r/flashlight • • Sep 12 '26

Flashlight News Anduril release 2026-09-12 - new models, new features, and architectural improvements

New release.

Update: If the light doesn't work after flashing, try doing a factory reset. Some flashing programs apparently don't erase the eeprom during flashing, so a manual factory reset may be required. The most reliable method for this is "loosen tailcap, hold button, tighten tailcap, keep holding until the animation finishes (about 4-5 seconds)". However, telling the flashing tool to do an explicit eeprom erase should work too. Or if a tailcap reset is physically not possible, and an eeprom erase isn't an option either, "Off -> 13H" may still work.

Original post below:

Lots of changes this time... several new models, new features, and more underlying architectural stuff rewritten.

New lights:

  • Added &hank-lume-x1-c (0283). Mostly done, but still missing support for standby animations ("smooth rainbow" and "breathing"). Work in progress. Adds ability to change aux RGB brightness (details below).

  • Added &fireflies-lume-x1-attiny1616 (0461).

  • Added &fireflies-lume-x1-avr32dd20 (0462).

  • Added &fireflies-lume-x1-avr32dd20-32w (0463).

  • Added &fireflies-lume1-6af (0451). Mostly works, but turbo is weird on this model and I can't fix it because it's a hardware problem. (ramp is regulated from level 1 to 149, and turbo is 150 only)

General:

  • Added Powerbank Host mode, for a couple lights which have a pin to control whether the flashlight receives power (charge the flashlight) or sends power (charge the other device). Use Batt Check -> 2H to enable host mode. Powerbank Host mode ends when you leave Batt Check mode. It is recommended that the user also enable Batt Color mode while charging another device.

  • Beacon mode uses Smooth Steps, if enabled. This "Smooth Beacon" is used instead of the dedicated "Beacon Tower Mode" some FF lights had.

  • Fixed bugs when user set aux ramp levels to weird values.

Dimmable RGB w/ AW2016 chip: (lume-x1-c)

  • The new AW2016 chip on Hank's Lume-X1-C is the reason why I've been focusing so much on things related to aux RGB lately. All these changes were necessary to support this chip and the features it provides.

  • Added ability to change aux RGB brightness. There are 4 settings:

    • Standby low brightness
    • Standby high brightness
    • POVD brightness
    • "On" or "Active" brightness: For ramp, strobes, etc.
  • To change standby low or high brightness: Go to "Off" mode, use 7C to reach the standby "low" or "high" mode, then use 8H to select a brightness. There are 14 steps, with the lowest 5 using PWM.

  • To change POVD brightness: Go to Batt Color mode (Batt Check -> 1H), then use 8H to select a brightness. There are 9 steps.

  • To change "On" / "Active" brightness: Go to a mode which uses this, like the main Ramp mode (with an aux channel enabled), or a strobe mode (with an aux channel enabled). Then use 8H to select brightness. There are 9 steps.

Battery / voltage upgrades:

  • Fixed flicker in Smooth POVD, by increasing voltage precision and adding a lowpass filter to the animation color. Instead of ~60 color steps, it now has well over 1000.

  • Increased battery voltage precision from 8 bits to 16 bits on most models (everything except attiny85). Before, it was 0.00V to 5.10V in 0.02V steps (1/50th of a Volt). Now it's 0.000V to 10.24V in 0.00015625V steps (1/6400th of a Volt). Had to recalibrate every affected model.

  • Batt Check now displays 0.01V precision instead of 0.02V.

  • Breaking change: Increased precision of user-configurable voltage calibration. Was 0.05V steps before, is 0.01V steps now. Batt Check -> 7H -> Option 1 uses "20" as its neutral value now, for +0.00V, and each step above or below that adds or subtracts 0.01V.

  • Made user voltage calibration handle dual fuel better, on avr32dd lights. Now adjusts the slope instead of the offset, so adding +0.10V at 3.9V only adds about +0.03V at 1.2V.

  • Added "Batt Color" mode. Use Batt Check -> 1H to toggle between colors or digits. This is like Smooth POVD, but runs until you stop it. It is intended to be used while charging, so you can stop charging when it turns purple, instead of having to count digits.

  • Changed a lot of internal stuff to make all this work.

Build / dev tools:

  • Updated the Atmel DFP version. Optional. Note, however, that if the wrong DFP is used, or if the build can't find it, it may break the Factory Reset function on some lights.

  • Added guidelines for how model numbers are intended to work, and how to assign them. Please stop choosing model numbers with a 0 in the middle.

  • Build script now shows the full version string of each model.

  • Build script handles improperly-formatted hex digits now, and translates them to the required internal format, so loneoceans git commit IDs should have digits now instead of just buzzing.

  • DAC ramp calculator handles 8-bit and 10-bit DACs now, and allows limiting the maximum power.

Hardware-specific changes:

  • Every new model has a new ramp, so expect some changes in the brightness of specific ramp steps. The Fireflies models in particular had all sorts of weird ramps, and I've tried to make them more consistent between models, and more similar to the ramps from other brands.

  • Fixed bug where 2C return-from-turbo didn't work while using a weak battery, on lights with weak battery detection.

Relevant Links

162 Upvotes

133 comments sorted by

56

u/DropdLasagna Sep 12 '26

Words cannot describe how awesome this is right now.

49

u/ToyKeeper Sep 12 '26

When words fail, use moth. Moth understands shiny things. Moth doesn't need words. Moth is moth.

14

u/SuperiorMango8 Sep 12 '26

New Anduril day!

Time to crack out the pogo pins

14

u/Erichimedes Sep 12 '26

Incredible! Thank you so much for your work on this. I can't imagine this hobby without Anduril

Questions: Were any Lume 10 lights added? And if so, is the ramp behavior similar to Lume 1 where the regulated ramp goes to 149 and FET at 150?

13

u/ToyKeeper Sep 12 '26

Fireflies-lume10 is next after the hank-lume-x1-c gets finished. They have the same aw2016 chip, so they have similar complications.

Not sure yet if Lume10 has the same weird single-level DD FET or if it can be adjusted using PWM. I hope it's not the same single-level design. I really dislike that design. Won't know until I try it though.

4

u/Erichimedes Sep 12 '26

Awesome, looking forward to it! I wasn't really sure how different Lume 1 and 10 are, but it seems like the 10 FET can definitely pull more current. Hopefully it's better all around in the 10

9

u/jonslider Sep 12 '26 edited Sep 13 '26

2026-09-12 not working on dual channel D3AA.. I loaded the new hex using my iMac (it is old and IS an Intel model), got verification, but light does not turn on.. tried twice with same result,

so I went back to 2026-08-12 and everything works again

update
SOLVED with 20126-09-12-1

11

u/ToyKeeper Sep 12 '26 edited Sep 12 '26

Dang, I tested that, too. But I tried it again and confirmed it broke.

