r/EmulationOnAndroid • • 23h ago

Showcase SIFU - Androin Port vs PC Emulation

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125 Upvotes

Left Android Right PC

Android - Default Graphics (No Option) 60 FPS

PC - 1900x900p Low Preset (Ultra Texture & High AA) 60 FPS

Snapdragon 8 Elite Gen 5 (iqoo 15)

Full Gameplay & Comparison https://youtu.be/JNdPUV1e-EM?si=NdFwkANRqC7nRSA_


r/EmulationOnAndroid • • 20h ago

Showcase The Last of Us Remastared - 1920x1080 30 fps Gameplay Test - Bachata S4 v0.2.5 New Update

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105 Upvotes

Testing The Last of Us Remastared on Android using the Bachata S4 v0.2.5 PS4 emulator on the Redmagic Astra (Snapdragon 8 Elite)! In this video, we check out gameplay performance, frame rates, and graphical fidelity at 1920x1080 resolution and 30 FPS to see how well this powerful Android gaming tablet handles PS4 emulation with the new update.

📱 Device: Redmagic Astra
⚙️ Chipset: Snapdragon 8 Elite
🎮 Emulator: Bachata S4 v0.2.5 (PS4 Emulator for Android)
🕹️ Game: The Last of Us Remastared
🖥️ Resolution: 1920x1080 @ 30 FPS

🔗 Download Bachata S4: https://github.com/JICA98/Bachata-S4/releases

Reddit imposes restrictions on video duration and file size. You can check out my YouTube channel for emulator settings and longer video durations.

https://youtu.be/KFvrz8Ltw50


r/EmulationOnAndroid • • 5h ago

Showcase Call of duty modern warfare 4 chinese port on s26

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80 Upvotes

Call of duty 4 chinese port running flawlessly on s26 plus a840

Tried couple other missions aswell and smooth

Downloaded on github


r/EmulationOnAndroid • • 16h ago

Question Why is xbox360 emulation hard.

52 Upvotes

I get that ps3 emulation is hard because of the cell broadband engine cpu architecture introduced by sony in 2006 but the xbox360 had a cpu similar to pc, then why is xbox360 emulation still hard. Is it because the emulator isn't matured?


r/EmulationOnAndroid • • 4h ago

Showcase Batman Arkham Knight running on DroidDeck app

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51 Upvotes

Testing DroidDeck and it runs pretty well

My device is Poco F7 with Snapdragon 8s Gen 4 + Gamesir X3 Pro controller

Playing on the lowest setting 864×486 resolution with fairly stable 25-30FPS and 40-60FPS with frame gen

Frame rate sometimes drops on intense battle unfortunately but overall pretty playable


r/EmulationOnAndroid • • 20h ago

Showcase P.T PS4 cancelled game | POCO F7

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40 Upvotes

Bachata s4 0.2.5

- All settings is in default

I have to restart the app couple of times couple of times cause the performance just get worse as i play(and also because I'm screen recording, probably why the performance is kinda shit)

This game is good. I also like the creepy vibes it gives, giving me some hibby gibbies, even though it's a demo/cancelled game, I wish they revived this into a complete game.

- Poco f7 12gb/256gb global version

- HyperOS 3.0.303.0


r/EmulationOnAndroid • • 2h ago

News/Release Lemon Switch Emulator v1.2.0 released by Ghael

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33 Upvotes

Rule#9 AI Disclosure: Yes, This Emulator is friends with Claude AI and his helping. Yes it uses AI.

Repost it here I copied the moderator post on their r/LemonEmulator subreddit: https://www.reddit.com/r/LemonEmulator/s/jra1YrEFFf

Lemon Switch Emulator v1.2.0 is now released.

