r/starcitizen • scdb • 1d ago

DISCUSSION Inverted Timing

Activities that should be short take forever, and immersive activities that should give the game scale are few and far between.

When hauling, we spend most of the time moving boxes, waiting on elevators, pausing for doors to open, and slowly getting up from our chairs. But when traveling to a ground location, we jump straight there from the other side of the planet. As a result, every celestial body feels flat and samey. There's no drama of re-entry or sense of location.

Some might say "well you can take the long way now", but it's killed by all the repetitive, dull bits. I'd happily trade having to drink, which adds 0 gameplay, with having to fly 50km from space to an outpost, watching the gorgeous view of the horizon. Take away the annoying tasks, and interactive travel time would feel pretty good.

The same could be said for mining: all scanning and refining, very little actual mining. Combat missions: zipping back and forth across Nyx several times to kill a couple enemies. All quantum, no shooting.

I think CIG just mixed up the tedious bits with the fun ones.

11 Upvotes

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4

u/Cromern new user/low karma 1d ago

Back in the old days we had to actually leave the planet atmosphere before jumping. Same when arriving. Flying the big ships like the Reclaimer and SF was a challenge. But people complained and couldn't figure out how to fly the big ships. So CIG nerfed it.

Mining was scanning just for Quant. Nothing else really mattered. For missions now it's just the right material needed that is plentiful on certain locations. Crafting materials takes ages to find. Even longer than it used to be for Quant. And mining it holds no challenge when you got the right gear. For new players it's more challenging before they figure it out.

CIG used to say that it would require skills to do everything. But they mostly turned it into grinding with no skills required except for a bit of knowledge. And I blame most of it on players complaining and asking for instant transfer.

Drinking and eating I don't mind as much. The game forces you to go to a station so often anyways, so you can usually just grab something while you are there. They even made it easily available most places, so you don't need to take a detour to find it.

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u/Effective_Concern_64 1d ago

I haven't been able to mine at all since crafting was introduced, and I used to make my money out of mining quant. Now its ridiculously overcomplicated and when I find something good its always a huge rock that reauires multiplayer

2

u/ShinItsuwari drake 1d ago

If you just want to make money, mining has barely changed, especially since they buffed mining laser power a few patches ago. You just need to go after a decently expensive mineral like Taranite. It's sold at more than the old Quant price, and quality has no bearing on the price.

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u/Effective_Concern_64 22h ago

No I really wanted to mine for crafting, making money is so much easier other ways but there is always a single mat I cant get its either suoer rare or unminable solo or requires PvP bullshit

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u/ShinItsuwari drake 21h ago

There's some weapons that are really easy to craft and are very useful at high quality.

Prime example is the P6-LR. It only requires Taranite, Hephaestanite, Hadanite and Iron. All four are relatively simple to find, and a 900Q+ P6 one-shot through heavy armor helmet. And you only need HQ Iron and Hadanite for the damage. Taranite and Hephaestanite are only for the recoil, so even 600Q will do the trick.

Killshot is another good one. Only require Iron x2 and Hephaestanite.

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u/Effective_Concern_64 21h ago

Yeah but I want components mining lasers etc..

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u/ShinItsuwari drake 21h ago

Quantum Drive then. Not the Mil A, the blueprint is a pain in the arse to get and they're annoying to craft. The second best one can easily outperform the stock Mil A with a good quality and are very easy to craft.

I'm talking about Colossus, Huracan and Agni. They need three easy materials you can get with a Prospector : Beryl, Tungsten and Agricium. The blueprint is acquired through entry level Courier missions in Stanton. You'll get all of them in 2 hours at worst.

Agricium is just needed for the module HP so you can go with 500Q. Even at 800Q they will outperform all stock QD and you should be able to sell them rather easily.

NDB lasers are another option. They require Lindinium which is a bit annoying to find, but with the buff to mining lasers a Prospector probably can handle them.

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u/Effective_Concern_64 18h ago

I got all the BPs even for the Mil A that was my original goal before they nerfed the mil A to the ground haha 😂

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u/Effective_Concern_64 18h ago

NDBs are among my favourite weapons but I always find too big rocks or when I do the initial break its a pain to break the small ones. Now you have to carry around 2 mining lasers, gadgets and different components. I have lost a lot of stuff to bugs etc

1

u/heathenyak 5h ago

I can make you any mining laser you want if you have the materials. I haven’t crafted one in a bit but I don’t recall them requiring anything crazy. I might have the mats. I think they’re like just gold and copper and something else?

1

u/Asmos159 scout 1d ago

The nerve came with the announcement that it was to speed up testing. So it's going to eventually be removed.

And content is going to be redistributed to make planet surface completely optional. So those that don't want to fly through atmosphere can do trade between moons.

3

u/tzimize 1d ago

You have good points, and I agree OP. There are many things that are painfully slow in SC. Most games realize that tedious animations should be able to be skipped. And the whole eating things is just a waste of time. In survival games eating is a mechanic because finding food is a mechanic. In SC the food is in the store, and the price is negligable, making the entire mechanic pointless.

There are many places in ships to sit down and relax, but the time spent getting up and sitting down means you are at a disadvantage if something happens.

I've long felt that SC has leaned too far into realism. But realism isnt necessarily fun. I realize that a sim must often lean further against realism than other games, but its still possible to pace yourself. There are both toilets and showers in game. Imagine if we HAD to go to the toilet, and that not taking showers would make NPCs not want to interact with us. Its realistic, but it is not fun. Its always possible to make the game more realistic, but games are ultimately about escaping reality, or at the very least, be in a better/more interesting version of it, not duplicating it. And I think CIG has gone too far in one direction.

2

u/MundaneBerry2961 1d ago

The current food mechanic should be scrapped, it adds nothing to the game. The can obviously leave all the items and consumption in just get rid of the hunger bars, add it back in when they actually flesh it out and it's fun

6

u/tzimize 1d ago

A solution that would feel better (imo) is the Valheim method. Buffs, instead of penalties. No/drink food is baseline, and everything just works. IF you drink/eat, it can give a bonus. Say stamina regen or something like that, nothing huge, just enough to be noticable as a positive thing.

As long as we're not actually growing/foraging, the entire feeding mechanic is pointless. Also, whatever coffee makers or kitchen appliances are in ships, should work. If you insist on having food mechanics in the game, any ship worth its salt would have functional food areas.

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u/MundaneBerry2961 1d ago

WoW has been doing the same thing for 20+ years, it's a more enjoyable way to do it and would fit better with the style of the game

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u/heathenyak 5h ago

Or even just emergency supplies, would cover nutrition.

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u/xC4Px 1d ago

I hope they will add an atmospheric entry mini game where you have to manage your speed and angle going through the atmosphere otherwise the ship will get damaged or destroyed.

1

u/Asmos159 scout 1d ago

Quantum travel in atmosphere is temporary to speed up testing. But the content layout is also set up to force this testing.

They plan on having anything that does not fundamentally require a breathable atmosphere to also be found on moons and even stations if possible. Larger PlanetSide destinations will also have stations in orbit with shuttles so you don't have to manually fly yourself if you don't want to.