r/nvidia • • 3d ago

Giveaway GeForce Day 2026 - Win Steam Cash or GeForce Trading Cards!

105 Upvotes

GeForce Day is back and we’re once again celebrating the birthday of GeForce GPUs! We’ll be giving away Steam cash (North America only,) and looking back at the GeForce 8800 GTX.

The GeForce 8800 GTX introduced the CUDA era as NVIDIA’s first CUDA-capable graphics card, and helped developers utilize its parallel processing power for a new age of computing graphics. Check out our video below to learn more about the 8800 GTX’s history and impact.

https://youtube.com/shorts/Of8v9hO8Mzw

Win a pack of GeForce Trading Cards

If you missed GeForce Trading Cards Series 1 at live shows and past giveaways, here’s your chance - head to https://www.nvidia.com/en-us/geforce/trading-cards/ and enter your email for a chance to win a pack! GeForce Trading Cards features 14 possible designs spanning PC gaming and GeForce history, including homage to classic GPUs, games, demos, and more.

Win Steam cash

For a chance to win, answer the following question:

“It’s 2006. You just got the GeForce 8800 GTX - what’s the first game you’re playing?”

Winners will be chosen on the week of October 19th.


r/nvidia • • 6d ago

Discussion Game Ready & Studio Driver 617.42 FAQ/Discussion

266 Upvotes

Driver Article Here: Link Here

Game Ready Driver 617.42 Direct Download Link: Link Here

Studio Driver 617.42 Direct Download Link: Link Here

New feature and fixes in driver 617.42:

Game Ready

This new Game Ready Driver provides the best gaming experience for the latest new games and updates supporting DLSS and RTX technologies including Call of Duty: Modern Warfare 4, STAR WARS: Galactic Racer, Dragon’s Dogma 2: Dark Arisen, Microsoft Flight Simulator 2024, and Valor Mortis.

Applications

The October NVIDIA Studio Driver provides optimal support for the latest new creative applications and updates including DaVinci Resolve 21.1, Adobe Premiere Pro, Perplexity App, and support for Topaz Labs Hyperion 2.5.

Fixed Gaming Bugs

  • FIXED Assassin's Creed Shadows may crash to desktop after extended gameplay after updating to driver 616.56. [6685219]

Fixed General Bugs

  • N/A

Includes additional open issues from GeForce Forums

  • “Prefer Maximum Performance” Power Management Mode may not be applied correctly [6007998]

Driver Downloads and Tools

Information & Documentation

  • Driver Download Page: Nvidia Download Page
  • Latest Game Ready Driver: 617.42 WHQL - Game Ready Driver Release Notes
  • Latest Studio Driver: 617.42 WHQL - Studio Driver Release Notes
  • High Bandwidth Monitors and GPU Scaling Behavior - Link Here
    • High bandwidth monitors are those that support display modes requiring high pixel clock rates, which in turn demand more GPU resources. The threshold for what qualifies as "high bandwidth" varies by product. On Blackwell GPUs, any mode operating above 1620 MHz is considered high bandwidth. For instance, the 7680x4320@60Hz mode defined in the CTA-861-H specification runs at 2376 MHz, making it a high bandwidth mode for Blackwell.
    • These monitors typically support display scaling natively. However, in some single-monitor setups, users may still prefer GPU scaling. When multiple monitors are connected to a GPU and at least one of them is high bandwidth, that monitor will default to display scaling only. GPU scaling is disabled in this case due to bandwidth limitations. Notably, display scaling can be more efficient than GPU scaling in such scenarios, as it reduces the bandwidth load on display cables—especially at higher refresh rates.
    • When GPU scaling is not enabled for a monitor, only the modes supported by the monitor itself will appear in both the Windows and NVIDIA control panels. Additionally, the "Display scaling" option will be pre-selected in the "Adjust desktop size and position" section of the NVIDIA Control Panel.
  • Notes on NVIDIA Control Panel - From GeForce Forum
    • Please note: With the introduction of our most recent NVIDIA App update, all actively supported NVIDIA Control Panel features for GeForce users have been modernized and transitioned to the new client.
    • After 20 years of dedicated service, the classic NVIDIA Control Panel is officially retiring for Game Ready and Studio Drivers. For NVIDIA RTX PRO users, the NVIDIA Control Panel will continue to be supported until we have migrated professional features to the NVIDIA app.
    • Existing installs of the NVIDIA Control Panel will remain on users’ systems, unless they perform a clean installation, and users who still need the NVIDIA Control Panel can continue to download it from the Microsoft Store, but we won’t be adding features, fixes, or other changes.