Developer: Ghael

Download Link:

https://git.lemon-emu.org/lemon/Lemon-Project/releases

Optional link(we have our own git):

https://github.com/Ghael-V/Lemon-Project/releases

You can share your thoughts on our subreddit:

r/LemonEmulator

Join our Official Discord Community:

https://discord.gg/nHGPeFpwu

Lemon Switch Emulator Website:

https://lemon-emu.org/

FAQ Page:

https://lemon-emu.org/faq.html

Lemon Switch Emulator own git page:

https://git.lemon-emu.org/lemon/Lemon-Project/releases/

----------Changelog-------

Lemon-Project v1.2.0

New:

Lemon FG, Lemon's own frame generation. Built in, nothing to install, and no Lossless Scaling code in it: turn it on in Settings → Graphics → Frame generation, for all games or one. A new Engine option picks Lemon FG (default) or Lossless Scaling, which only runs with your own copy of Lossless.dll. The FPS counter shows which one is working, and Lemon FG has its own lemon icon. The setup screen explains that Lemon FG is included instead of only offering to load the DLL.

Accurate is the default GPU mode again in Lemon: the optimizations in this version pay for most of its cost (measured: TOTK 48.1 → 47.9 fps on an AYN Odin 3, BOTW 16.6 → 17.0 fps on a Galaxy S24 Ultra). Lemon Lite and Lemon Lite & Spoofed keep Fast.

One lighter wait for the GPU.

Lemon still waits for the GPU before a game reuses what was drawn, so the flickering fixed in 1.1 stays fixed, but it no longer drains the GPU when the game waits for work that is already queued (Garfield: GPU thread stalls from ~156 to ~13 ms per second). The GPU Fence Behavior option is gone: there is nothing to set.

Mali GPUs: BC4 and BC5 textures are recompressed to EAC on the GPU, half the memory they took before. The option is now called Recompress BCn textures.

Lemon-Ade v0.0.7 bundled in Lemon: it fixes shaders that v0.0.5 and v0.0.6 compiled wrong. Users of the bundled v0.0.6 move to it automatically.

Fixed:

Splatoon 2 and Splatoon 3 on Mali (and any GPU without BCn textures): pink or black Inklings and missing button text. The games copy compressed textures as raw blocks; Lemon now keeps the original blocks for those copies and decodes them on the GPU.

Marvel Ultimate Alliance 3 on Adreno: no more spikes over the characters or flickering lights. Adreno runs a geometry shader once per vertex it outputs, so its memory writes repeated; now only the first copy of each triangle writes. Thanks to the report in GitHub issue #7.

Mario Kart 8 Deluxe connects to Nextendo Network again (error 2306-0502): 32-bit games that hash with the CPU's SHA-1 instructions got wrong results.

TOTK: the grass stays without any option. The Use reactive flushing setting is gone.

Splatoon 3 loads faster (about 100 s → 70 s on an AYN Odin 3 with Lemon-Ade): a huge shader is translated once per session instead of once per pipeline.

The in-game overlay keeps Lemon's yellow theme instead of turning purple, and its text stays readable with the new interface.

The game list no longer rescans all your folders every time you leave a game's page.

Tapping a game twice quickly no longer crashes the app.

The settings screen no longer writes thousands of "Could not find setting" lines to the log.


r/EmulationOnAndroid • • 15h ago

Showcase CapyPS5 Emu WIP, a PS5 Android Emulator Preview by the Lemon Switch Emulator dev

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26 Upvotes

So guys it seems that the dev gael from the Lemon Switch Emulator just show a preview of the PS5 emulator in android but it still work in progress.. I'm excited to see what other homebrew games we can play once its released. The game is Dead Cells from PS5 using android emulator CapyPS5 Emu running in 60fps. Can't wait to see more.

Don't forget to view my comments below it might change your mind and support this devs instead.

