r/SoloDevelopment • u/Morpegom • 15h ago
Godot I just progressed in removing AI generated art from my game, and discovered that it wasnt about the AI art.
10 days ago I created this post saying that I decided to shift my work to fully remove AI generated art from my upcoming game. Back then, I only had a few sprites going.
Then I discovered that it wasnt about AI art, and to be honest, I ask my self if this still is a post for this sub. A LOT of pixel artists came into my dm to give me tips: How to do it faster, how to give it more detail and keep consistency without losing quality. A few people also came in to teach me a few tips about the UV masks that helped speed up the 3d skin process. The community just came together to help someone unknown.
And the thing it was about is: This is now mine. I could choose which style I wanted to give the things that I was building. I could disassemble the 3d weapons and decide which parts that I wanted to remove. If anyone here EVER worked with generative image before knows that it is a nightmare to keep image generation deterministic.
Even if the internet is divided, and some people called it a "big downgrade", it is now mine. I have 100% control of it.
We (me and some friends who decided to help) are now about 60% of the way done, and I can gadly say that my game is still launching this october for just a couple bucks.
Also: My steam page just got updated, and we just crossed 200 wishlists!