Feedback & Discussion Forums

Having Issues with your driver and want to fully clean the driver? Use DDU (Display Driver Uninstaller)

Before you start - Make sure you Submit Feedback for your Nvidia Driver Issue - Link Here

There is only one real way for any of these problems to get solved, and that’s if the Driver Team at Nvidia knows what those problems are. So in order for them to know what’s going on it would be good for any users who are having problems with the drivers to Submit Feedback to Nvidia. A guide to the information that is needed to submit feedback can be found here.

Additionally, if you see someone having the same issue you are having in this thread, reply and mention you are having the same issue. The more people that are affected by a particular bug, the higher the priority that bug will receive from NVIDIA!!

Common Troubleshooting Steps

  • Be sure you are on the latest build of Windows
  • Please visit the following link for DDU guide which contains full detailed information on how to do Fresh Driver Install.
  • If your driver still crashes after DDU reinstall, try going to Go to Nvidia Control Panel -> Managed 3D Settings -> Power Management Mode: Prefer Maximum Performance

Common Questions

  • Is it safe to upgrade to <insert driver version here>? Fact of the matter is that the result will differ person by person due to different configurations. The only way to know is to try it yourself. My rule of thumb is to wait a few days. If there’s no confirmed widespread issue, I would try the new driver.
  • Bear in mind that people who have no issues tend to not post on Reddit or forums. Unless there is significant coverage about specific driver issue, chances are they are fine. Try it yourself and you can always DDU and reinstall old driver if needed.
  • My color is washed out after upgrading/installing driver. Help! Try going to the Nvidia Control Panel -> Change Resolution -> Scroll all the way down -> Output Dynamic Range = FULL.
  • My game is stuttering when processing physics calculation Try going to the Nvidia Control Panel and to the Surround and PhysX settings and ensure the PhysX processor is set to your GPU

Remember, driver codes are extremely complex and there are billions of different possible configurations between hardware and software. Driver will never be perfect and there will always be issues for some people. Two people with the same hardware configuration might not have the same experience with the same driver versions. Again, I encourage folks who installed the driver to post their experience here good or bad.


r/nvidia • • 16h ago

Rumor NVIDIA RTX 5080 24GB reportedly launching in Q1 2027, board partners still waiting for details

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862 Upvotes

r/nvidia • • 13h ago

Build/Photos Best decision I ever made

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86 Upvotes

I bought the 5090 at a sweaty 2400€

what the hell, here I thought I was making a mistake back then


r/nvidia • • 14h ago

Discussion DLSS 4.5 Preset L still amazes me (18% Preset L vs 100% TAA)

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55 Upvotes

Expeditions Rome (18% DLSS Preset L vs 100% in-game scaling with TAA). Nvidia suggests -3.5 for LOD bias. I was using -4.5
Ryse Son of Rome (18% DLSS Preset L vs 100% in-game scaling with TAA). (DLSS got gbuffer off and uses anisotropic filtering for foliage so armour/trees will look different. TAA got forced SMAA which DLSS doesn't use.)

There is obviously shimmering/ghosting when moving but it is insane how good the reconstruction looks compared to older generations.

I cannot wait for Transformer 3.0 or FP6/FP4 DLSS versions.


r/nvidia • • 12h ago

News Microsoft to rely more on homegrown AI chips, reducing dependence on Nvidia

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25 Upvotes

Any opinions on this? I'm not fully educated on all things when it comes to this stuff, but am I wrong for thinking this wont make much of a difference?


r/nvidia • • 17h ago

News NVIDIA Rubin PCIe GPUs confirmed in HPE ProLiant Gen13 presentation

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20 Upvotes

r/nvidia • • 14h ago

Fix Deployed CVE-2026-47483 High-severity Nvidia bug could crash GPU monitoring on exposed servers

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8 Upvotes

I feel like nobody was talking about this over the weekend.
Nvidia themselves provided the 8.2 CVSS score. I know it's not known to be exploited in the wild, and Nvidia appear to have quickly fixed the bug under CVE-2026-47483.


r/nvidia • • 2d ago

News NVIDIA Commits $1 Billion to Advance US Science Over the Next Five Years

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424 Upvotes

r/nvidia • • 1d ago

Opinion Rtx 4080 super or rtx 5070 ti

36 Upvotes

Just found a great deal for both rtx 4080 super or etc 5070 ti. I have no idea what option to choose, I think they are both great cards, but can you give me a help? For reference, the deal that I have now is that the rtx 5070 ti is cheaper than the rtx 4080 super.

Update: the deal on the rtx 5070 ti got deleted, but the rtx 4080 super is coming for 750€, do you think it's a good offer? Also I can find rtx 4070 super for around 650€

Right now, my setup has a rtx 2060, i7 9700k, 32gb DDR4 RAM

Thanks for help!


r/nvidia • • 1d ago

Question 4K DLSS 4.5 Ultra Performance Preset L + Ray Reconstruction (F) - is it that good?

