r/spacesimgames • u/AdeptusAtaris • 6h ago
Promotional Combat in TRUE ANOMALY - An orbital mechanics RTS
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I've been working on an RTS with real orbital mechanics using a patched conics framework, with a hard sci-fi / cold war nasa-punk aesthetic. Basically Homeworld with KSP's orbital dynamics and maneuvers. Quick run down on features:
- Real orbital mechanics
- KSP style maneuvering system
- Fully automated Lambert routing for interplanetary trajectories
- Realistic missile guidance
- Quality targeting solutions for projectile weapons
- Space station and ship construction
- Asteroid mining
- Docking system
- Realistic fuel and delta-v requirements
- Fully integrated logistics system (space truckers)
Obviously still very much a work in progress. I'm not an artist, but I was hoping to get some feedback on the basics of the interface.