r/RetroGamingNetwork • • 9d ago

Michael Cranford Interview: His new game Shadow Snare and deep insights into The Bards Tale

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2 Upvotes

r/RetroGamingNetwork • • 10d ago

Tag Body Spray House Call

1 Upvotes

I remember this old game called House Call, I think it was part of an old ad campaign for Tag body spray. The basic premise was you as the player trying to get to your girlfriend while avoiding other house members who are attracted to you. I've tried to look for it, but aside from a couple of VIMEO videos and a website (that might belong to the producer?), it looks like this game is gone and forgotten. Dunno if anyone has any kind of lead as to where this game could be or if we should just accept it's a game lost to time...

Tag Body Spray — Rick Webb


r/RetroGamingNetwork • • 24d ago

Police Quest II: The Vengeance (SCI - EGA) - Sierra On-Line, 1988

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6 Upvotes

r/RetroGamingNetwork • • 27d ago

Retronauts Assemble: London’s New Retro Computing Event!

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3 Upvotes

We’re setting up a brand-new retro computing event in SW London! Join me on a quick scout of St Mark’s Church Hall in Surbiton as we check out the hall layout, scope out desk space, and sort the all-important food and fuel situation.


r/RetroGamingNetwork • • Sep 04 '26

Ultima IV: Quest of the Avatar (upgraded) - Origin Systems - 1987 - PC / DOS

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25 Upvotes

Upgraded version with audio from Apple II and C64 with the MT-32.


r/RetroGamingNetwork • • Sep 03 '26

Scrabble - longplay - U.S. Gold, 1992 - PC / DOS

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2 Upvotes

r/RetroGamingNetwork • • Sep 01 '26

A few ?’s about writing Famicom disks

8 Upvotes

So I own 2 disk systems. One is an early model. Let’s call it Drive A. I can write with drive A. The other is a later model (Drive B). Both are unmodified. Both work great. They read and play every game that I own with no issues. My questions are, if they both play the same games, then why when I write a disk with Drive A, Drive B can’t read it? Do I need to calibrate Drive A? Do I need to calibrate both? Is it even possible to calibrate the writing drive to work with other disk drives? Does anybody have any advice?

Thanks in advance


r/RetroGamingNetwork • • Aug 28 '26

Can anyone help me find 'Tobi on the run' game its full version with 400 levels ?

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3 Upvotes

r/RetroGamingNetwork • • Aug 26 '26

Retro Gaming High Score Battle #70! - R-Type Leo

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7 Upvotes

https://highscor.es/ - The new Featured Global battle is up! Please submit your scores on the website.

Battle: #70

Game: R-Type Leo

Platform(s): Arcade

Challenge Type: High Score

Game Details: Full game, 1 credit

When: 2 weeks (Aug 24, 2026 - Sep 6, 2026)

The R-Type game with no Force Unit! Humanity and the Bydo Empire have found peace and stability after much conflict. With this newfound peace, humanity continues to set up Project Paradise, which is the creation of a new planet, called Eden, for human use. Major, the bio-computer responsible for the operation of Eden, takes control over the defense systems and attacks humanity. You pilot the R-9 Leo is to destroy Major and its defenses!

Hope to see some reddit folks competing, good luck!


r/RetroGamingNetwork • • Aug 24 '26

Super Tetris - longplay - Spectrum HoloByte, 1991 - PC / DOS

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2 Upvotes

Super Tetris was released by Spectrum HoloByte for PC / DOS in 1991. It's a Tetris variant in which two players can play with each other in competitive, cooperative or head-to-head modes. Super Tetris adds bombs, which replace regular squares in pieces and explode when the row is filled and removed, to standard Tetris gameplay.


r/RetroGamingNetwork • • Aug 24 '26

40 Years Later: The Bard’s Tale Creator Returns to the C64!

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2 Upvotes

The creator of The Bard’s Tale is back in the retro scene and he’s finishing a game promised over 40 years ago.

In 1983, Michael Cranford released Maze Master on the C64 with a promise of a sequel called Shadow Snare. Instead, he joined Interplay, built the legendary The Bard’s Tale and left game development behind.

Now, four decades later, he’s returned to 6502 assembly language to finally deliver on that missing chapter of CRPG history.


r/RetroGamingNetwork • • Aug 20 '26

Choplifter! (Broderbund, 1982) gameplay from the C64. Our first computer was a VIC-20 and we had the most fun with this game. Fond memories from when I was a little kid.

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4 Upvotes

r/RetroGamingNetwork • • Aug 20 '26

How can i play the old IMPERIVM GBR on my MacBook Air m2?

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1 Upvotes

r/RetroGamingNetwork • • Aug 17 '26

Gaming Controller Trends in 2026: What Do Gamers Actually Want?

2 Upvotes

I’ve been looking at how gaming controllers are evolving, and there are some interesting trends happening right now.

Controllers are moving beyond simply having more buttons. Gamers seem to be paying much more attention to accuracy, latency, durability, comfort and compatibility.

Here are some of the trends I think are worth watching.

[1. Hall Effect and TMR sticks]()

Hall Effect sticks have become increasingly popular because they use magnetic sensing rather than traditional contact-based components.

TMR technology is also getting more attention.

The main attraction is better durability and reducing concerns around traditional stick drift.

But I think the real question is whether the implementation is actually good—calibration, dead zones, accuracy and consistency still matter.

