r/battletech • • 9h ago

Tabletop Classic Tabletop Long Range lobber preference

My group is playing an Amaris War era campaign. The good guys are naturally the SLDF.

For the next game, it's recommended to either bring speed or range. My question is: what would the advantage be to bringing an Archer over a Catapault? The archer has LRM 20s to the Catapaults LRM 15s, but not even enough heat sinks to shoot and move. Both are the same speed, but the Catapault has jump jets.

I turn to the wisdom of the crowd if I might be missing something.

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u/PsyavaIG Magistracy of Canopus 7h ago

I'm a Catapult enthusiast.

Jump Jets for positioning to enable later turn turreting, MLs for clean up late in the match once the missiles are out or everything is balled and within range.

Push the heat higher if you have a perfect shot with good mods, jump away to cool down