r/tes3mods • • Aug 23 '26

Release OpenMW-Web Update: your game follows you to any PC, seamless multiplayer, and a lot of quiet fixes

79 Upvotes

This is the big one. OpenMW-Web 1.1.0 shipped, and it is the largest release any of the ports has had so far.

Your game follows you. Sign in, upload your copy of Morrowind once, and it is there on every machine you sign in from. No copying folders between computers. Your files are private to your account and never shared with anyone else.

That one came from a stranger, which I still like. Someone left a comment on a poll in the openmw-web repo asking whether saves could move into the data folder so a USB key could carry the same game between machines. It was the only unsolicited feature request this project has had, and it was a better idea than the one I had queued.

Your saves follow you too, living on the server rather than in one browser.

Seamless multiplayer. Play solo in your own world, bring a party in with you, or join the public hub with everyone else. You switch between the three from inside the game and your character comes with you, no restart. Friends, chat and voice chat on top. It is the young part of the release and stays opt-in while it settles.

A rebuilt front page, so every way into the game is one click.

And a security pass you will never see, most of it found by attacking our own running server rather than reading the code. All of it is in the changelog rather than quietly patched.

Video: https://youtu.be/G6IeAqBqveM
Play: https://morrowind.virtastic.app
Multiplayer: https://morrowind.virtastic.app/launcher.html?experimental=1
Source: https://github.com/Virtastic/openmw-web
Discord: https://discord.com/invite/PzFfDkbSue

If anyone here wants to help, the most useful thing right now is breaking the multiplayer and telling me how. It survived a real world-switching and a few players in their own realms and all on public. Would love to get more real world testing.

r/tes3mods • • Aug 21 '26

Release Truck Update - Physics

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96 Upvotes

r/tes3mods • • Jul 29 '26

Release Jim's Living Bestiary - OpenMW creature journal with 98 entries

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72 Upvotes

Been working on this for a while and finally got it to a point where I’m happy calling it version 1.

Jim's Living Bestiary adds a proper creature journal to OpenMW. Creatures start out unknown, then their entry unlocks when you actually encounter them. Once you’ve dealt with them, the combat side of the entry fills out too.

Right now it has 98 entries covering Morrowind, Tribunal and Bloodmoon, including normal creatures, Daedra, undead, Kwama, Dwemer constructs, expansion creatures and some of the more notable unique encounters.

Each entry can have:

  • creature image
  • lore and description
  • habitat
  • health
  • attacks
  • soul info
  • abilities
  • resistances/weaknesses
  • loot
  • encounter and kill counts

Peaceful creatures don’t require you to murder them just to finish their Bestiary entry.

It has its own full-screen Morrowind-style menu with category tabs, mouse controls, a creature list and configurable UI/text/portrait scaling. I originally spent way too much time trying to make a live 3D model viewer work, but it kept causing camera problems and honestly the image-based version ended up looking and working better anyway.

The pictures are actual Morrowind creature images rather than AI art.

It’s OpenMW Lua only, no ESP, and it doesn’t modify the creature records themselves.

I mostly made this because I like bestiary systems in RPGs and Morrowind has enough weird creatures and lore that it always felt like a good fit.

Would definitely be interested in bug reports, missing creatures, bad stats/lore, or ideas for things worth adding after 1.0.

r/tes3mods • • 13d ago

Release [Release] Guns and Glory

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22 Upvotes

Get it here

r/tes3mods • • 25d ago

Release I made a Magic mod for OpenMW using dynamic shaders

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23 Upvotes

It has effects for chameleon/invisibility, paralyze, telekinesis, and blind currently.

https://www.nexusmods.com/morrowind/mods/60252

r/tes3mods • • 10d ago

Release I made an OpenMW mod. It tells you if an item is a quest item. It's pretty nice. Epecially for paranoid OCD hoarders. Like me.

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7 Upvotes

r/tes3mods • • 27d ago

Release Dungeon crawler style overhaul mod - looking for play testers

8 Upvotes

UPDATE: Added a bunch of features - the biggest being an encounter director that tries to apply more consistent pressure on the player - consistently rising until a large boss fight. World bosses have the chance for unique loot. Various balance passes and bug fixes. Still very much in development, but it should be better than it was a few days ago.

Dreamforged is a configurable dungeon-crawler director for OpenMW, managing encounter pressure, enemy promotions, creature dens, and World Bosses. Its loot director delivers controlled procedural weapons, armor, spells, affixes, rarities, and Mythic rewards.

