r/Borderlands2 • • 19h ago

๐Ÿ”๏ธ [ ๐—ง๐—ฟ๐˜‚๐—ฒ ๐—ฉ๐—ฎ๐˜‚๐—น๐˜ ๐—›๐˜‚๐—ป๐˜๐—ฒ๐—ฟ ๐— ๐—ผ๐—ฑ๐—ฒ ] BL1 conversion mod for BL2

Building a borderlands 2 conversion mod with working Bl1 weapons and working bl1 assets and models as well as weapon proficiencies and working Bl1 inventory .Very early gameplay just curious if i should keep going or if anybody would even play this ,i know there is already Bl1 character mods but i built those from ground up as well . Im also not sure if this has been done before

https://reddit.com/link/1x4y0nd/video/bc1kez3lt8vh1/player

72 Upvotes

37 comments sorted by

39

u/drantichrist69 19h ago

Everydayโ€™s like Christmas in this sub. Canโ€™t wait to see what we have by then

10

u/Ok_Plankton_5214 19h ago

i hope to have it finished , polished and fully playable by then!

6

u/IncendiaryCherry 14h ago

Is it AI made or do you have the ability to polish it to a point where it will work smoothly

3

u/Ok_Plankton_5214 13h ago

ai has helped for sure but i have only been working on this for a week , it will be polished before release

9

u/Coolermonkey 18h ago

Imagine the sheer insanity if we can manage to bet Borderlands 1, 2 and presequel running in one game, including weapons, and vault hunters? Holy crap

4

u/Ok_Plankton_5214 18h ago

soon my friend

10

u/Diligent_Solution_86 19h ago

Dude for the weapons alone Iโ€™d smash the endorse button. Iโ€™ve always wondered if phasewalk would be at all viable in bl2. Idk if bl1 characters need more skills though.

But everything else including the asset compatibility is an utterly insane achievement and you should definitely keep going

2

u/Ok_Plankton_5214 18h ago

will post the progress on phasewalk its mostly working along with mordecais bloodwing with animations and all,glad to see youre excited and will for sure keep going

2

u/nWoMinistry | Steam Player 6h ago

I would 1000% play it, BL1 is my favorite Borderlands & I'm always looking for mods to make BL2 more like BL1.

2

u/Ok_Plankton_5214 6h ago

Will be updating this thread so stay tuned

2

u/Parking-Ad780 | PlayStation 5 Player 17h ago

this is absolutely amazing and i think i can speak for the majority of borderlands players when i say WE WANT THIS

1

u/Ok_Plankton_5214 17h ago

check my recent posts for more footage i just uploaded

1

u/eYchung 16h ago

Would love to play Mordy + Bloodwing in BL2

4

u/Ok_Plankton_5214 16h ago

I plan on making that a reality for you good sir

2

u/skeweyes 15h ago

All you people putting in the effort for these cool mods, thank you!

-6

u/55tumbl 19h ago

Oh well, modding without AI was fun while it lasted I guess.

I mean it's cool, but the old ways seem to have become absolutely pointless. BL1 character mods each took hundreds of hours to make, a deep understanding of the game systems, etc. It's cool, and depressing too. Had Brick still halfway done but idk how anyone could find motivation for such projects anymore.

Hopefully it's ultimately for the best in terms of quality as well.

5

u/Ok_Plankton_5214 19h ago

sorry to have upset you with this ,i have been dreaming of playing the game this way since bl2 came out and was never the most tech savvy but with the latest updates with ai i think it can streamline these sort of processes . i have played many borderlands mods and have a deep appreciation for the hundreds of hours dumped into making those masterpieces

0

u/55tumbl 17h ago

I'm not upset, I'm not anti-AI, I wrote twice that it's cool. It does change things in a way that is at the same time very interesting and rather depressing. I would be upset if you steal some ideas from my old mods though, since they were not 1/1 reproduction. And yeh, it does make me smile when you write "i built those from ground up" though, but that's a detail.

