r/RimWorld • u/glupster • 23h ago
AI GEN More executions mod
Remember the colonist who threw a tantrum, kicked your antigrain warhead and took half the colony with them? Or the faction leader who kept raiding you back when you were three tribals and a dog?
Payback time. Make the punishment fit the crime.
So I made More Executions to execute prisoners and slaves, and the first method is the electric chair.
How it works
- Research Electricity, build the chair and wire it to your grid.
- Set a prisoner (or slave) to execute: electric chair. A warden straps them in while they struggle, listens to their last words, then throws the switch.
- Three jolts. The body shakes, sparks fly, and the skeleton flashes through the skin, made from vanilla art so it still looks like RimWorld.
It's power hungry
- Every jolt pulls a 2,400 W burst. If your grid can't pay for it, the execution is botched: the prisoner survives, burned and furious, and everyone who watched is upset.
- The surge can blow a power conduit on the same circuit, battery explosion included. Hidden conduits are safe, if you planned ahead.
Why bother?
- Prisoners who watch lose 40% of their resistance and will. Slaves who watch become fully suppressed. Everyone else hears about it.
- With Ideology you can make it a public electrocution: speech, last words, audience, the works.
Same mood, precept and faction effects as a vanilla execution, so your ideoligion's beliefs still apply. Kind colonists will hate you for it.
RimWorld 1.6, requires Harmony, Ideology optional, safe to add to an existing save.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3819037971
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u/ALXS1031 16h ago
There are ethical issues with the use of ai for all applications
From concerns about the origin of their training data, to their environmental impact
But if LLMs are going to be used for something, free mods are one of the better uses
I disagree with your talk about technical skills though
I used to work in robotics, and are also generally skilled enough in a couple languages to code nearly anything
The point of software is user satisfaction. It is not art, it is not meant to be admired for its form, or its process.
The manner in which a website was written is irrelevant to someone’s enjoyment of it (unless you are against the method for moral reasons. If a niche programming language forced its writer to use swasticas in every line, the process mattered. And here, if you object to the environmental harm, or stolen work concerns, then objecting to the process also makes sense)
If it was written in assembly, in a standard language, using an LLM, or using a kid’s simplified drag and drop coding language, it really doesn’t matter
You can admire the writer’s skill all you want. If someone wrote a mod in assembly I would sing their praise in a comment for their post.
But imposing a value judgement, and requesting the author learn how to code?
lol
If a 14 year old wants to make a mod for their fav game, good. If a full time working line cook wants to make a mod as well using ai, good.
Neither of them should have to learn assembly, because there are better options. And nowadays, they shouldn’t need to learn to code if they are okay with this standard of quality
Also, telling either of those people to learn to code, and calling their mod “fake” by referring to “real mods” is rude
This is a real mod
You said it probably works, and if it works it’s a mod. And this person is their author
Edit: I do personally take issue with ai use here though. This is a small mod, if I enlisted my wife, a professional artist, I could have made this myself in an afternoon without the massive environmental damage
I’m fine with the larger ones though, the ones where it would take months, or years.
Like the 3D ones. The assets alone, according to my wife, would have taken infinitely long
I’m not concerned with issues about copyright when it comes to creating free to use mods