After some digging, I figured out what happened. I tested everything on a branch, then merged it to trunk, tagged it, rebuilt, and tested a few to make sure it was still okay... and the few I tested didn't include any with an attiny1634 chip.

The new Microchip DFP broke all the attiny1634 builds, so they don't boot. Rebuild with an older Atmel DFP and it works fine. Not sure what changed between, but it must be something pretty foundational.

So I updated the build script and the DFP installer script. A "make dfp" now grabs 3 different versions of the DFP... one for avr32dd, one for attiny1616, and one for attiny1634+attiny85. It builds with a different one for each.

A new version is uploaded to github... grab the new .zip file with a "+1" in it, and it should work now. At least, it works for me now.

9

u/dirtydancingagain Sep 12 '26

Confirmed that it works with the new "+1" .hex file.

I checked with avrdude with a dual-channel Emisar D2, model number 0135, and with the original .hex file I got the same result as jonslider reported above. Going back to 2026-08-12 worked, too, but now the new 2026-09-12+1 works as well.

Thank you TK for the quick fix!

8

u/ToyKeeper Sep 12 '26

It seems like every time I do a release, I manage to mess up something. This was a new one though. I wasn't expecting the newer DFP to make it unbootable... and also wasn't expecting the DFP version to change just by changing what directory I was in when I built the files. Everything worked fine in a dev branch, and then after a no-changes merge to trunk, it was unbootable because a dependency version had changed and I didn't notice.

There's a popular video game speedrunning event called GDQ, Games Done Quick. The world's top speedrunners get together and run through games for an audience, live. They run the same game over and over for years, tens of thousands of times, and practice the specific run they're doing at the event for a few weeks, and then finally do it on stage... and yet, almost every time, there will be something which goes wrong. Something new that they've never seen before. So they almost always say, "Huh, that's never happened before".

Then, of course, they realize what they said, and laugh at themselves... because they have just become the latest victim of the GDQ Curse.

3

u/jonslider Sep 12 '26

> Confirmed that it works with the new "+1" .hex file

thank you ;-)

2

u/jonslider Sep 12 '26 edited Sep 12 '26

thank you ;-)

5

u/eckyeckypikang Sep 12 '26

Thanks for the updates! Been a little slow flashing these to my lights, but I can safely say my Noctigon KR3 functions as expected:

  • Adjustable RGB works (and the config for it is implemented well - is it possible to have the level adjustment work IN the selected color? It presently ramps up in white; viewing the ramp in the user-selected color would simplify choosing the level one wants)

  • Smooth Beacon is pretty cool looking! (I may be one of the 3 people who like it & cannot say I've ever actually used it... but it's what it's)

  • Smooth POVD... I don't use POVD myself because of the formerly-jarring transitions from off to POVD to my standby RGB but this may have convinced me to get on the bandwagon

Now I'm gonna figure out which lights I have onboard charging so I can try out the Batt Color function - most of them have a color indicator to show a full charge, but this looks like it could be a nicer, easier-to-use option.

Thanks, as always, TK!

8

u/ToyKeeper Sep 12 '26

is it possible to have the level adjustment work IN the selected color?

It already does, for POVD and the "On" modes... but the standby modes are a little more tricky, because of what happens if the user has it in rainbow mode or voltage mode or something like that. It causes the aux LEDs to go really fast, like when holding 7H. So instead of that, which was worse, I made it preview them in white. Making it stay the same color was otherwise a lot more complicated than it seems like it should be.

Smooth Beacon ... cannot say I've ever actually used it

I never really used beacon either, but I've been using it a lot more since adding this. Usually just if there's something I need to remember, like remember I need to call someone, or stop a battery charging before it's too full, or something like that... I'll run a low-brightness beacon and place it near me, as a reminder. It helps me avoid getting lost in tangents for 12 hours and then realizing only after it's too late.

try out the Batt Color function

It's worth noting that this only works on lights with dimmable RGB... and there are only a few of those so far. If it can do Smooth POVD, it can also do Batt Color. They're basically the same thing.

2

u/eckyeckypikang Sep 12 '26

Gotcha - I only suggested the standby adjustment because of my own particularities... Floody lights get Red aux, Throwy lights get Blue. The difference between the red & the white setting, especially for the low modes was quite noticeable. But, I totally get that hardware & software don't always walk hand-in-hand... I appreciate your time!

I think I have one or two lights I can test the charging stuff on - if I find anything worth asking about, I'll let you know!

2

u/Palantiri1890 27d ago

Was the firmware version you used 283 lume-x1-c? I flashed it to my kr3 and had to revert to the 284 lume-x1-c from loneoceans site.

1

u/eckyeckypikang 27d ago

Yep, 283

What made you need to revert?

2

u/Palantiri1890 27d ago

I didn't erase the eeprom, tried again and had avrdude erase the eeprom. Success! Should have read the update to the post.

2

u/eckyeckypikang 27d ago

Yeah, I found I had to make sure I held the button down while reattaching the head to EACH light I updated. I've seen that recommended several times but this is the first time I can recall having to make sure to do it.

Weirdly, though - my KR1AA flashed the new update (I confirmed the version check & tried the "soft beacon" mode) but it RETAINED all of my settings from the previous version.

1

u/ToyKeeper 26d ago

If it shipped with 284, you should probably keep using 284. It has a lower limit on the turbo power. Usually, Hank picks power limits for a reason, so if he used a lower-power build and you flashed a full-power build over it, you might risk damaging the LEDs by overdriving them.

Or you could just avoid turbo, and wait for 0284 to be supported. I didn't know if it a real build that Hank uses, but ... it sounds like it is, so I should add that.

1

u/Palantiri1890 25d ago edited 25d ago

Thanks for the clarification, 284 is specified as 32w boost for 18650 with advanced aux. Is 283 40w then? I may switch back and wait for it to be added.

2

u/ToyKeeper 24d ago

I added model 0284 today, and I'm running it on my KR3 and KR1K.

It's the same as 0283, but maximum power is 70% instead of 100%.

It's not entirely clear what "100%" means on some loneoceans drivers though, so I'm not sure exactly how much power it uses. Sometimes he uses 70%, sometimes 80.5%, and both are called "32W"... but I'm not sure which is right, or if it varies sometimes.

I'll have to ask Hank sometime what the actual power is, and what the actual limit is supposed to be. But for now, it's 70%.

1

u/eckyeckypikang 24d ago

Mine shipped with 283... I would not say I've turboed it much since flashing the update. I didn't do anything crazy with the thermal limits, either - so...

fingers crossed?

1

u/Palantiri1890 23d ago edited 23d ago

Thanks! Is there a way to download this? Im not too familiar with github.

