r/battletech • • 9h ago

Tabletop Classic Tabletop Long Range lobber preference

My group is playing an Amaris War era campaign. The good guys are naturally the SLDF.

For the next game, it's recommended to either bring speed or range. My question is: what would the advantage be to bringing an Archer over a Catapault? The archer has LRM 20s to the Catapaults LRM 15s, but not even enough heat sinks to shoot and move. Both are the same speed, but the Catapault has jump jets.

I turn to the wisdom of the crowd if I might be missing something.

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u/spazz866745 7h ago

The catapult is ussually a better pick in my eyes although its somewhat variant dependent. The c1 catapult can defend itself in close and effectively lob lrms but only for 8 turns. The 2r archer gets a bit better ammo with 12 turns of lrm at the cost of having to hold an lrm every other turn. Theoretically it gets you the same firepower on average 30 missiles every turn or 40 then 20 wich average out (40+20)/2=30. So then it becomes a question of self defense and jump versus ammo. I personally lean towards the catapult. That said if you have access to the longbow 8C its probably the be all end all of intro tech lrm spam.

Same firepower and ammo as the Archer but with sufficient heat syncing.