r/tes3mods • • 15d ago

Community Discussion Agility instead of strength for blade damage calculation?

5 Upvotes

I like agility-based damage for stealth-based characters, but MW always uses strength to calculate weapon damage. I'm about to build a mod that replaces strength with agility in certain cases. My initial thought is to use agility for thrust attacks on blades, with the philosophy that slashes are about how hard you hit, but thrusts are about hitting the right spot.

Before I spend time building the mod, does anyone know why this might be an obviously bad idea? Would it break some core MW mechanic or design?


r/tes3mods • • 16d ago

Shout-Out Off to Explore Tamriel

19 Upvotes

r/tes3mods • • 16d ago

OpenMW Two Separate OpenMW Installs

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1 Upvotes

r/tes3mods • • 17d ago

Community Discussion Will PT provinces eventually have propylon-like travel?

35 Upvotes

While boats, mage guild services, and carriage is good and all, the propylon seems to be the peak way of travel imo, and wondering if other provinces will have them, or something like them.


r/tes3mods • • 18d ago

Help Project aiming to replicate Thief: The Dark Project-esque stealth mechanics

25 Upvotes

I'm almost certain I remember seeing that there was a project to mirror the stealth mechanics of the early Thief games in Morrowind. I want to say it was hosted on a Github repo rather than a standard Nexus page since it was still heavily WIP - am I going crazy or does anyone know what I'm talking about? I tried my best to scour Google and my own search history since I know I've been on the page briefly before. Link or repo name would be appreciated.

Thanks!


r/tes3mods • • 18d ago

Help Tracking a Crash

1 Upvotes

I'm running into a repeated crash to desktop in a few places in Solstheim, presumably when something loads in as I move and causes the crash. Is there a way to have a log produced, by Mod Organizer or by the game, that would allow me to see what the cause of the crash is? If not, is there another way to remedy this? It's difficult to play because it can cause unexpected loss of a lot of playtime since I don't save often by habit.


r/tes3mods • • 19d ago

Help Is it possible to select an art file that's just in Morrowind's BSA, if so I'm sure this sounds stupid but I genuinely can't find where.

1 Upvotes

I haven't gotten any answers from stuff already online. What's going on is this: accidentally deselected the icon file for a certain item in the CS and saved before I knew I'd done it. Now I only have what's in my Data Files folder--ie mods--to choose from and can't find just how to select the art files that are packed in the bsa. I'll unpack it if there's no way but I feel like there must be and I'm just being a fool not seeing it.


r/tes3mods • • 19d ago

Help having issues with getting TR to show up on Bazzite/Linux

2 Upvotes

Alright, so full disclosure I'm brand new to Linux in general and I made a full switch on Monday. I'm still learning how to do things, so be patient with me when you explain stuff. If you get too technical, (meaning anything more than the top later of the skin deep) assume I don't know what it is you're talking about. Either let me figure it out, or just explain it like I'm 5. With that out of the way, here's the issue.

I followed the install instructions from the main site to make sure I had everything needed to make this work. TR_data, MGE XE, and Code patch, all installed per their install instructions (which seemed like just how it would work on Win11).

I extracted (using Peazip, 7z's linux brother) the 00 files (to start to make sure everything would show up) to the MW Data folder.

with that being done, and making sure I didn't need to do anything else I proceeded to check to make sure TR showed up correctly. Opened the game launcher data files, Fluorine Manager (MO2 for linux), and OpenMW. None of them showed TR esp's.

Upon further tinkering, I did notice that If I physically move the TR esp from the 00 folder into the main MW Data File folder they do show up, but with the error that it can't find it's dependency files, so I thought I made progress. I figured Id just extract everything from the TR 00 data files folder into the main MW Data file, it would work, but I still got the same error. I ended up just deleting everything and starting over and just going slower. Deleted the files, ran the Verify integrity of game files in steam, and started again.

2 things are possible here:

  1. This is just user error and I just generally did something wrong; which, fair, but I don't know what I did that was that i did wrong.
  2. TR just doesn't work on Linux, and I keep trying when it was never going to work. Basically the first one, and I'm just an idiot. Though, I did look it up and saw people using linux to play TR on OpenMW, so I don't think that's the actual case, here.

Either way I've reached the end of what I can try (but I'll keep tinkering anyway). If anyone using Bazzite or Linux in general can guide me through this process I would be forever grateful.


r/tes3mods • • 21d ago

Community Discussion There are now consistently over 100k mod downloads per day!

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86 Upvotes

r/tes3mods • • 20d ago

Help openMW DS how do i go about downloading an openmw curated modlist?

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0 Upvotes

r/tes3mods • • 22d ago

Other Daggerfall Style Spell Making Mods?

5 Upvotes

One thing I loved in Daggerfall was that spells could increase in power every level, so you didnt have to keep deleting old spells and making new ones. It might be the one part of the game that feels truly modern. Any mods for this in Morrowind? Ideally OpenMW, but if not tell me anyways.


r/tes3mods • • 22d ago

Help OpenMW freezes after alt-tabbing

0 Upvotes

Every single time I alt-tab out of the game and alt-tab in, the audio is there but the screen is completely black. The ability to alt-tab is one of the biggest draws of this mod for me, could anyone help?


r/tes3mods • • 23d ago

Release Shadows of Indoril - Quest Mod

33 Upvotes

"Shadows of Indoril" is a story-driven quest mod centered around the Temple's Ordinators. It begins with a seemingly routine patrol in the canals of Vivec and develops into a story of murder, corruption and betrayal within the highest ranks of the Order. You can download the mod at Nexusmods.


r/tes3mods • • 23d ago

Help 4th Era Solstheim mod??