Edit: Found it in actions in build all #282

1

u/eckyeckypikang 4d ago

Hey there, TK...

Sorry to bug, but I've now noticed that Turbo only holds for about 4-5 seconds, regardless of change to the thermal limit in my KR3 running 0283.

I redownload the 09-12 release, but I don't see the 284 "hank-lume-x1-c-32w" in my hex files when I extract the "09-12+1.zip" file.

Did I misread your comments about it being available, or has it not been released just yet?

Thanks! Be well.

6

u/Intelligent_Low1632 Sep 12 '26

To the other folks scratching their heads at "POVD", it stands for Post Off Voltage Display.

5

u/sidpost Sep 13 '26

Don't forget to add "ToyKeeper" to your Patreon contributions!

While a small amount like $2/Month may seem small, with a bunch of people it adds up to something meaningful! If many of us did a $7/Month "Starbucks" coffee contribution, even better! πŸ˜‰

Proud Patreon supporter for at least a couple years at this point...

4

u/ToyKeeper Sep 13 '26

Thanks!

It puts food on my table.

Still trying to find ways to get the other bills paid though. :D
(I'm hoping I'll have paying customers for my browser extension thing, once I get the server side written... but I haven't done that yet, and haven't touched it in months because I've been doing flashlight stuff instead)

2

u/sidpost Sep 13 '26

I hope you see additional new Patreon supporters soon!

1

u/sordidgorgon 29d ago

Just subscribed. It's not much, but want to show that I appreciate the work you do for the community, and I hope others do as well.

2

u/ToyKeeper 29d ago

Thanks! Every little bit helps. Without people tossing coins into the hat, so to speak, I would have had to stop working on this project a long time ago.

5

u/derailius Sep 12 '26

weird, flashed my D4K lume with the anduril.hank-lume-x1.hex file, but it doesn't come on afterwards. no lights, nothing, acts as if there isn't even a battery installed. works fine when I flash it with my back up anduril.hank-lume-x1.hex file from before the update. anyone else?

1

u/ToyKeeper Sep 12 '26

I feel like there must be something strange happening. What software do you use for flashing?

I flashed my D4K lume-x1 with this release and it's working. I'm using avrdude 7.1+dfsg-3+b2, and here's what it shows when flashing:

~/src/anduril/> ./bin/flash-avr32dd20.sh releases/anduril.r2026-09-12+1/hex/anduril.r2026-09-12-1-g66a469d.hank-lume-x1.hex               
Flashing avr32dd20 MCU on port /dev/ttyUSB2: releases/anduril.r2026-09-12+1/hex/anduril.r2026-09-12-1-g66a469d.hank-lume-x1.hex
avrdude error: "safemode" feature no longer supported

avrdude: AVR device initialized and ready to accept instructions
avrdude: device signature = 0x1e953a (probably avr32dd20)
avrdude: Note: flash memory has been specified, an erase cycle will be performed.
         To disable this feature, specify the -D option.
avrdude: erasing chip
avrdude: reading input file releases/anduril.r2026-09-12+1/hex/anduril.r2026-09-12-1-g66a469d.hank-lume-x1.hex for flash
         with 13819 bytes in 1 section within [0, 0x35fa]
         using 27 pages and 5 pad bytes
avrdude: writing 13819 bytes flash ...

Writing | ################################################## | 100% 2.14 s 

avrdude: 13819 bytes of flash written
avrdude: verifying flash memory against releases/anduril.r2026-09-12+1/hex/anduril.r2026-09-12-1-g66a469d.hank-lume-x1.hex

Reading | ################################################## | 100% 1.87 s 

avrdude: 13819 bytes of flash verified

avrdude done.  Thank you.

Afterward, the light works as expected.

2

u/derailius Sep 12 '26

Avrdude 8.3. Ill try an earlier version

2

u/derailius Sep 12 '26

ya mine writes and verifies just fine as well, even down to avrdude 7.1, but the light still doesn't come on afterwards

3

u/ToyKeeper Sep 12 '26

I'd really like to know what's up with this. Something is screwy.

How much are you willing to mess with it? Are you able to compile the code?

A test which might be useful:

  • Get the code, preferably in a fresh directory.
  • git checkout r2026-08-12
  • make dfp
  • make lume-x1
  • Flash and test. If it works, then check with a newer DFP...
  • git checkout 06edcf679fb88ef008466cfda3b5cc591209516a
  • make dfp
  • make lume-x1
  • Flash and test.

The only thing which changed between those two commits is the DFP version. So if the first one works and the second doesn't, it has to be that. But if they both work, then try a git checkout trunk and make lume-x1 again to check the latest version.

2

u/derailius Sep 12 '26

sure, i'll get right on it.

1

u/derailius Sep 12 '26

both of those methods worked perfectly fine. but if i just clone the repository (into a new directory of course) then do make dfp, make lume-x1 without doing anything else, then that hex file will write and verify, but the light doesn't respond.

2

u/ToyKeeper Sep 13 '26

Thanks, that points toward the issue being likely somewhere in my code instead of Atmel's code. Like, perhaps it's reacting to something in the voltage ADC 16-bit rewrite.

But it's weird that it's working for some people and not others. There could be a difference in the hardware, or in the flashing tool, or ... not sure. What exact flashing method are you using?

It would be a lot easier to fix if I could make it fail. But everything I've tried "just works".

2

u/derailius Sep 13 '26

i'm just using one of these from Jackson and flashing with avrdude on Windows 11

./avrdude.exe -p avr32dd20 -c serialupdi -P com4 -U flash:w:anduril.hank-lume-x1.newer.hex

One thing I noticed when I flashed my FF X4 Stellar is that it did the same thing as my D4K, non responsive, I tried using the power button to reset it to defaults but it didn't work at all. The only thing that worked was holding the power button while I screwed the flashlight head on. THEN it was able to reset and it started working perfectly. I then replicated the same scenario on the D4K and it then it too started working perfectly. So it's not your code so much it's just that the lights need to be reset to default, and the only way I found that worked was the holding the power button while screwing the head on method

2

u/ToyKeeper Sep 13 '26

OMG thank you, that helps a lot. It looks like it's just not erasing the eeprom like it's supposed to.

Could you try another test?

  • Flash the old version. Do a factory reset (probably a tailcap style reset). This is to get it back to the state it was before, where things didn't work.
  • Flash the new version, without a factory reset. Confirm it doesn't work.
  • Flash the new version again, but add a "-e" in the command line before the "-U", like ./avrdude.exe -p avr32dd20 -c serialupdi -P com4 -e -U flash:w:anduril.hank-lume-x1.newer.hex

I'm hoping that just adding the explicit "-e" (erase chip) will fix it. Then there will be a simple solution anyone can use, even on lights where the tailcap reset isn't practical.

