Preamble:
Back in 2008 I tried those active 3D glasses for enhanced gaming. That never really panned out due to many varying technical problems, but fast forward to 2020 and I bought my first VR headset, a Samsung Odyssey+ for $150 CAD. It was cheap enough for me to make the plunge without ever having tried VR. The first time I put it on, even though it was a "middling" headset, I knew VR would be the path for gaming enthusiasts. It's simply immersive in a way that nothing else compares to. Like one of those good Bethesda or Obsidian RPGs that allow you to really do anything you want, murder any NPC even if they're critical to the story, or loot the boss before you fight them so they have no weapons and armor - a good VR experience offers that kind of freedom just by virtue of being in VR. Whether it's checking your blind spot in a sim racing game, experiencing the void of space in OLED immersion, or using your hands to draw spells in a Skyrim mod, VR is an evolution to gaming immersion that is here to stay, even if it comes with roadblocks and performance requirements that give even enthusiasts cause for concern. And to say nothing of horror games. So, aside from the Odyssey+ that has treated me well for 6 years, I recently purchased a Quest 3 second-hand. It actually arrived on the same day as my Frame. I knew it was time to step up my VR gaming, I just didn't know if I wanted to pay $450 CAD or $1600 CAD to do it.
My experience over 10 days:
I really wanted to like the Steam frame. Ergonomically, the headset is pretty good. Major points there, but it's far from perfect. While it doesn't cause you to sweat like the Quest 3 does with the cloth gasket, it feels like it gets hotter than the Quest while it's running, even just streaming VR games. This may be due to the fan blowing some of the air into the eye cavity. Also, while the battery at the back of the head is great for distributing the weight, I question anyone who said they found it comfortable to lie in bed and game with the Frame. Even sitting in my chair, I have to be careful not to lean back into my headrest lest a hard battery dig into my head. And while it never bothered me during gaming, there needs to be a light blocker in the nose slot. The fact that it's a $90 CAD accessory is mind-blowing. I assume Valve wasn't able to source as many accessory kits as Frames, and so they split the items to avoid delaying the Frame knowing not 100% of customers would opt for the kit. But it's still a bad look for a premium product.
Controllers were a mixed bag for me, but more bad than good if I'm being honest. The grip gets tedious to hold while using the trigger. There are too many buttons, so that when doing "VR" gaming, you have more buttons than you need and they just get in the way. Like in Pavlov, "mag release" is one of two buttons on the Quest, or one of four buttons on the Frame. Yes the Switch controller also has four buttons on the controller, but I just don't find it pleasing ergonomically alongside the 3 triggers for simulating hand gestures. And I think that also caused the controller to be a bit bulkier than needed, so again for an action like loading a magazine into a weapon the controllers are more likely to smash into each other at this width. And lastly, it's hit or miss whether you see the controllers, but maybe that's a setting I could have checked.
Audio I have no complaints about. While not particularly immersive, it's perfectly serviceable and quite impressive that you get good volume from speakers that are nowhere near your ears.
Battery is unfortunately another weak point. It just drains very quickly, not much to be said there, but it especially feels like it drains fast because I spent more time trying to get games to run than just playing them. If I start trying to play at 80%, by the time I try to change key bindings from the VR menu, realize I can't, and give up, I'm at 72%. One run of Brotato on the flat screen took me from 60% to 30%. Like EV owners with range anxiety, seeing the battery drop this quickly makes you start thinking about getting to a checkpoint and saving, or trying to tweak performance settings. It's not the end of the world, and solutions will become available, but the fact that the Frame OS is so un-optimized it doesn't run a proper saver/performance curve based on what I'm doing is a huge missed opportunity. Don't make me have to apply all my battery-saving tweaks manually while I'm browsing games and settings, and then apply the performance mode while gaming. That should have been streamlined out of the box.
Performance for me boils down to two aspects - visual quality & latency/bandwidth. For latency and bandwidth, I didn't think the dongle did anything my Wifi 6 router didn't do. And this is literally a router/modem combo my ISP provides, not a fancy $700 router. I am sure there are settings to tweak and improvements to come, but I feel like maybe the dongle should have been an optional accessory for people without Ethernet connections to their router and line-of-sight between router and headset. So while I didn't run any qualitative tests, I didn't notice any improvement between the Quest 3 + Wifi 6 router vs. Frame + Wifi 6 router and dongle. Visual acuity, likewise, felt pretty similar. I wouldn't give the edge to either system here. Maybe the Frame had more visual sharpness drop-off in the peripheral vision, which I think is related to the foveated rendering and could be turned off, but it was pretty disappointing to see, especially because my main reason for moving away from the Odyssey+, which is still a serviceable sim headset, is that text is blurry outside of the sweet spot, and that's exactly what the out-of-the-box experience for the Frame provided. Playing Brotato flat screen for example, the health bar normally in the top-left of the screen was unreadable during regular gameplay.
My final gripe came when I tried to use the Frame like a computer, as it's advertised to be. If it's a computer, it's one with a very limited number of ports (1x USB) and for whatever reason, no ability to display a mouse cursor if one is connected to it. Also, for a VR headset, it's unclear to me why I can't watch VR videos on it straight from the desktop. It's something I could do on my Odyssey+ in 2020 right from Windows 10 (ironically I can't do it anymore since the death of WMR, but still, this technology is ancient). People have showcased some really cool multi-screen setups within the Frame, and maybe I'm just in over my head, but I found the interface quite clunky to dock screens, switch between them with my inputs, and free float there to exactly where I wanted them to be. Combined with the poor peripheral sharpness and that wasn't an experience I could see myself using. That said, booting up Firefox, logging into Plex, and watching 30 minutes of TV on my Frame made my 75" TV look tiny by comparison.
So overall, I think Valve has a competing product to the Quest 3, with neither really coming out on top, but I can't justify the $1150 CAD more the Frame commands with this many imperfections. I know the Quest is subsidized by the most evil company on the planet, and is stealing things I can't even imagine, but considering it spends its evenings in a box and I'm trying to block it from accessing WAN, I think I can live with that tradeoff while I wait for something like a Frame 2.