r/battletech • • 9h ago

Tabletop Classic Tabletop Long Range lobber preference

My group is playing an Amaris War era campaign. The good guys are naturally the SLDF.

For the next game, it's recommended to either bring speed or range. My question is: what would the advantage be to bringing an Archer over a Catapault? The archer has LRM 20s to the Catapaults LRM 15s, but not even enough heat sinks to shoot and move. Both are the same speed, but the Catapault has jump jets.

I turn to the wisdom of the crowd if I might be missing something.

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u/EyeStache Capellan Unseen Connoisseur 4h ago

Here's the best way to look at it:

The Archer is designed to spend 12 rounds dumping LRMs at enemies as they advance towards their position, then run directly towards them and kick the hell out of them while using their medium lasers to shoot anything in front of and behind them. They have enough armour and enough mobility to do this pretty easily.

The Catapult, on the other hand, spends 8 turns dumping LRMs into things, then becomes a mobile nuisance, jumping behind enemies and putting a quartet of lasers into their spines, then jumping away.

It depends on what you like to do, honestly.