Mine does a chip erase whether I tell it to or not, so I still haven't been able to get it to fail.

1

u/derailius Sep 13 '26

well, now i can't get my light to fail to work no matter what hex file i use, lol. but in a way that gives us our answer, since I defaulted my light, that cleared whatever was breaking it.

2

u/ToyKeeper Sep 13 '26

Yeah, I think we have at least enough of an answer. Not sure how to make it fail, but knowing how to fix it is the real goal and that's already solved.

3

u/Face_Wad 65 CRI Sep 12 '26

Amazing! Super pumped about the RGB features for the lume drivers!

3

u/LMP-Br Sep 12 '26

Anduril 3 when? Haha jk Awesome new release!

2

u/xboxps3 Sep 12 '26

An Anduril light that can be used as a power bank sounds like my ideal EDC. Anyone happen to know which models support this?

8

u/ToyKeeper Sep 12 '26

It's used on the fireflies-lume-x1-attiny1616. IIRC, it includes lights like the X4 and the E04... the ones with a USB-C port. May also include some others, but I haven't tried others yet.

Or there are models from other brands, like Sofirn's BLF LT1. I think some Wurkkos models (like TS26) might also be able to charge other devices... not sure. Those don't have any powerbank controls in Anduril though, since the charge circuit is entirely separate. That's how it is in most lights... separate charge circuit which does its own thing.

I haven't really used the ability to charge other devices from a torch, aside from briefly to test the powerbank host/guest toggle pin. Had to dig to even find a cable for it, and a compatible device to use for testing. Usually when I charge devices, I plug them into an old USB-A brick because I want to slow down the charging rate. It's healthier for the batteries.

3

u/derailius Sep 12 '26

Sofirn Q8 Plus, it's quite nice. I use Molicel P45 batteries in it instead of P50 though. Don't want to melt the light since it has no current regulation. Otherwise a great light.

1

u/FragrantStructure Sep 12 '26

Could you tell me more about this "melting the light because it has no current regulation"?

Are you referring to the possibility of melting while charging?

How do I know if a usb anduril light has current regulation?

3

u/derailius Sep 12 '26

No, I'm not talking about melting while charging. I'm talking about when the light is actually running.

Current regulation basically means the light controls how much electricity the LEDs are allowed to pull from the batteries. The Q8 Plus doesn't have that kind of regulation, so with very high-drain batteries it can pull a LOT of current. That gives you more output, but also creates a lot more heat in the LEDs and the light itself. In an extreme case, you can get hot enough to damage things.

That's why I use Molicel P45s instead of P50Bs in mine. The P45s can still provide plenty of current, but they're a little less aggressive, so there's less stress and heat.

As far as knowing whether a USB/Anduril light has current regulation, you generally have to check the manufacturer's specs or reviews. Anduril itself doesn't tell you whether the hardware is regulated, the driver in the light determines that.

3

u/Intelligent_Low1632 Sep 12 '26

firefly x4 stellar is one of the better choices.

1

u/derailius Sep 13 '26

oh they did specify EDC didn't they? Guess I missed that part, lol. ya would be kinda hard (not impossible) to EDC a Sofirn Q8 Plus wouldn't it?

2

u/derailius Sep 12 '26

Can't believe I'm actually excited for this. Jesus, when I nerd, i nerd HARD.

2

u/eckyeckypikang Sep 12 '26

If you want to try something neat on a light with adjustable Aux Brightness:

  • Invert your Aux Brightness levels - (Low Aux to max, High Aux to min)

Then set your Aux mode to one of the flashing modes - it's like having a couple of Aux beacon modes with some heftier punch...

2

u/dirtydancingagain Sep 13 '26

For Emisar DA1K, model number 0281, hank-lume-x1, I have come across a quite noticeable batt check drop of 0.1V (or 0.09V) with 2026-09-12+1 (and with 2026-09-12).

I have checked with a Molicel P50B, which is 4.02 with 2026-08-12 (as well as with 2025-07-07), but only 3.92 with 2026-09-12+1.

And I have checked with a Molicel P45B, which is 4.18 with 2026-08-12 (as well as with 2025-07-07), but only 4.09 with 2026-09-12+1.

In contrast, for Emisar D3AA, model number 0161, and for Wurkkos TS10SG, model number 0713, there was no difference in batt check between 2026-09-12+1 and 2026-08-12.

2

u/ToyKeeper Sep 13 '26

I noticed the same drop on my DA1K. However, that same firmware build is used on multiple different products, and the voltage was basically spot-on for all my other hank-lume-x1 lights. On a D4K, for example, it didn't need any adjustment. But on my DA1K, same firmware file and same driver circuit design, I needed to add +0.10V to make the batt check values correct.

To calibrate it, use Batt Check -> 7H -> Option 1 -> 3H. That sets the calibration to "30", and the centerpoint is 20, so 30 is equivalent to +10 centivolts, or +0.10V.

I've been tracking the calibration every time I reflash and test a light, and most I've tried were in the range of -0.02V to +0.03V... but I had a few which were +0.05V, +0.08V, or even +0.10V. And in all those outlier cases, it was on a build which is used on many different lights and most of them were much closer to zero... so I can't really adjust it for each one at a source code level.

A variation of up to +/- 0.15V is expected though, especially on older MCUs. So I made the calibration range accept up to +/- 0.20V. It seems like the manufacturer variance has gotten smaller on newer MCUs, so it's usually within 0.05V.

Anyway, it may be useful to keep a DMM nearby when flashing firmware, and use it to measure the battery, then use Batt Check and adjust the calibration until it matches. Then write down the correction factor you needed for each individual light. I put this in my Anduril setup notes file alongside any other settings I want to configure after reflashing. I forgot to add the values for most of my lights when doing the 16-bit voltage rewrite though, so there are a lot missing. Gotta do those again... sigh.

2

u/dirtydancingagain Sep 13 '26

Thanks for clarifying! And good to hear that this is expected behavior, and that the DA1K is somewhat of an outlier here. I just did not expect an entire 0.1V difference, but of course, model number 0281 is used quite universally.

2

u/jonslider Sep 13 '26

I like how stable the new firmware has made the POVD colors

2

u/kotarak-71 Sep 13 '26 edited Sep 13 '26

any chance we will see model 0282 - Lume X1 32W ? The 18650 Lume X1 lights dont do well with the normal 40W firmware if the battery voltage is low or battery's IR is high for whatever reason. Loneocean has a build for 0282 that is shipped with 18650 FFLs and Hanks but it is behind and this release only the FFL 32W is built

2

u/ToyKeeper Sep 14 '26

I added it about 9 hours before you asked, in crashbumper's thread, a couple pages up on this same post.