Follow them on their discord so that you won't dm me again about it:

https://discord.gg/nHGPeFpwu


r/EmulationOnAndroid • • 18h ago

Discussion Just ordered this sd680 tab for 57 usd 😄 i hope it will handle psp well and some ps2 also

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22 Upvotes

Its moxee tablet 2 , Anyone else have already used this tab for emulation 😵‍💫


r/EmulationOnAndroid • • 14h ago

Showcase A Few days back i Uploaded a gameplay of TOTK Using the new RADV AMD driver for Exynos 2400 /xclipse940 some guys accused me of using framegen on eden nightly , here is a gameplay in Eden stable 0.2.1

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22 Upvotes

Xclipse 940 ,

Driver link:

https://github.com/JimVulkan/radv-xclipse/releases

A beta test is going for xclipse 540 galaxy A56 Dm me for details ,

Credits : u/jimvulkan


r/EmulationOnAndroid • • 19h ago

Showcase Got the only Switch game that matters running on Pixel 10 on Kenji NX ;)

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23 Upvotes

r/EmulationOnAndroid • • 2h ago

Discussion Pizza Boy Double Slice is out!

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15 Upvotes

A new original DS emulator from Pizza Emulators team!

Currently in beta. Can't wait for your feedbacks!

https://play.google.com/store/apps/details?id=com.pizzaemulators.pbds


r/EmulationOnAndroid • • 9h ago

Showcase With the most recent update, Droiddeck now works on my Meta Quest 3s (and I can assume other similar headsets)

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14 Upvotes

r/EmulationOnAndroid • • 3h ago

Showcase Droid Deck vs Bannerlator Performance Comparison in Metal Gear Solid V - Snapdragon 8 Elite

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12 Upvotes

S25U 12GB Ram

This can also be taken as gamenative/gamehub etc... too as compared to Droid deck


r/EmulationOnAndroid • • 18h ago

News/Release I screen-cast my Lava Agni 4 to my TV to play God of War 3 with Xbox controller, and it’s playable

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14 Upvotes

The latest release of Bachata S4 includes PanVK drivers for Mali devices, and it makes games playable.


r/EmulationOnAndroid • • 15h ago

Showcase Castle Of Illusion Starring Mickey Mouse on a Helio g100

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11 Upvotes

Disable Anti Aliasing and Post Processing in game settings to get 40-50fps

Game isn't that CPU or GPU heavy. It's a 2013 PC game.

The game also has an old Android port so if you can find the APK I suggest you use a VM to play it.

Device: Infinix Note 50 4g

Specs: Helio g100 8 gb RAM with Mali g57 mc2

Winlator Ludashi 4.1

1280x720

Proton 10 arm64ec (Legacy)

Dxvk version 1.5.5 (it crashes when using 1.10.3)

FEXCORE 2601 Intermediate or Performance Preset

Game wouldn't start with dxvk 1.10.3


r/EmulationOnAndroid • • 20h ago

Discussion Azeroth survivors running on Droid Deck

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8 Upvotes

Add the exe as a non steam game. Game runs fine with some frame drops and minor audio crackling. After recording this i capped it to 30 fps and feels slightly more stable, but it's perfectly playable. Controls need some tweaking tho.

Runing on a S26 ultra, standard droid deck settings and Proton


r/EmulationOnAndroid • • 14h ago

Showcase Xendroid-ZeroFG video demonstration!

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9 Upvotes

FULL AI DISCLOSURE: I´m a lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s while trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.

Hello there! General Kenobi here(not really, but i know you read it on ewan mcgregor´s voice!)!!! After a really busy week on the app launching, i´m just chilling for now! Just celebrate my marriage aniversary and got really really drunk on the weekend! So, No new features, but wait!!!!! i just make a comparison video and updated to youtube! hope you guys like it, its just so i dont lose the momentum!

On a completely different note, i hav to decide what course to pursue, some things are natural, greater image quality, lower latency, lower cost... but maybe some other things:

1- Multi Frame Generation: Maybe it seems like the biggest step, but actually is the easiest... all the work is done, the estimator and the basis for the synthetic frame, it has the same base(a pair of reals) and is just some adjustments on the algorithim to change the point to generate the frames... buttttt... i dont really see the value in it... like 4x fg.... 75% of the image are synthethic frames... theres no miracle... one other thing is like 3x 40-120 for 120hz refresh rate.... so.... maybe... but dunno.