Requires OpenMW 0.51.0

https://github.com/KingDavid73/Dreamforged/

https://www.nexusmods.com/morrowind/mods/60219

note: the github repo will probably be more up to date as I continue testing and fixing stuff.

r/tes3mods • • 10d ago

Release I made another OpenMW mod. It lets you mark items as junk and sell them all with one button press (or none). With regards to the OCD hoarders community, as always.

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13 Upvotes

r/tes3mods • • 6d ago

Release Release -- Simple Wagon + Minigame

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17 Upvotes

Fully animated, full physics, hauls passengers and luggage. Includes a Taxi style minigame, earn some Septims in you spare time charging passengers a fare. Get it here

r/tes3mods • • Mar 04 '26

Release LLMorrowind v1.1 English Port

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3 Upvotes

People usually spam downvote AI, so I guess that'll probably happen. But if you're interested in LLM integration to RPG games, check it out. It runs local no Player 2 BS or that noise. It's ported from this Russian mod that did the same thing like a year ago- but I finally translated it into english and did some rewrites to get rid of the way it was structured and leave just the Player to NPC in chat windows. It's got double text right now, but I'll fix the hud at some point and I plan to ground it in an rdf graph of game lore and character/NPC info, as well as monitor scripthooks and journal entries/quests.

Try it out, hope you guys like it, if you have any crazy issues, let me know.

If you hate Generative AI, or prefer human-made stuff, awesome. More power to you, genuinely- but I'm not a corporation and I made it to run on a local GPU. Please don't make this some thread arguing about AI usage. It's just a mod, free, on a game made over 20 years ago.

I'm sure someone could probably do a much better job, so if you can- please do! I'd love to help if I can.

r/tes3mods • • Jul 10 '26

Release Experience Based Leveling (OpenMW) - First Ever Mod!

22 Upvotes

Hey folks - I just published my first ever mod for Morrowind; an XP based leveling system that overhauls how leveling works, specifically for OpenMW.

Instead of leveling up your skills by using them, you gain XP by killing enemies, completing quests, discovering locations and many more activities! You then spend your skill points in a dedicated level up screen.

The idea with this mod was to allow the player a new way to play the game, while focusing them on exploring the world and wider features within Morrowind!

As my first ever mod I'd love some feedback and new ideas so please feel free to try out the mod and let me know what you think.

https://www.nexusmods.com/morrowind/mods/59571?tab=description

r/tes3mods • • 23d ago

Release Shadows of Indoril - Quest Mod

34 Upvotes

"Shadows of Indoril" is a story-driven quest mod centered around the Temple's Ordinators. It begins with a seemingly routine patrol in the canals of Vivec and develops into a story of murder, corruption and betrayal within the highest ranks of the Order. You can download the mod at Nexusmods.

r/tes3mods • • May 24 '26

Release Muffinwind Rebaked: a 20-year quest mod saga concludes

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100 Upvotes

Welcome to the long awaited remake of the 2006 cult hit Muffinwind, now also a sequel to 2025's The Soggy Muffin, released one year ago today which wasn't intentional but I'm pretending it was.

An extensive, lengthy and lore-friendly (yes, really) quest mod across 19+ quests and many side quests, for mid-to-late-game characters, taking players across fantastic realms, braving new dungeons and meeting a host of bizarre and memorable characters in a quest to thwart a new mysterious threat from the outer planes.

A stupid premise taken 100% seriously in the tradition of Discworld and similar adventures, two versions of Muffinwind await the player hungry for adventure - Muffinwind Vanilla is a "faithful" remake of the adventure just as your grandfather played it, and Muffinwind Rebaked is a daring and dramatic sequel to The Soggy Muffin, to be played with the same character to see this long and winding road reach its many possible ends.

Two years of work and 20 years of percolating in the back of my head have all led to this moment. Please enjoy a gift to the Morrowind modding community and a tribute to all of our creators, past, present and future, with the finest compliments of the chef.

r/tes3mods • • Jun 19 '26

Release OpenMW 0.51.0 Released!

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107 Upvotes

r/tes3mods • • 2d ago

Release Being surrounded by darkness always... brings me back to a certain time.