1

u/kotarak-71 29d ago

ah thank you! i was looking at the hex archive and didn't see it. any chance to add the hex to the +1 zip? Currently i dont have access to dev environment but if too much trouble i can probably find someone to compile it.

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u/ToyKeeper 29d ago

The .hex is in the "actions" artifacts as described in the thread I linked.

Or it'll be in the next release.

1

u/kotarak-71 29d ago

thanks a bunch!! did not realized commits have automated builds!

2

u/FragrantStructure 27d ago edited 27d ago

u/ToyKeeper

On my d3aa, when i do 3C for battery check, and then do 3c again to change the emitters for battery check, I've noticed there are now 2 red aux options.

  • 1 dim red aux
  • 1 bright red aux

What is this about? No other aux colors have have a dim+bright option...

3

u/ToyKeeper 26d ago

I added an any-color channel mode on the aux LEDs, for lights which are capable of doing PWM on the RGB pins. Use 3H in that mode to change the color. It can also ramp up and down in brightness, but that only applies in modes which have adjustable brightness.

The reason why it's red is because a hue value of 0 means red. But you can set the hue to anything, stopping at any point on the color wheel.

The extra channel mode was mostly added for testing, to make sure the RGB is working correctly. But it could be useful for some people, so I left it in.

1

u/pkapeckopckldpepprz 27d ago

I'd like this option but in the dim dark blue battery check flashing.

1

u/jonslider 25d ago edited 25d ago

from off, 3C battery check flashing is not dimmable, it can only use Bright Aux

but POVD can use Dim Aux by changing Option 4 to a high number such as 80

then any low output below 80/150 that you use before turning the light off, will be followed by Dim Aux for POVD

Option 4 is one of my favorite features of firmware 2025-07-07.. It is the reason I updated to that version.. so POVD would use Dim Aux

1

u/Hobbes2819 Sep 12 '26 edited 29d ago

Thank you Toykeeper for all the great work! Is anyone else having issues with the Firefly Lume X1 (32w and 40w) hex files working? I am able to flash them but the lights don't work with the new firmware? I screw the head back on and the light flashes once but then neither the aux nor the main led turn on or respond to button presses?Β 

Edit: solved. Needed to reset Firefly Lume lights first

3

u/personanangrata Sep 13 '26

FWIW, I flashed an X4Q with no issues. I used: anduril.r2026-09-12-1-g66a469d.fireflies-lume-x1-avr32dd20.hex

u/ToyKeeper - I can also confirm that the lume1-6af does behave oddly in Turbo. It flashes once and then goes off. Was really off-putting until I remembered that you mentioned it in your release note! At first I thought maybe my battery wasn't charged enough to sustain turbo for more than an instant.

1

u/Hobbes2819 Sep 13 '26

Thank you! I'm glad it is working for some people!

1

u/ToyKeeper Sep 13 '26

It should last at least a few seconds on turbo... how long did it take on yours?

In loneoceans' fork, he had a thing he called "turbo temp extra", where it would disable most of the thermal regulation on turbo mode. Instead of doing PID regulation, where it looks ahead and tries to "steer into the curve" to avoid exceeding the user's configured temperature limit, he would disable that and go way past the temperature limit, basically going way off the "road" and then try to steer back. Like if the limit was 50 C, it would let the light heat up to maybe 60 C or so, staying on turbo the whole time, and then start trying to regulate afterward. It would then drop really low in order to recover, causing it to "over steer", and then eventually have to climb back up to a stable level.

This had a tendency to make lights overheat and damage themselves or the battery or the user's hand.

So I didn't include that code. Because of this, I expect turbo won't last as long as it does in his builds... but in exchange, it should be a lot safer and less likely to overheat or damage anything.

To compensate for the weird ramp shape, where level 150 is a lot higher than 149, what I did instead is make it reset all thermal history and "inertia" when it drops from 150. That way, it should drop only a single level at first, and then stay at 149 for at least a few seconds until it has additional data. If it's still rising too fast, it'll start regulating down again, but at least it'll end up on a shallower trajectory, and won't immediately overshoot the stable level it's searching for. Basically, the initial response at 150 draws a steep line downward, but instead of following that line, it resets as soon as it takes the first step, and goes with a flat horizontal line instead. Then it measures for a few seconds before drawing a new line... which won't be as steep as before. I hope that makes sense.

On every non-loneoceans light, the driver can make a smooth ramp down from turbo, which allows the steering mechanism to work as intended. But the sudden huge single-level drop on some of his lights breaks that, and there isn't really a good solution yet. It's like trying to take a hairpin turn at high speed on a slick road, where the only options are steering too late or steering too early. Either way falls off the road.

1

u/personanangrata Sep 13 '26

It literally just flashes on and then immediately off. It behaves very strangely. I 2C to top of ramp, then I 2C to turbo. It will flash briefly and then turn off. But the aux aren't on so the light is still "on." Then I 1C and it flashes briefly and then off but this time it's really off, the aux come on. Then I 1C again and it's at top of ramp. Battery is at 4.11v.

1

u/ToyKeeper Sep 13 '26 edited Sep 13 '26

Okay, that's weird.

I have only one light with lume1-6af firmware... it's an E04 Surge. When I put it on turbo, it stays there for quite a while, like it was over 2 minutes before I gave up. My battery was probably too low to make it overheat. So for testing thermal regulation, I lowered the temperature limit to 40 C. Then it would stay at turbo for 5 to 10 seconds before stepping down one level. Then it stays steady for another 10 seconds or so, and gradually regulates downward for a few minutes until it reaches equilibrium.

For testing, I found it useful to go to the smooth ramp and raise the ceiling to 150/150. Smooth ramp -> 7H -> Option 2 -> 1C I also typically set a slower ramp speed, like speed 2 instead of 1. Then just ramp up to the ceiling, and see how it "pops" up at the final level. Doing another 1H to ramp down should make it "pop" back down before it ramps smoothly. Just to confirm it's working correctly. It shouldn't turn off at all during this process.

Out of curiosity, have you done a factory reset? It might just have corrupt data in eeprom. There has been a lot of that going around. Adding a "-e" before the "-U" on the avrdude command line should erase the eeprom, or a "loosen, hold button, tighten, keep holding ~5 seconds" should reset the eeprom data too.

1

u/personanangrata Sep 13 '26

Yeah good question. I just had that same factory reset issue on my X1Q (in case it matters for any reason, I use pymcpuprog). I just erased the T1R and re-flashed the new firmware: no change in turbo behavior.

I also just tried it with smooth ramp. I did 7H for ramp config though (assuming that's what you were referring to). The problem still exists for me in ramped mode at the 150 ceiling operationally it's sort of worse because it remembers that level after I turn it off. I now have the ceiling at 149 and confirmed there is no problem with it there.