8 Upvotes

I remember there was a mod I was putting off that sounded interesting. It was called 4th Era Solstheim and I found it on nexus. It was supposed to add the dwemer ruins that you found in skyrims dragonborn dlc into morrowind. Does anybody have it or know was it was deleted? Was it good?


r/tes3mods • • 24d ago

Release [REL] Dwemer Hover Bikes

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9 Upvotes

r/tes3mods • • 23d ago

Help Tamriel Rebuilt Quest: Warm to the touch can't finish

1 Upvotes

I'm at the end with the spirit but I can't pacify her. I have every single ghost in the manor at 100 disposition but nothing is working!!! When I check the progress for it ( using "tr_m3_kha_sy_final") it just says 145 when it needs to be 150 progress. What am I doing wrong?! Am I missing a ghost somewhere?!


r/tes3mods • • 24d ago

Help Harsh View Distance Cutoff?

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0 Upvotes

r/tes3mods • • 24d ago

Help OpenMW freezes after alt-tabbing

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0 Upvotes

r/tes3mods • • 25d ago

Release I made a Magic mod for OpenMW using dynamic shaders

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25 Upvotes

It has effects for chameleon/invisibility, paralyze, telekinesis, and blind currently.

https://www.nexusmods.com/morrowind/mods/60252


r/tes3mods • • 26d ago

Help Is it safe to update Project Cyrodiil and SHotN from 24.12 to 26.09 as well as updating TD

5 Upvotes

Is it safe to update Project Cyrodiil (25.05 to 26.09) and SHotN from 24.12 to 26.09 as well as updating Tamriel Data from v12 to v26.08. I have downloaded the older versions a long time ago, but I have never visited any of the Project Tamriel lands, only the ship at Ebonheart port.

I have other mods that use TD, so I don't know if updating will affect it, namely Tel Eurus. I have not visited any of that mod's cells or contents as well

OpenMW 0.51


r/tes3mods • • 27d ago

Release Dungeon crawler style overhaul mod - looking for play testers

7 Upvotes

UPDATE: Added a bunch of features - the biggest being an encounter director that tries to apply more consistent pressure on the player - consistently rising until a large boss fight. World bosses have the chance for unique loot. Various balance passes and bug fixes. Still very much in development, but it should be better than it was a few days ago.

Dreamforged is a configurable dungeon-crawler director for OpenMW, managing encounter pressure, enemy promotions, creature dens, and World Bosses. Its loot director delivers controlled procedural weapons, armor, spells, affixes, rarities, and Mythic rewards.

Requires OpenMW 0.51.0

https://github.com/KingDavid73/Dreamforged/

https://www.nexusmods.com/morrowind/mods/60219

note: the github repo will probably be more up to date as I continue testing and fixing stuff.


r/tes3mods • • 27d ago

OpenMW Cyrodilic Horse-Drawn Wagon Mount (OpenMw)

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25 Upvotes

r/tes3mods • • 27d ago

Help Creating New Textures from Scratch

10 Upvotes

Im in the process of learning how to create new Assets for Morrowind and have spent the last week learning the basics of blender, but I'm at the point were I'd like to learn how to make new textures from scratch. Im having a hard time finding resources that are actively relevant to Morrowind, and I was wondering if there are any tutorials or guides that show how to make or paint new textures from scratch rather than relying on vanilla assets.

Iv done a lot of searching but so far I haven't found any guides that actually explain this sort of thing and seem to all assume you are using vanilla textures or have just sort of found them from somewhere and how to set them up in Nifskope or Blender rather than the process of making or layering textures themselves. I'm not much of an artist but I'm determined to try and learn. Or is it common practice to use edited photography?


r/tes3mods • • 27d ago

Help Recreating the Tomb of Horrors in Morrowind.

11 Upvotes

With all the random ancestral tombs about, I wonder how feasible it would be to re-create the Tomb of Horrors in Morrowind. I specifically use OpenMW so any advice should be related to that engine.

From what I can tell, the engine should be able to handle most of the puzzles and traps of the dungeon, as the majority are relatively simple. They would just require some custom spells and triggers. The most complicated parts I think would be the multi-way teleporter puzzle at the begging and the pit fall traps. I also have no idea how the iconic "rocks fall, everyone dies" trap in one of the false entrances would work.

There's also the cursed gem of wishing. The best way I could think about doing it is to make it an alchemy ingredient worth 10k with a custom effect that opens a dialogue window when activated, allowing you to use the gem whenever.

The dialogue would be something like:

You hear a voice speak to you: What is it that you wish?

Then you are presented with three options you have to chose: Fame, Fortune, and Nothing. If you chose fame it adds a reputation point, if you chose fortune it gives you 25k gold (the max createable by Wish in D&D), and if you chose nothing it says "And so nothing you shall be." Whatever you chose you're forced to exit the dialogue, at which point the gem "explodes" by triggering a spell effect to deal 1000 points of every kind of damage in a radius centered on the player. If this sounds not worth it, because the only way you could survive that is by putting a ton of resources into doing the Alchemy or Enchanting exploit, that's entirely intentional. The best thing to do is just to sell it to some schmuck so it's their problem now.

I also have no idea how to trigger the false tomb collapse after killing the false Acererak. Is there a way to make the screen shake and play a rumbling collapsing sound for a minute or until the player leaves the tomb?

I was also thinking you could integrate it into the world by having Acererak be a half-Daedra former worshiper of Molag Bal (the closest analogy to Orcus), with a book available to purchase that details his history and points in the direction of the tomb/adds a journal entry about it. Maybe you could even add some generic dialogue to the Telvanni, since they seem like the people who would know about this; maybe Divayth Fyr would have specific dialogue, since he was probably alive when Acererak was.

This is mostly just a thought experiment, but I am genuinely curious how viable it would be to create this mod.


r/tes3mods • • 28d ago

Discussion [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]