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4 Upvotes

Updated OAAB Mannequin Race with some new features.

r/tes3mods • • 24d ago

Release [REL] Dwemer Hover Bikes

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9 Upvotes

r/tes3mods • • Sep 13 '26

Release MorrowFriends - Morrowind co-op with positional voice audio

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8 Upvotes

r/tes3mods • • Sep 05 '26

Release Mistress Dratha the Telvanni vampire lord

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13 Upvotes

This is one of those "lore-adjacent" mod ideas I have spilling out of my brain, but only took 5 mins to make rather than 5 years lol

Had fun making the thumbnail, hopefully it's not a jumpscare though

https://www.nexusmods.com/morrowind/mods/60108

r/tes3mods • • Sep 13 '26

Release Dungeon crawler style overhaul mod - looking for play testers

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4 Upvotes

r/tes3mods • • Jul 09 '26

Release [REL] Morrowind Creature Converter {beta}

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50 Upvotes

Converts GLTF models to Morrowind's NIF format, preserving animations. Animated GLTF to NIF converter (PRE-ALPHA) at Morrowind Nexus - Mods and community

r/tes3mods • • Jul 31 '26

Release I have created what I believe to be the most functional one-handed spear & javelin mod to-date

12 Upvotes

Please correct me if I'm wrong about that, I'm not super attuned to the latest happenings in the mod community- I'm just a guy who couldn't find a 1h spear mod that met my criteria and decided to make it myself.

There have been a handful of one-handed spear mods released over the years that achieved varying degrees of correctness, but when I wanted to do a 1h spear playthrough I couldn't find a mod that worked sustainably.

A big part of the challenge is that the TES3 CS doesn't allow for new weapon types, which led a lot of folks to create them as Long Blades and fix all the combat calcs and skill training with scripting. The best I could find used a script that worked well until you enchanted the item, at which point it reverted to being a Long Blade.

All of the mods I tried had one or more the following issues:

  1. If one-handed spears train Spear at all, enchanting spears breaks them

  2. Throwing spears use the default mesh making the throwing animation look unnatural (handle first)

  3. Thrown spears train Marksman instead of Spear (maybe a matter of preference)

I needed these three things to be fixed to enjoy a playthrough and not have immersion broken, so I got to scripting. My mod addresses all of these issues, and as far as I can tell, there is no other mod available that checks these boxes.

I've been modding for personal use for years, but never bothered releasing anything because I didn't think I had done anything that the community would really be interested in. This time it feels like I might have actually filled a gap that people wanted to be filled, so I'm kind of excited about it.

The mod is called HOPLITE. if you check it out please let me know what you think. Thanks for reading!

r/tes3mods • • Jul 21 '26

Release tes3db v1.0 - Build your own Morrowind Database

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3 Upvotes

Ever wish that you could have a database of your own personal mod list so you can meta-game to the max? Well now you can!

tes3db is a command line tool that will transform data from .esm game files into a database friendly format (csv, tsv, mysql, or postgres) so you easily import game data into your db.

To use the tool first convert your .esm files to JSON using tes3conv (or tes3conv_gui for the console averse). Then put the converted JSON file(s) in the same directory as tes3db.exe and run to extract data into the format of your choice. More detailed instructions can be found in the readme. The following game objects will be extracted:

  • alchemy (potions)
  • apparatus
  • armor
  • birthsign
  • book (includes scrolls & papers)
  • class
  • clothing
  • creature
  • dialogue
  • effect
  • enchanting
  • faction
  • ingredient
  • lockpick
  • miscitem
  • npc
  • probe
  • race
  • skill
  • spell
  • weapon

The project contains scripts to create tables for each object type so you can quickly spin up your own database. I have been working on a web UI & backend for interacting with the data (tes3db.com - although it is still a work in progress, it has partial data for Morrowind, Tribunal, Bloodmoon, Tamriel Rebuilt, Porject Cyrodiil, and Skyrim: HOTN).

All bug reports & feature requests are welcome! I will be delighted if anyone finds this interesting or better yet, useful.

r/tes3mods • • Jul 22 '26

Release I made a Linux Mod Manager for OpenMW

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15 Upvotes

Hi, just wanted to share the tool i made that may be useful for fellow linux morroboomers.

It's a mod manager app built on DearPyGUI.

It's pretty simple and i wouldn't want to make it a MO2 replacer (we already have a few in the works) but it is specifically for OpenMW and simplifies the process a lot if you have a bunch of mods outside of MOMW modlists to install and have issues updating openmw.cfg.

It's called L.A.M.E. or Linux Automated Mod Extractor

And it's availible on Github and Nexus, although Nexus is delayed like 3 days each update 'cuz of automatic file scanner flagging.

It would be cool to get feedback and some testing.

r/tes3mods • • Jun 03 '26

Release Vvardenfell on Vellum: A newspaper for vanilla content inspired by Tamriel Rebuilt's newspapers. Article publishings react to your completion of quests

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76 Upvotes

r/tes3mods • • May 04 '26

Release Morrowind: Pip-Boy Editon

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45 Upvotes

Waiting on nexusmods approval but is live on GitHub