I will probably go back to stepped and remember not to turbo it!

2

u/ToyKeeper Sep 13 '26

Ah, yes, 7H, not 7C. Has been a long day. The smooth ramp thing was just for testing purposes, not for ongoing use.

I just erased the T1R and re-flashed the new firmware

I hadn't heard of a FF T1R before now. I've only tried a FF E04 Surge.

In either case, the factory reset should be done after flashing firmware.

Do I understand correctly that when you go to level 150, the light flashes bright for just a few milliseconds, then turns off? And then if you ramp down, it turns back on?

If that is the case, it sounds like the driver circuit may be somewhat different between your light and mine. I may need to obtain a T1R for testing purposes, to find out what's different and fix it.

1

u/personanangrata Sep 13 '26 edited Sep 13 '26

Ok, your comment finally triggered a memory for what's going on. The T1R doesn't have FET.

I should have realized this because I flashed the correct firmware from loneoceans earlier this year.

I just need to disable turbo and call it a day right?

2

u/ToyKeeper Sep 13 '26

Oh, it doesn't have a FET? Yup, that would explain it. It's trying to dump power through a chip which doesn't exist. :D

For now, yeah, set the ceilings to 149, disable turbo, and it should mostly work. It'll likely still have issues on strobe modes though. So it really should be using the "fireflies-lume1-6af-nofet" build target instead. I haven't added that one in my repo yet though.

Anyway, this is why it's important to always make sure the model number is the same. Install firmware for the wrong model number, and stuff will break.

1

u/personanangrata Sep 13 '26

Yes - picking the right model number is key. I had ironed out most of the steps in my flashing work flow and documentation, but this one pesky T1R is an outlier legacy driver.

1

u/ToyKeeper Sep 12 '26

That's weird. I tried that on a FF L60mu, and it works for me. I checked again just now to make sure, using the .hex file in both the original and the updated release .zip files.

There are both avr32dd and attiny1616 versions of the FF Lume-X1 though, so it's important to make sure the model number matches.

1

u/Hobbes2819 Sep 12 '26

I tried it on the FF Z1 and FF X4Q. I believe they are both avr32dd20.Β 

3

u/ToyKeeper Sep 12 '26

Hmm... I have it running on my FF Z1. I also have a FF X4, but it uses the attiny1616 version. It's possible that Fireflies might use different drivers in the same light, perhaps for different LEDs, so the name of the light isn't necessarily a reliable indicator of what driver is inside. The only reliable method is to use Version Check before flashing, to ensure the firmware model number stays the same.

1

u/Hobbes2819 Sep 12 '26

Sounds good. I'll take a look and see if I need the attiny1616 version. Thank you for your help so far!

1

u/ToyKeeper Sep 12 '26

For a sanity test, it'd be a good idea to make sure you can flash loneoceans builds and get it working. Then after that is confirmed, try the matching builds in today's release. It would at least help narrow down what the issue is.

3

u/Hobbes2819 Sep 12 '26

Hmm.... Yeah the hex files from LoneOceans website work. The Z1 is the B0225 and the X4Q is the B0224 boards which should be avr32dd20. I'm using zflasher on my phone. I can try later using my computer as another troubleshooting option.

1

u/ToyKeeper Sep 13 '26

If you could try multiple flashing methods, that would be really helpful. Another person here (derailius) ran into a similar issue, and I'm not sure what's causing it. Same .hex file, but it works for some people and not others. Seems like there must be something different, like a different flashing process or different hardware, but I'm not sure what exactly.

I haven't been able to make it fail, you haven't been able to make it NOT fail, and it's not clear yet what's causing the different results.

1

u/Hobbes2819 Sep 13 '26

Was able to try it on my computer this morning running avrdude 8.3. No difference unfortunately. I flash the mainline Anduril on the Z1 and X4Q and the lights don't work like before. I flash the LoneOceans hexs and the lights work. I did notice yesterday I downloaded r2026-9-12 and there is a +1 version on github now but that didn't make a difference either unfortunately.

3

u/ToyKeeper Sep 13 '26

/u/derailius found the answer, and it's surprisingly simple... it probably just needs a factory reset. :D

The flashing program might not be erasing the eeprom like it's supposed to. You can work around this by doing a factory reset (loosen tailcap, hold button, tighten tailcap, keep holding for about 4-5 seconds). Or maybe by adding a "-e" on the avrdude command line before the "-U" (but this isn't confirmed yet). Or in ZFlasher, maybe just do an explicit erase or eeprom erase first.

The "+1" version isn't relevant for attiny1616 or avr32dd builds. I added it because the original release broke all the attiny1634 lights. My dev/test branch was using an older Atmel DFP than the trunk/release branch, so it worked in testing and not in release. So I removed the original .zip and replaced it with one without that issue.

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u/Hobbes2819 Sep 13 '26

More trouble shooting info, I was able to successfully update my Hank KR1AA and D3AA

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u/pkapeckopckldpepprz 24d ago

What happens if someone selected avr32dd and the light required attiny1616? Does the firmware just not work or something worse?

1

u/ionlyhavetwowheels Sep 12 '26

Good stuff. In some future version of Anduril 2, may I request making an option to have the button LEDs independent of the RGB aux? I end up making my own branch with 8C in both lockout and off modes to cycle the button brightness.

1

u/ToyKeeper Sep 13 '26

That could perhaps be a compile-time option.

1

u/crashbumper Sep 13 '26

I have a DW4 with 0282 firmware, and it doesn't look like that is included in the model list. Is there a plan to include that at some point?

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u/ToyKeeper Sep 13 '26

Interesting. Haven't seen that one in the wild before. Wasn't sure if it was used in production, or if it was just another of the conceptual designs loneoceans added to his fork. Usually Hank tells me if he needs a variant with limited power, but he never mentioned this one.

It should be pretty straightforward to add that.

2

u/ToyKeeper Sep 13 '26

I just added that one... &hank-lume-x1-32w (0282).

I tried it on my D4K-519A, DA1K-NTG50, and a prototype D4K with lume drivers.

Each one had a slightly different "gear ratio", so I put in a relatively easy compile-time option to adjust that. My D4K-519A uses 22, DA1K-NTG50 uses 25, and the prototype (which has electrical problems) uses 28. YMMV.

My lights shipped with 0281 firmware (100% power), but I think I'll keep this 0282 instead (70% power) because I usually prefer to have a bit lower turbo.

1

u/crashbumper Sep 13 '26

Much thanks for this. I don't know how to compile a hex or do anything other than flashing the hex; so I'll be patiently waiting for the next update.

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u/ToyKeeper Sep 13 '26

Each commit has an automated build attached, complete with .hex files. Finding it is a little awkward though...

