r/linux_gaming • u/Alatarith • 13h ago
GE-Proton11-8 Released
GE-Proton11-8 Released
Repository: GloriousEggroll/proton-ge-custom · Tag: GE-Proton11-8 · Commit: c494a11 · Released by: GloriousEggroll
GE-Proton11-8
Changes since GE-Proton11-7.
Component Updates
- Updated Wine bleeding-edge, DXVK, VKD3D-Proton, VKD3D, D7VK, DXVK-NVAPI, DXVK-IGDext, FEX, lsteamclient, wineopenxr and protonfixes.
- Rebased the downstream patch stack and removed patches superseded upstream.
Controllers
- Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including appropriate controller identity and button origins for supported games. Native controller handling and real Steam Input take priority.
- Removed most (now obsolete) game-specific Sony fallback overrides; improved compatibility with Grandia I/ II, Lunar, Sky, God of War Ragnarok and Horizon Zero Dawn.
- Fixed Diablo IV's startup DualSense detection and added DualSense Edge compatibility.
- Fixed Castlevania Anniversary Collection controller replacement and late connection.
- Improved DS4 speaker audio, Sony controller hotplugging, Death Stranding speaker switching and Monster Hunter Wilds haptics. Addressed audio initialization races and expensive controller polling.
- Added Switch Pro/compatible controller XInput support and corrected Dynasty Warriors 8 DualSense mappings.
Steam Overlay
- Fixed Guide-button overlay not closing under Wine-Wayland, including Labwc and Warframe.
- Improved overlay cursor ownership and visibility; fixed a Wine-Wayland clipboard-related World of Warcraft crash.
Wayland and Windowing
- Fixed fullscreen Alt+Tab restoration in Guild Wars Reforged
- Fixed startup/minimize recovery for Deadlock on Niri. Added cross-driver suppression of the transient minimized-window white rectangle. (#781, [#762] (#762))
- Improved Battle.net tray-menu rendering, positioning, keyboard focus, cursor handling and tray recovery.
- Fixed Warframe's missing launcher settings dialog and disappearing cursor.
- Fixed Touhou 11's unwanted fixed-window resizing
- Fixed Zenless Zone Zero launcher window being mistaken for a tray menu.
- Improved GNOME direct-scanout compatibility, Vulkan surface opacity metadata and cursor confinement updates.
- Preserved Assassin's Creed DX10 fullscreen mode across Alt+Tab.
Video Playback
- Improved VRChat YouTube, HTTP MP4, HLS, MPEG-TS and RTSP playback, including URL compatibility, playlists, seeking, pause/resume, audio synchronization and periodic streaming stalls.
- Enabled AV1 decoding through dav1d.
- Fixed Resident Evil 4 video corruption and improved intro playback performance
- Fixed WUCHANG skill-preview videos. ([#775](https://github.com/GloriousEggroll/proton-ge-custom/ issues/775), #787)
- Added playback fixes for Borderlands 3, Saku Saku, Fairy Fencer F Advent Dark Force, SHUFFLE! Essence+, Hatsumira, Colin McRae Rally 3 and One Piece: Pirate Warriors 4.
- Fixed interrupted music in T4C Neerya and an audio-sample memory leak affecting Apple Jack.
- Fixed Way of the Samurai 4 movie-skipping crashes.
- Improved King of Fighters XIII and Taito Type X2 movie compatibility, added DirectDraw video-overlay emulation, and fixed a seeking deadlock affecting SNK Heroines.
Rendering and HDR
- Added reported-working StarCraft II GPU-hang workaround. ([#790](https://github.com/ /issues/790))
- Fixed Meridian: New World's dark lighting and scrolling flicker through Wine-Mono/FNA stencil-state fixes.
- Fixed Le Mans Ultimate initialization and HUD/text rendering through Direct2D improvements. (#777)
- Enabled Warframe's DX11 HDR detection and added SDR fallback when HDR is requested but unavailable on the output.
Protonfixes
- Project Torque: corrected .NET dependencies and disabled Xalia to prevent startup problems.
- The Witcher 3: hid Wine exports to restore graphics features disabled by the game's Wine detection.
- Added or updated fixes for A Way Out, Way of the Samurai 4, Ceville, Kanvas Launcher and the original Call of Duty's non-Steam release.
- Updated the UMU database and fixed the unzip dependency URL.
