r/ArcRaiders • • 19h ago

Discussion PvE trivialising the game

Managed to Get my research station from 1->4 (had frigate part from last week only) and fully build out the outpost, all in around 2 hours today.

The tension has gone and so has the sense of achievement, all feels a bit pointless to just blast through maps without a care in the world. This isn't the game I bought.

Decided to go back to normal modes and now those are all KOS (i've traditionally been in mixed), so looks like the player base is splitting as people predicted.

Not sure where to go from here, but i'll leave feedback to Embark at the end of this. Anyone else feeling the same?

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u/MarchSharp7158 19h ago

I would imagine that people would run PVE to get what they need and build their stash, the. Start running PVP. It’ll all even itself out… or the game will just die off.

13

u/RaptorJesusDesu 19h ago

Yes that is exactly the problem he’s talking about. Fewer mixed lobbies with emergent gameplay, just all pure PvE or pure PvP like every generic game ever made

3

u/Madness_The_3 19h ago

Explaining that to the thoughtless masses is pointless. They're in their own world, incapable of logical reasoning.

Who cares about historic examples of the same thing happening over, and over, and over again, "this time it'll be different!" they say. (It won't)

But hey! They're just happy they have it their way for all of 2 weeks before they quit the game and move on, because they realized that PvE is boring after 20 hours of gameplay, but PvP's entry ceiling became so high that they get mopped up while kitted in legendaries as if they're on a free kit.