  • Github project: https://github.com/ToyKeeper/anduril
  • Click "Actions"
  • Click the most recent item with a green checkmark
  • Click the number under "Artifacts"
  • Click the download icon next to the file

However, I just noticed you have to be logged in to be able to download artifacts. I think github used to allow anonymous downloads, but it doesn't any more.

1

u/crashbumper Sep 13 '26

Thank you so much! 🫢🏻

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u/jlhawaii808 jlhawaii808 on eBay Sep 13 '26

Hey u/ToyKeeper, I sent you a message waiting for a reply. I believe there is an issue with 9/12 firmware. I just reflash a lume x1-c driver and it didn't work anc was acting weird so I use the older version hex file

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u/ToyKeeper Sep 13 '26

Did you try doing a factory reset and/or an eeprom erase? Someone else here was having a similar issue, and all it needed was a factory reset. It may need to be a tailcap style reset though, so for some lights, an eeprom erase might be easier.

Adding a "-e" to the avrdude command line before the "-U" might help. Would be awesome if you could confim that though, because once it works, it's hard to make it fail again. If you have one which isn't working, that makes you uniquely qualified to help debug this. :D

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u/jlhawaii808 jlhawaii808 on eBay Sep 13 '26

Yes, I tried to reset the ui and reflashed it twice, was acting weird the main emitter will come on and aux was acting weird, reflashed to 8/12 firmware was fine after. I have to reflash a few lume n1 drivers, if there is an issue ill let u know. I already messaged hank too on this, if he had an issue he will let me know

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u/ToyKeeper Sep 13 '26

It's crucial to make sure the model number matches. If it doesn't, don't flash it.

Always use the Version Check function before flashing, then look up that model number in the MODELS file to get the name. If it's not there, it's not supported yet.

I have to reflash a few lume n1 drivers, if there is an issue ill let u know

The lume-n1 drivers aren't supported yet. Don't flash those with anything currently in my repository, because it won't work.

I just reflash a lume x1-c driver and it didn't work ... reflashed to 8/12 firmware was fine after

The lume-x1-c was not in the 8/12 release. It's brand new in the 9/12 release. Are you talking about a different light?

It sounds like you may be flashing mismatched firmware onto hardware it wasn't intended for. A factory reset can't fix that.

1

u/jlhawaii808 jlhawaii808 on eBay Sep 13 '26

Sorry my bad X1-C 32w firmware is 5/25/26. wlWhen will you release the new firmware for the n1 driver? The ones I got from hank is 5/1/26.

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u/ToyKeeper Sep 13 '26

No clue. Hank hasn't said a word to me about the existence of the lume-n1 drivers. Usually he sends me hardware to use for development so I can get the code written, but since it has taken me so long to get the lume-x1-c working, he may have given up on me. I was thinking I'd ask him about it once I have the rest of the lume-x1-c finished.

I don't think he realizes how much work was involved in making the lume-x1-c work correctly. I've done like 15,000+ lines of patches in service of that goal, which is roughly equivalent to the amount of work to write an entire book or two. Had to rewrite multiple foundational parts of the kernel, and fix and re-test and re-calibrate every light in the repository twice. Have been working on it for months.

Anyway, I don't really know anything about the lume-n1 yet, other than it exists... and that it seems to be distributed in violation of the license. Loneoceans pulled in some proprietary code which isn't compatible with GPL, so every vendor shipping his recent drivers is violating the license. I tried to tell him about it 3 months ago, but haven't heard back. A little miffed about it. It has all been a big mess to clean up. Sent him another message just now, while it's on my mind.

So... no clue when lume-n1 is getting added. There are ... issues to resolve.

2

u/jlhawaii808 jlhawaii808 on eBay Sep 13 '26

Oh, I see, thanks for the explanation. Thank you very much for what you do πŸ€™

1

u/pkapeckopckldpepprz Sep 13 '26

Will any of these new features work on something like a Wurkkos HD10? I am assuming the TS10 is the correct firmware specifically the Low FET variety.

I recently installed the a recent version of it but had to reinstall the older 7/7/25 version. Seems like the light kept coming on in momentary or lockout mode. Not sure which as I never use either mode so I know I didn't program it to do that. Had to 4C from off to get it to come on. Once the light was off, it would resort to that mode. Tried everything like 6C if it was in tachtical mode or whatever but it just was stuck in that mode. Finally had to factory reset it and now it works like it should. Haven't reprogrammed any of my settings yet though.

2

u/ToyKeeper Sep 13 '26

Works fine on HD10. Just make sure the model number matches, and make sure to include a chip erase in the flashing command, or do a factory reset after flashing. Like, with avrdude, make sure to have a "-e" before the "-U" option.

Resetting the eeprom is mandatory whenever reflashing the firmware. I recommend making sure your flashing program does it, but if that's not feasible, at least be sure to always do a factory reset afterward. The config values change between releases, so old eeprom data is very likely to cause problems.

1

u/pkapeckopckldpepprz Sep 13 '26

I've been using AVRDudess since idon't have an Android phone. Everything seems more or less automated. Not sure about the -e or -u command.

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u/FragrantStructure 29d ago

u/ToyKeeper

I've just updated a bunch of single channel d3aa's, dual channel d3aa's and a d4v2 dual channel from the 07-07-2025 firmware to the new 12-09-2026+1.

All the single channel's now have smooth POVD, but the dual channel ones don't have smooth POVD. Am I missing something?

3

u/ToyKeeper 29d ago

The dual channel drivers use a completely different design, much older, and it's not capable of doing PWM on the RGB pins... so no Smooth POVD on those.

If it uses a 6-pin flashing adapter, it can't do Smooth POVD. If it uses a 3-pin flashing adapter, it might be able to, or it might not. Depends on the circuit design.

1

u/FragrantStructure 29d ago

Makes sense thank you

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u/KoTDS_Apex 29d ago

Pfft, this is nothing compared to Wurkkos's Andrew 😎

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u/cbcrazy 29d ago

So, help me understand please. If I got a Z1 a few weeks ago, it obviously wouldn't have this update. How, if at all, would I be able to apply this update? Is it even possible for the non-techie types or would I have to purchase a new light with the update?

3

u/ToyKeeper 29d ago

You can get a doodad from Hank (Intl-Outdoor) for updating the firmware. It's a 3-pin UPDI adapter. Works on almost any recent Anduril light. Or for older lights, there's a 6-pin usbasp adapter. A few other people sell them too, so Hank isn't the only source.

Basically, open the light (unscrew the battery tube) and look for a set of 3 or 6 pads next to each other. The Z1 has the newer 3-pad style. Press the adapter against those, run a command on a computer or phone, and it installs new firmware. Only takes a few seconds.

2

u/cbcrazy 28d ago

Thanks. I appreciate the help.

