r/truegaming • u/SawkyScribe • 26d ago
The death of Japan Studios and the current state of PlayStation
I just played through Gravity Rush 2 again recently and man, what a delightfully oddball game. Combat and movement like nothing before or after it with this beautiful watercolor, Moebius inspired, French urbanist stylings. This game was never going to sell 10 million copies, but it is so special to the people who made it and the gamers that enjoyed it. Japan studio, despite its storied history, has been shut down, and that feels so unfortunately emblematic of where Sony is at these days.
My introduction to Sony was with the PlayStation 2. Xbox was for crude frat bros salivating at the jiggle physics of Dead or Alive, Nintendo pushed out quality titles that felt a bit juvenile at the time, but PlayStation was *art house cinema*. This was a console bursting with style and creativity. From the AAA blockbusters like Final Fantasy X and Metal Gear Solid 2; to the mascot platformers like Sly Cooper and Jak; to the wonderfully bizarre Japanese titles like Katamari Damacy and Mr. Mosquito, it was a wonderfully eclectic catalogue of games to suit all all manner of tastes. Standing proudly in the crowd was Team Ico's Shadow of the Colossus. While discourse around the artistry of games wasn't as developed back then as it is now, but this game was spoken of in hushed tones with how commanding of a presence it had with its oppressive atmosphere and unprecedented sense of scale.
Cut forward to today and that diversity of games is nowhere to be found, at least not within the halls of Sony owned studios. This isn't to slander the great work that studios like Sucker Punch, Santa Monica, and Naughty Dog have done, but when all you are putting your money behind is the triplest of AAA cinematic blockbusters, they all begin to lose their luster when sat next to each other. Sony is no longer the steward of gaming's wildest and most exciting new titles, it is a content mill of 'premium gaming content'.
This is really unfortunate, because this console generation, Sony needed teams like Japan Studio more than ever. Studios that ,while not producing the best-selling games of the year, create a much more colorful catalogue of games for people to enjoy and fill in the gaps during the 3-5 year lulls between major studio outputs. Those prestige titles are what endear customers to these companies, and that goodwill can be cashed in during times of distress. Nintendo only just barely survived the Wii U generation because their history of quality titles had the hardcore fans stick by them, and new fans eager to receive them when the Switch came out.
I am no financial analyst and don't want to make any predictions about Sony's future, but I feel that things are not looking good from a public relations standpoint right now. Team Blue has spent the past 6 years blowing enormous amounts of money and wasting studios' precious time chasing live service trends to no avail. Studios are made to bet the farm on their massive first party outings, so if one underperforms, that could spell death for their employees. With only 4 new IPs under their belt this generation, 2 have been discontinued and nothing has come to fill the gap. Strong assets like Bluepoint and Kojima productions have been let go, all the while they spurn their hardcore fans with the death of game discs. Had Sony done the work to incubate stranger, more adventurous titles from the likes of the now defunct Japan Studios, maybe it would make all these bitter pills we've been swallowing go down just that little bit easier.