r/Borderlands2 • • 20h ago

🏔️ [ 𝗧𝗿𝘂𝗲 𝗩𝗮𝘂𝗹𝘁 𝗛𝘂𝗻𝘁𝗲𝗿 𝗠𝗼𝗱𝗲 ] BL1 conversion mod for BL2

Building a borderlands 2 conversion mod with working Bl1 weapons and working bl1 assets and models as well as weapon proficiencies and working Bl1 inventory .Very early gameplay just curious if i should keep going or if anybody would even play this ,i know there is already Bl1 character mods but i built those from ground up as well . Im also not sure if this has been done before

https://reddit.com/link/1x4y0nd/video/bc1kez3lt8vh1/player

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u/55tumbl 19h ago

Oh well, modding without AI was fun while it lasted I guess.

I mean it's cool, but the old ways seem to have become absolutely pointless. BL1 character mods each took hundreds of hours to make, a deep understanding of the game systems, etc. It's cool, and depressing too. Had Brick still halfway done but idk how anyone could find motivation for such projects anymore.

Hopefully it's ultimately for the best in terms of quality as well.

7

u/Ok_Plankton_5214 19h ago

sorry to have upset you with this ,i have been dreaming of playing the game this way since bl2 came out and was never the most tech savvy but with the latest updates with ai i think it can streamline these sort of processes . i have played many borderlands mods and have a deep appreciation for the hundreds of hours dumped into making those masterpieces

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u/55tumbl 18h ago

I'm not upset, I'm not anti-AI, I wrote twice that it's cool. It does change things in a way that is at the same time very interesting and rather depressing. I would be upset if you steal some ideas from my old mods though, since they were not 1/1 reproduction. And yeh, it does make me smile when you write "i built those from ground up" though, but that's a detail.

One thing I find funny is how the general reaction can be so polarized IN EITHER DIRECTION. I made mods (the old way) for BL2 and Mass Effect. When some people started, a couple years ago, using AI in mass effect to voice NPCs in mods there was a lot of backlash (and many kept spending lots of hours doing it by splicing voice lines manually, so they could have the no-AI disclaimer on the mod page). Even now, new games made with (some) AI are typically qualified slop. But on the other hand, for some other stuff you can't write a comment that's not 100% positive without getting downvoted to hell.