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u/jonslider 28d ago edited 28d ago

reflashing is easiest if you have an Android phone.. here is a video that shows the process..

https://www.youtube.com/watch?v=wdQad-9HKmo

I would not call it easy.. there are a number of steps involved to obtain and select the correct firmware files

and it can be challenging for me to reflash because my old eyes make it difficult to see the pins on the flashing tool, to position them correctly on the pads on the driver.. I have to use a jewelers magnifying visor, with a light mounted on top to illuminate the contact points..

and in my case, I choose to use a mini vise to hold the flashing adapter onto the driver pads.. so my hads are free to operate my computer (I dont have an android phone)

it is definitely easy when you have all the right stuff and good hand eye coordination.. but for me it is not easy to get setup.. it involves wrapping my brain around a number of concepts and hardware..

in your case, if you want to learn a new skill.. go for it, the adapter is inexpensive..

otoh.. most of the stuff in the new firmware, may be things you dont care about.. as it is mainly about how many colors the POVD Aux use.. and I recall your first reaction to POVD was a desire to turn it off (I felt the same way initially)

I use the flashing adapter from u/the_gchart, you can message him here on reddit.. he is also on blf as gchart, you can reach him by clicking on his username in this post:

https://budgetlightforum.com/t/adventures-in-tinyavr-1-series/55911/322

the flashing tool costs more, partly due to shipping, if you buy it from Hank in China or from Jackson in Hawaii..

I like to support gchart, he is in continental USA, and his price is lower

3

u/cbcrazy 28d ago

Thanks for the response. I'm not in any hurry to do anything, but was more curious than anything

1

u/pkapeckopckldpepprz 27d ago

Still kind of confused about the brightness level of POVD or Battery Check. Does this update allow the user to select the brightness of the battery voltage test? I have mine flashing blue but it looks like it's high and not low like I would prefer.

1

u/pkapeckopckldpepprz 27d ago

After flashing I did factory reset and it still showed 04/29/24 on my DW3AA. Tried it again and now the LED of the flashing key goes off when making contact with the pogo pins. Light doesn't come on with the pins connected or light with battery in it. Is this light bricked?

2

u/ToyKeeper 26d ago

It might need the light rotated 180 degrees to flash it, maybe?

Some lights flash easily, some are more of a pain. I have some where I have to get the pins into exactly the right position or it won't flash. Normally, I use a pretty strong magnifier to see while I get the pins positioned.

As for fine-tining the POVD brightness, that is only on lights with the new aw2016 aux RGB control chip... like lume-x1-c drivers and the not-yet-supported lume10 and lume-n1.

1

u/pkapeckopckldpepprz 26d ago

Probably shouldn't have messed with the light then. Especially if the newer features you mentioned are only with newer hardware.

The Three pins is a piece of cake with the DW3AA. Can't get the light to flash anymore when the pins are connected. What to do when there is no sign of life like this? Didn't think it was even possible to brick a light when you can just reflash unlimited times.

2

u/ToyKeeper 26d ago

It's very unlikely that the light would be bricked. But if it's an older flashing adapter, it is sometimes possible for an adapter to get damaged when a light tries to draw too much power... and this can happen specifically on a d3aa/dw3aa/kr1aa with older flashing adapters. The weak battery detection cycle can over-draw some flashing adapters, but newer ones protect against that. I had that happen once, just before my 2024-04-20 release.

Does the adapter work for flashing other lights?

As for new features, most of the new stuff works on d3aa/dw3aa/kr1aa. Not all, but most.

1

u/pkapeckopckldpepprz 26d ago

It's a new adapter I bought from G-Chart. Bought the longer one for the KR1AA as well as the standard length one for everything else. Tried both adapters on the DW3AA and no signs of life.

1

u/user975A3G 27d ago

I see nothing about temperature regulation in bicycle flash mode, did I miss an update or is that not a priority?

2

u/ToyKeeper 26d ago

It doesn't have temperature regulation in biking mode yet. Only in the main ramp mode.

1

u/dirtydancingagain 25d ago

u/ToyKeeper

Quick question: Are the new aux RGB brightness settings with 8H for lume-x1-c inherited by Simple UI?

I assume yes, but I do not have a lume-x1-c light at hand to check.

1

u/dekadentti 21d ago edited 21d ago

Loaded the 162 KR1AA hex accidentally to a KR1AA running a 161/D3AA (checked my other KR1AA aswell it has the 161 version by default) and now the light is just blinking erratically. Will turn on minimum if the button is held down for long and then can adjust brightness between like 10-20 units. Otherwise it just blinks and sometimes starts to blink like doing a reset with a button when held down but won't reset. Tried to flash the original 161 2025 07 07 to it and it doesn't change anything.

Using a windows and AVRDUDESS 2.20. Is the "Erase flash and EEPROM (-e)" the next thing to try or what could be causing this? Newbie reflashing here :D.

1

u/dekadentti 21d ago

Okay I tried a bunch of different D3AA versions with the erase flash and eeprom activated and the light is still the same. Once you insert a battery, it starts to blink approx in 0.5 seconds alternating pattern between a medium and a bright blink. Won't react to clicks of button but once you hold it it starts to flash like you're resetting it.

If I hold the button it won't reset. If I release the button in any moment of this blinking, the POVD comes on and then dims out. Then the light is running the slow change aux and if you press the button it might start the blinking again. If you hold the button the light turns on in a pretty dim brightness. Holding the button after that will increase and decrease the brightness but the range of brightness is very dim. About the same as setting the minimum 10 and maximum 20.

Light won't go into any other "mode", if I press 3 times to go into the battery check mode the light starts the blinking again :D

1

u/dekadentti 21d ago

Update:

Got a KR1AA head off another one I had lying around because of a bad button, flashed that with the D3AA latest release and it works normally. Now I'm wondering if this is a software issue or did I mess something up in the head with the long pogo pins going through the rear..

2

u/ToyKeeper 18d ago

The d3aa and kr1aa firmwares can be used on the same hardware. They just have some things tweaked to make it work a little bit better on the models they're named after. Either one should work.

Can't say for sure if there's anything physically wrong with the light or not... but the KR1AA can often benefit from being taken apart and cleaned. It has particularly fiddly contacts. It also can benefit from having the inner tube pulled out and then set back into place.

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u/FragrantStructure 12d ago

u/ToyKeeper any chance of an update for model number 0633 (Sofirn SC13 Copper, which has a buck driver)?

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u/ToyKeeper 12d ago

I don't have a model 0633, and don't know much about it.

Looking it up... It seems it was created about a year ago during a time when I was preoccupied with spine surgery. No wonder I missed it. Also looks like it has unique hardware which has unusual behavior. Could add it, but it'll likely end up with bugs since it's unusual and I don't have hardware to test.