2- Integrated temporal AA +upscaler or Temporal super resolution: Some aspects of frame generation already provide some data to upscale the image with a higher quality, but not so much... I think it can be done on some level (somethings a inherent to in game engines implementations, but we can extrapolate and try to infer it, like subpixel jitter), so... that doesnt mean it will look good or hav good performance... but one candidate is arm ASR, wich is based on fsr2, dunno if i can develop my own on this case.... well.. thats it... tell me what you guys think!

3- Implement ZeroFG in a lighter emulator: The title say it all, i think that maybe try to implement on a lighter emulator to reach more people! If you guys have any suggestions, Please let me know!

Thats it! please let me know your suggestions!

Thanks for all the love!!! And dont forget that you can port ZeroFG to your favorite emulator by yourself also! It is as easy as it will ever be, with lots documentation and integration notes!!!

StevenMXZ turnip drivers are still highly recommended!!!!!

https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases

Xendroid-ZeroFG releases page:

https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases

Engine:

https://github.com/hy300leosquizz-ctrl/ZeroFG/


r/EmulationOnAndroid • • 20h ago

Showcase Finish Devil May Cry in Winlator

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9 Upvotes

r/EmulationOnAndroid • • 5h ago

Showcase Control on redmi note 10 lite, more than i expected

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8 Upvotes

Control dx11 on winlator. Just a reminder it has a snapdragon 720g


r/EmulationOnAndroid • • 5h ago

Showcase Monster Hunter: World PC running on POCO F8 Ultra via DroidDeck v0.4.0 — 720p Medium, ~25 native FPS + LSFG 2×

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7 Upvotes

r/EmulationOnAndroid • • 23h ago

Showcase Megadimension Neptunia VIIR on Snapdragon 865+ (Winlator Ludashi 4.1 Vanilla Build)

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6 Upvotes

Spec: Tab S7+, 8gb ram, A11.

No matter what i tried, this game dont get more than this. This is the most demanding zone at the begin of the game! Story, 2d things and maybe ligher zone are more than playable, but just here, very low FPS.

Resolution messed up if i going lower than that, so i had to force to use 720p there. Mostly is low except post processing. Disabling Post Processing Effect didnt even helped there so its remains enabled. DXVK version dont matter, no matter if this is 1.11.1 Sarek, 1.10.3 arm64ec async or re regular, the same issue appears. Also changing turnip driver didnt also help.

Newer version of DXVK makes the game much slower so it is also more unplayable!

The good thing is, no issues on grahpics.

i think i may be inspired by Own Trip that may love to play at unplayable framerate, but even that, it has no crash there, but very horrible input latency when playing very low FPS which in that case is Uplayable! It is much worse on touch, but on controller a bit better, but not so always. By this game, a newer flagship snapdragon SoC is required to play (maybe 8 gen 2 or higher), otherwise you screwed!

This is the GOG version by the way that i transfered from PC device. Maybe the PS4 Version is more playable with beshata S4 (if this is compatible there unless their android requiremnt is higher than this), but i dont have any hopes.


r/EmulationOnAndroid • • 4h ago

Discussion Bitdefender tagging windows emulators as malwares

5 Upvotes

On recommendation of many of my friends I installed and bitdefender and ran a scan and on completion of the scan it started showing bannerhub, winlator ludashi and gamehub lite all as malwares.

Any members from the community had any similar findings and what could be the reason


r/EmulationOnAndroid • • 3h ago

Help Cannot open Steam on DroidDeck

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5 Upvotes

I'm trying DroidDeck atm and for some reason, when i hit the "Play Steam" button, it just pops up the loading screen for a second then back to main menu.

Anyone know how to fix this?

I'm using a Z Fold 4, error and detailed spec in the video.

Thank you all!


r/EmulationOnAndroid • • 8h ago

Discussion New Rutabaga Gamehub Driver for Snapdragon 8 Elite

3 Upvotes

Supposedly is outperforming turnip with the Rutabaga driver version 26.10.10. Feel free to comment if driver is indeed an upgrade over turnip for 8 elite