One thing I find funny is how the general reaction can be so polarized IN EITHER DIRECTION. I made mods (the old way) for BL2 and Mass Effect. When some people started, a couple years ago, using AI in mass effect to voice NPCs in mods there was a lot of backlash (and many kept spending lots of hours doing it by splicing voice lines manually, so they could have the no-AI disclaimer on the mod page). Even now, new games made with (some) AI are typically qualified slop. But on the other hand, for some other stuff you can't write a comment that's not 100% positive without getting downvoted to hell.

3

u/fableboy10 18h ago

You can use this same logic for literally any other process that has since been innovated upon. Remember when people had a deep understanding of arithmetic and mathematics before calculators existed? Man people took hours solving complex math problems...

2

u/55tumbl 17h ago

I don't necessarily disagree, though I'm not sure it's really exactly the same. Do you personally really apply this same logic to (like you say) literally anything AI does? Including anything creative/artistic or knowledge-based. Do we still need graphical designers, voice actors, mathematicians, etc?

1

u/fableboy10 17h ago

Yes. AI, like the calculator, is just another tool. It still needs human orchestration, and ultimately human creativity. Being satisfied with the end result is completely subjective. We still need people with an understanding of the subject matter to produce quality results. Anyone can just spit out slop of course, but it's up to the consumer whether or not that slop is the acceptable end product.

2

u/55tumbl 16h ago

Ok, but I'm not sure how my original comment goes against any of that.

People still learn math in school, then complicated math in superior studies, even if calculators o numerical simulations can do it faster. So people first understand what they are doing before letting the tools do it for them. This new wave of modding is not the same mindset. And it also makes it a lot more difficult to keep that mindset.

As I wrote, hopefully it's ultimately for the best in terms of quality as well. But I think it's fair to leave some doubt open on that question, is it not?

1

u/fableboy10 16h ago

I understand what you are saying, but I don't think that you need an advanced understanding of the subject matter to make something viable enough for most people's standards. I think that for a lot of mods or game decomps/recomps, the amount of understanding required to reach the end goal made the juice not worth the squeeze. We now have many people with great ideas that would've never seen the light of day actually creating things. Leave it to the enthusiasts to polish or perfect the ideas. The ones with the deeper understanding.

2

u/55tumbl 15h ago

We now have many people with great ideas that would've never seen the light of day actually creating things.

That's unfair. These ideas were there before, and have seen the light of day in some form or other in the past.

Leave it to the enthusiasts to polish or perfect the ideas. The ones with the deeper understanding.

That's kinda the point/question. How does it affect the enthusiasm to 1) gain deeper understanding and 2) to polish and perfect ideas?

1

u/fableboy10 14h ago

The ideas may have existed in people's brains, sure, but the rate of execution was clearly not the same, otherwise we would've never seen a surge in mod output like we do now.

The enthusiasm was and still is completely up to you. Now you don't NEED to spend hundreds of hours learning how to reverse engineer game code to make ideas come to life. Do you still want to spend all those hours actually wanting to gain deeper understanding? Do it then, nobody is stopping you. Maintaining motivation involves not letting your ego get the best of you.

2

u/55tumbl 14h ago

It has nothing to do with ego. But it's a bit weird that this topic rarely allows mixed thoughts or nuances. It's either 100% positive or 100% slop. Not sure how I got dragged into passing for the absolute anti-AI who only wanted to criticize what OP did, because that was never the point.

1

u/fableboy10 14h ago

You opened up with "modding without AI was fun while it lasted I guess." which insinuates that it's no longer fun. Why is it no longer fun?

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0

u/ManiacalTeddy 19h ago

Looks really cool! Would love to try it out when it's ready.

1

u/Ok_Plankton_5214 19h ago

This is my first mod and will be sure to update here when im finished and its uploaded

0

u/Euphoric-Ring3794 17h ago

Can I beg you an bl2 Android port ( the emulators seems to struggle with this one),

2

u/Ok_Plankton_5214 16h ago

Not sure if i could do that quite yet , thats a much different sort of thing

0

u/Disastrous_Fix_6623 13h ago

Hell yeah! I love bl1 gun design

0

u/Disastrous_Fix_6623 13h ago

Break reload revolver pump action shotguns, what can be more awesome!

0

u/-Fiz_ 11h ago

Incredible. BL1 weapons have such a nice feel to them. I need mashers asap. Thank you for your work

1

u/Ok_Plankton_5214 11h ago

Thank thank you !!