4 Upvotes

Hi, everyone! Is DLSS 4.5 Ultra Performance really that good? I've looked through previous Reddit posts about DLSS 4.5 Ultra Performance, and some opinions seem surprisingly positive, although some people aren't impressed. I've also watched several YouTube benchmarks recently, and many creators seem impressed with the image quality and consider it a playable experience.
One of my biggest concerns is how good 4K DLSS Ultra Performance actually is compared to 1440p DLSS Quality, with Ray Reconstruction enabled as I'm going to use it only in Path Tracing games.

How I would use each resolution:
4K: DLSS Ultra Performance + Ray Reconstruction (F) in path tracing games as it gets me more than 60 fps and online FPS games for maxing the frame rate. For games without path tracing, I'd use DLSS Quality or Performance, depending on how demanding they are.
1440p: DLSS Quality or Balanced in every game, since it gives me at least 60 FPS even with path tracing.

Curently I am on a 1080p monitor and trying to decide between 1440p or 4k monitor.

TL;DR: Is 4K DLSS UP + RR (F) better than 1440p DLSS Q or B + RR?


r/nvidia • • 1d ago

Question Looking for some help with Dynamic Multi Frame Gen

5 Upvotes

Hi I’ve been to setup Dynamic Frame Gen in Arc raiders with limited success.

So have a 200Hz monitor that is G-sync compatible (not official G-sync) when i have v-sync off and no frame cap in nvidia control panel and set in-game to Dynamic it works perfectly but overshoots the 200fps limit of my monitor going all the way up to 260/270+ at times.

When i cap my monitor to 190Hz and V-sync forced on in Nvidia control panel Dynamic frame gen just gets locked a 6x and wont get any lower.

The game runs fine when i just set it to 2x but sometimes the frames drop a little lower than my 190fps cap so that's why i wanted to test Dynamic rather than just setting it to 2x or 3x.

Also in the nvidia app i noticed you cannot set Arc Raiders to Dynamic and limit the framerate cap like i can with other games (Crimson Desert).

Just wondering if anyone else has had strange issues trying to get it to work like i have had.


r/nvidia • • 2d ago

Discussion This game is absolutely stunning with path tracing.

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522 Upvotes

Some screenshots I took. I was able to configure path traced hair on my 4080 Super and in some scenarios it’s pretty subtle, but then in scenes like in the first screenshot where you have light from a fire glowing onto Geralt’s hair. It makes such a huge difference.


r/nvidia • • 2d ago

Rumor NVIDIA reportedly discontinuing RTX 5090, GB202 GPUs to be reserved for RTX PRO series

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1.8k Upvotes

r/nvidia • • 21h ago

Question 5080 or 4090?

0 Upvotes

Help me decide. Whats better?


r/nvidia • • 2d ago

News I got DLSS 5 Neural Rendering running at almost twice the FPS of the stock version (OptiScaler fork, v1.2 out now)

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211 Upvotes

For the past few weeks I've been working on my own fork of OptiScaler (built on top of Dagherbou's OptiScaler_DLSSNR) with one goal: make DLSS 5 Neural Rendering actually playable. If you've tried it, you know the problem. It looks great, but out of the box the model runs on every single frame at full resolution and costs around 13 ms per frame on my 4070. In The Last of Us Part I that takes me from 80 FPS down to 42.

The main idea behind my version is pretty simple to explain, even if it took a lot of work to get right. Instead of running the model on every frame, I let it run once every few frames and reuse what it changed on the frames in between. That means the change itself, not the picture: the game still renders every frame fresh. Each pixel gets checked against depth, color and a small "fingerprint" of the scene before the reused edit is applied, so things that move without motion vectors (debris, papers, hands) don't drag ghost trails behind them.

Version 1.2 just went up, and this is the update I'm most happy with. There's a new x8 preset where the model only runs every 8th frame, before the upscaler, at half the render resolution. In The Last of Us Part I at 1440p on a 4070, that gets me 80 FPS against 39 for stock DLSS 5. DLSS 5 ends up costing under a millisecond per frame. Frame times are also much more even than with a plain "every 8 frames" setup, which was honestly the thing that bothered me most when playing.

If you care more about image quality than raw FPS, the other presets are still there. Performance runs at about 70 FPS in the same scene. There's also a new Strong preset that gives you the two-pass look for the price of one. On top of that, this release adds anti-ghosting for long intervals, gets rid of the light pulsing you could notice every time the model kicked in, and adapts how often the model runs to how fast the camera is moving. Every new feature can be switched off from the menu or the ini, so if something bugs you, turning it off gives you the old behaviour back.

I also tested it against the other DLSS 5 forks I could find (ShyVortex's PreSR-Multipass and F5's DetailReuse build), on their fastest settings. I came out about 14% ahead of the fastest one in The Last of Us and about 5% ahead in Control. To be fair, these are numbers from my own machine and two games, measured with the built-in benchmark that ships with the mod, so take them as a starting point rather than gospel. I'd genuinely love to see results on other cards.

