r/RimWorld • • 23h ago

AI GEN More executions mod

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Remember the colonist who threw a tantrum, kicked your antigrain warhead and took half the colony with them? Or the faction leader who kept raiding you back when you were three tribals and a dog?

Payback time. Make the punishment fit the crime.

So I made More Executions to execute prisoners and slaves, and the first method is the electric chair.

How it works

  • Research Electricity, build the chair and wire it to your grid.
  • Set a prisoner (or slave) to execute: electric chair. A warden straps them in while they struggle, listens to their last words, then throws the switch.
  • Three jolts. The body shakes, sparks fly, and the skeleton flashes through the skin, made from vanilla art so it still looks like RimWorld.

It's power hungry

  • Every jolt pulls a 2,400 W burst. If your grid can't pay for it, the execution is botched: the prisoner survives, burned and furious, and everyone who watched is upset.
  • The surge can blow a power conduit on the same circuit, battery explosion included. Hidden conduits are safe, if you planned ahead.

Why bother?

  • Prisoners who watch lose 40% of their resistance and will. Slaves who watch become fully suppressed. Everyone else hears about it.
  • With Ideology you can make it a public electrocution: speech, last words, audience, the works.

Same mood, precept and faction effects as a vanilla execution, so your ideoligion's beliefs still apply. Kind colonists will hate you for it.

RimWorld 1.6, requires Harmony, Ideology optional, safe to add to an existing save.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3819037971

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u/ALXS1031 16h ago

There are ethical issues with the use of ai for all applications

From concerns about the origin of their training data, to their environmental impact

But if LLMs are going to be used for something, free mods are one of the better uses

I disagree with your talk about technical skills though

I used to work in robotics, and are also generally skilled enough in a couple languages to code nearly anything

The point of software is user satisfaction. It is not art, it is not meant to be admired for its form, or its process.

The manner in which a website was written is irrelevant to someone’s enjoyment of it (unless you are against the method for moral reasons. If a niche programming language forced its writer to use swasticas in every line, the process mattered. And here, if you object to the environmental harm, or stolen work concerns, then objecting to the process also makes sense)

If it was written in assembly, in a standard language, using an LLM, or using a kid’s simplified drag and drop coding language, it really doesn’t matter

You can admire the writer’s skill all you want. If someone wrote a mod in assembly I would sing their praise in a comment for their post.

But imposing a value judgement, and requesting the author learn how to code?

lol

If a 14 year old wants to make a mod for their fav game, good. If a full time working line cook wants to make a mod as well using ai, good.

Neither of them should have to learn assembly, because there are better options. And nowadays, they shouldn’t need to learn to code if they are okay with this standard of quality

Also, telling either of those people to learn to code, and calling their mod “fake” by referring to “real mods” is rude

This is a real mod

You said it probably works, and if it works it’s a mod. And this person is their author

Edit: I do personally take issue with ai use here though. This is a small mod, if I enlisted my wife, a professional artist, I could have made this myself in an afternoon without the massive environmental damage

I’m fine with the larger ones though, the ones where it would take months, or years.

Like the 3D ones. The assets alone, according to my wife, would have taken infinitely long

I’m not concerned with issues about copyright when it comes to creating free to use mods

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u/hhhhjkljsqq1 16h ago

I guess I just view this kind of thing as an artistic form. Up for interpretation.

When I see a complicated, nuanced mod, made by a real person without AI, I am very impressed. Maybe most people don’t take the time to appreciate human made software but they absolutely should.

But, yeah, if AI is going to be used for anything it’s not a big deal if it’s for coding. Because it’s complicated and difficult. I just think it’s odd that people are so reliant on it now. People used to put hours into passion projects. Some still do but now many people just have AI do it. There’s no brain stimulation or learning or anything, not as cool.

Regardless, I do have my personal moral apprehensions about using AI, its environmental impact, the literacy crisis, etc, but it doesn’t matter in the grand scheme of things. But I do wonder if OP would be interested in making his own mod without AI and learning to code. We need more people like that!

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u/ALXS1031 15h ago

There’s no brain stimulation?

If we could all instantly create code to our exact specifications by merely thinking it, that would involve stimulation

And LLMs aren’t that accurate or easy to use

And even if they were

These mods still take design work. Somebody needs to write a prompt that they believe will yield a mod that aligns with a game design that would improve the player’s experience

And since these “ai” aren’t reliable, they usually have to go and manually edit the code, or formulate a prompt so the machine can do it for them

The author is taking the role of the director. In most projects, the director isn’t making the art, or writing the code, but they have a vision they try to make the people under them achieve

Mind you, some projects don’t require art direction, or game design. Like a hair mod, where the author prompts “make Rimworld hair variations and make them a mod”

But something like a 3d or isometric mod requires design, which is why all the ones that have been published look different

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u/hhhhjkljsqq1 14h ago

I see what you mean there. I can get behind that.