Other Changes
- Added opt-in Bluetooth LE support for applications such as Zwift and Rouvy using
PROTON_ENABLE_WINEBTH=1. - Fixed unsafe timing-source selection, process-exit hangs, Richard Burns Rally's exit crash, and serial-port probing that disrupted Sinden lightguns.
- Added SHA-256 certificate-property support for MTA and corrected incomplete TLS-record handling.
- Restored ARM64 DXVK-NVAPI builds, enabled FEX disk caching by default, and updated upstream game/launcher compatibility fixes.
- Expanded controller documentation and replaced obsolete RDNA3-specific FSR4 guidance with
PROTON_FSR4_UPGRADE.
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u/shadedmagus 13h ago
As a DualSense user, every item in the Controllers section makes my heart sing. I'm hoping this means I'll see less Xbox glyphs going forward, but I'll be cautious in my optimism on that front.
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u/mysterysackerfice 4h ago
damn, I thought i was one of the few people who use a ps5 controller. Had no idea so many used it too because I've seen a ton a posts about it being not very good compared to the 8Bitdo
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u/43686f6b6f 3h ago
I use it for games that support adaptive triggers
As nice as my 8BitDo are, the adaptive triggers are transcendent for Helldivers
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u/EF66-42 2h ago
Same. I use a pretty wide variety of controllers but they're all not standard Xbox controllers, alternative controller system support is always important to me. I don't even have a PS5 but I have multiple Dualsense controllers lol.
If only we could get game devs to consistently support all three glyph sets...
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u/BortOfTheMonth 10h ago
Proton 11-9 as well
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-9
Just as i finished to update my nix overlay which I usually do like every 3 month.
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u/Narcrop_ 11h ago
I think this option is amazing; I have a GameSir Cyclone V2 controller, and on Linux, when I use Xbox mode, everything lags if the processor gets maxed out in a demanding game, but that doesn't happen to me in PS4 mode.
Added automatic PlayStation-to-XInput fallback when Steam Input is disabled, including appropriate controller identity and button origins for supported games. Native controller handling and real Steam Input take priority.
1
u/IchBinMalade 7h ago
Eyy, I'm just going through wuchang, literally thinking every time "would be nice to have those previews". Nice!
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u/Loose_Owl9369 4h ago
I need potato explanation on what it restores in Witcher 3
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u/All_I_Can 4h ago
it is solving the "DLSS is not supported" message in the remaster's settings: this issue
There was a workaround with Proton-Wineland but now is should work with proton-GE too.
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u/PineAppleJuiceAF 1h ago
Is there something official about the crew motorfest crashing like crazy ?
-4
u/DerlisGs 11h ago
Una duda, quien seria el encargado o que pueda hacer que dual sense por medio de Bluetooth funcione vibración aptica y gatillos adaptativo, ya está eso por cable pero no por Bluetooth.
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u/derekagraham 13h ago
Hmm not available yet on repos for CachyOS or the AUR
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u/FragrantErmine 12h ago edited 11h ago
It’s available with
ProtonPlus andProtonUpEdit: NOT ProtonPlus apparently, but definitely ProtonUp-Qt
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u/DerlisGs 11h ago
Una duda, quien seria el encargado o que pueda hacer que dual sense por medio de Bluetooth funcione vibración aptica y gatillos adaptativo, ya está eso por cable pero no por Bluetooth.
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u/Pity_Bear 11h ago
It should be working as of 11-6. I can confirm on my own end that it was working with ff7 remake.
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u/DerlisGs 11h ago
Nada bro, estoy probando por cable y si tiene gatillo adaptativo solo por cable no asi por Bluetooth el juego que estoy probando es GEAR.CLUB UNLIMITED, sin steam imput.
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u/Pity_Bear 10h ago
Sorry I can't be more helpful, I was just stating what my experience has been. I'm really not great at figuring this kind of stuff out.
I did look into that game a little bit and noticed people complaining about various controllers not working properly. Have you tried other games with known dualsense support?
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u/DerlisGs 10h ago
No te preocupes bro, los otros ya los temrine y los elimine, volvere a probar con otro
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u/WMan37 13h ago
"Fixed Warframe's missing launcher settings dialog and disappearing cursor."
Does this mean I no longer have to press escape first to open the pause menu before opening the steam overlay?