A couple of practical things. NVIDIA's model file (nvngx_dlssnr.dll) isn't included, you need your own copy. It's DX12 only for the reuse part, and it works best in games that go through DLSS Super Resolution. The installer picks a free DLL name so it won't overwrite anything, and there's an uninstaller that puts everything back. If you use Prism, it will pick up the new version automatically.

One heads-up: if you're running a ReShade add-on that forces multi-frame generation on a 40-series card, and your game crashes with a GPU timeout, try disabling that add-on first. I ran into this myself in Cyberpunk.

Download and full changelog are here: https://github.com/Skynizz/optiscaler-dlss5/releases/tag/v1.2.0

or you can download directly from my Prism software : https://github.com/Skynizz/Prism/releases/tag/v1.3.0

If you try it, let me know your GPU, the game and which preset you used. Feedback from the last thread is a big part of why this version exists, so keep it coming.


r/nvidia • • 23h ago

Discussion Going to get an RTX 5050 tomorrow.

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0 Upvotes

r/nvidia • • 1d ago

Opinion Framegen 2x with high base fps

4 Upvotes

Does anyone have experience with 2x framegen with competitive fps games where you already reach 200+ fps without framegen? So then you would get 400+ fps for high hz monitors.

How is the latency and motion blur?

EDIT: I have a 5080 + 9300x3d and my main game is the Finals. I currently have 200+ fps on with 4k dlss perf, and i have a 240hz monitor. So i was wondering if a 500 hz 1440p monitor would be beneficial. Ofcourse i wont reach 400-500 hz on the finals without framegen even on 1440p.


r/nvidia • • 2d ago

Opinion DLSS 4.5 vs FSR 4 and Intel XESS 2 in The Witcher 3 Remastered- the gap is bigger than expected.

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204 Upvotes

Judging by the linked tests, DLSS 4.5 Performance can look better than FSR 4 Quality.

With these kinds of tests - tests that contain a movable image slider between both versions - it's easy to see how impressive DLSS 4.5 can be compared to technologies like FSR 4 and Intel XESS 2.

Implementation matters obviously, but in my opinion - atleast in The Witcher 3 - DLSS 4.5 looks like it's five years ahead and it's the only technology I'd actually use without feeling like I miss out on something. The other two simply soap up the image quality too much.


r/nvidia • • 1d ago

Question Wireview Pro 2 Wired or a flat PSU upgrade?

0 Upvotes

Decided to secure a 5090/9800X3D prebuild and was curious of whether the WVP2 is the preferred option, or a 1200w Safeguard Platinum PSU?

For some reason, they only included the MSI MAG A1000GSL in the build and I feel that needs some breathing room anyways (emailed to see if upgrading was something they offer prior to processing/shipping out the order.) If the higher wattage PSU has safeguards in place, just getting this would probably be the better move (higher wattage, and safeguards) but figured I’d ask.

Plan is to undervolt anyways, but want to remain careful.


r/nvidia • • 2d ago

Build/Photos GeForce 256 32 MB DDR AGP by Creative (3D Blaster Annihilator Pro (CT6970))

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44 Upvotes

r/nvidia • • 3d ago

Build/Photos Astral 5090 Build

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354 Upvotes

Moving my Astral 5090 from a Hyte Y70 case, into the beautiful XIKII FG07. This case is beautiful!


r/nvidia • • 1d ago

Benchmarks Steel Nomad Score + Cyberpunk before/After OC ! Any tips to do more or it's fine ?

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0 Upvotes

Salut ! 👏

J'ai essayé pour la première fois d'overclocker ma carte graphique ! C'est la MSI RTX 5090 Venrus 3x.

Je ne pense pas pouvoir faire une grosse mise à jour avec ce modèle de 5090, mais je gagne environ 10 % ! Ou peut-être que quelqu'un a des conseils pour optimiser l'overclocking ?

J'ai mis la mémoire à +2950mhz et le cœur à +300mhz sur MSI Afterburner, et j'ai un score de 14,8k Steel Nomad ! Au-delà de 350hz, c'est inutile et j'ai des écrans noirs et des jeux qui ne fonctionnent pas !

J'ai atteint 15k à Steel Nomad avec un cœur à +450mhz mais ça ne fonctionne pas en jeu. J'ai testé les paramètres de Cyberpunk à fond + PT + Qualité DLSS (sans MFG).


r/nvidia • • 2d ago

News Boro: NVIDIA's open-source effort for AI-assisted Linux kernel development

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10 Upvotes

r/nvidia • • 2d ago

Discussion rtx 5070 OCCT stability test

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2 Upvotes