[2. Mobile gaming controllers]()

This is probably the most interesting area to me.

Smartphones have become powerful gaming devices, but touchscreen controls aren’t ideal for every type of game.

A physical controller can make a big difference for FPS, racing, action and cloud gaming.

The idea of carrying a smartphone and controller instead of a traditional gaming setup is becoming increasingly attractive.

[3. Cross-platform controllers]()

Gamers don’t necessarily use one device anymore.

You might play on PC at home, use a smartphone while travelling and then switch to a console or handheld.

Controllers that work across multiple platforms therefore make a lot of sense.

[4. Wireless + low latency]()

Wireless controllers are now expected to provide both convenience and performance.

Bluetooth, 2.4GHz wireless, stable connections and low latency are becoming increasingly important.

For competitive gaming, a wireless controller that feels responsive is much more useful than one that simply eliminates the cable.

[5. Customization]()

Remappable buttons, rear buttons, adjustable triggers and configurable profiles are becoming increasingly common.

Different games require different controls, so being able to configure the controller around your own play style is a big advantage.

[6. Comfort]()

This sounds obvious, but I think it gets overlooked.

If you’re playing for 2–3 hours, weight, grip, button placement and stick position can matter more than some headline specifications.

[7. Cloud gaming]()

Cloud gaming could make controllers relevant on even more devices.

A smartphone, tablet or TV can potentially become a gaming platform when combined with cloud gaming and a good controller.

[8. More advanced features at lower prices]()

Another interesting trend is that features previously found mainly on premium controllers are becoming available at more accessible price points.

Hall Effect sticks, wireless connectivity, customization and multi-platform support are becoming less exclusive.

[Where does Hezire fit into this?]()

I’m interested in this trend from a Hezire perspective because we’re also exploring gaming accessories, particularly mobile gaming.

The idea is fairly simple: smartphones are already everywhere, so why shouldn’t they also provide a more console-like gaming experience when paired with the right controller?

I think mobile gaming controllers have a lot of room to grow.

The interesting question is whether they eventually become a standard gaming accessory or remain a niche product.

[What do you think?]()

If you were buying a gaming controller today, what would matter most to you?

Hall Effect/TMR sticks?

Low latency?

Wireless?

Comfort?

Customization?

Cross-platform compatibility?

And do you think mobile gaming controllers will become mainstream over the next few years?


r/RetroGamingNetwork • • Aug 10 '26

Retro Gaming High Score Battle #69! - Nam-1975

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4 Upvotes

https://highscor.es/ - The new Featured Global battle is up! Please submit your scores on the website.

Battle: #69

Game: Nam-1975

Platform(s): Arcade & Neo Geo

Challenge Type: High Score

Game Details: Full game, 1 credit

When: 2 weeks (Aug 10, 2026 - Aug 23, 2026)

Given a mission to rescue hostages, they returned once again to Vietnam. Silver and Brown, members of a U.S. Special Forces unit, returned to Vietnam after learning that a military intelligence mission was in danger. Dramatic action-shooting at its finest.

Hope to see some reddit folks competing, good luck!


r/RetroGamingNetwork • • Aug 10 '26

Detroit (Impressions Games / Sierra On-Line, 1994) for PC / DOS

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2 Upvotes

Detroit is a turn-based automobile production-simulation game that puts one in charge of a fledgling automobile company starting in 1908.


r/RetroGamingNetwork • • Aug 02 '26

Doch kein PONG

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2 Upvotes

r/RetroGamingNetwork • • Jul 27 '26

Retro Gaming High Score Battle #68! - Star Fox 64

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2 Upvotes

r/RetroGamingNetwork • • Jul 25 '26

Bloody Wolf on TurboGrafx-16 deserves way more love

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2 Upvotes

r/RetroGamingNetwork • • Jul 18 '26

Top-down puzzle game with a big-headed white character, moving boxes, and black patrolling enemies, (Android) (2009–2012)

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1 Upvotes

r/RetroGamingNetwork • • Jul 13 '26

Retro Gaming High Score Battle #67! - Sunset Riders

2 Upvotes

https://highscor.es/ - The new Featured Global battle is up! Please submit your scores on the website.

Battle: #67

Game: Sunset Riders

Platform(s): Arcade

Challenge Type: High Score

Game Details: Full game, 1 credit

When: 2 weeks (Jul 13, 2026 - Jul 26, 2026)

The west just got wilder in Konami’s action adventure SUNSET RIDERS. Saddle up and get ready for a gun-smoking romp through the legendary ol’ west. You are a bounty hunter in the old west, out to catch the most elusive outlaws of the time.

Hope to see some reddit people competing, good luck!


r/RetroGamingNetwork • • Jul 12 '26

►I waited over a DECADE to play Angels Fall First!

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6 Upvotes

r/RetroGamingNetwork • • Jul 11 '26

The Best And Worst Core Design Games

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1 Upvotes

r/RetroGamingNetwork • • Jul 04 '26

Animal Quest - Alive Software, 1991 - 1996 - PC / DOS

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3 Upvotes

Longplay of Animal Quest, an edutainment title from Alive Software.


r/RetroGamingNetwork • • Jul 03 '26

As a kid I thought games were a waste of coding time. Ports of Call (1986) was the exception — so 40 years later I built it a love letter.

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0 Upvotes