r/EmulationOnAndroid • u/DeCypher22 • 5h ago
r/EmulationOnAndroid • u/boygo2239 • 5h ago
Showcase Eden (v0.2.1) Mortal Kombat 1 [Stablize 60fps]。Snapdragon 8gen2 。
r/EmulationOnAndroid • u/hy300leosquizz • 14h ago
Showcase Xendroid-ZeroFG video demonstration!
FULL AI DISCLOSURE: I´m a lawyer from brazil, my bg in programming is a little bit of basic and assembler from the 80´s and 90´s while trying to make things run on a msx, so, not much...in the beggining of the project i coded a few hundred lines in android studio by myself while i was learning how to do it, but after i discovered the wonders of Codex and Claude Code, the coding and documentation itself was primarily done by AI, and i do not regret it by one bit! It would take a long time to post my inspirational story, but thats the TLDR.
Hello there! General Kenobi here(not really, but i know you read it on ewan mcgregor´s voice!)!!! After a really busy week on the app launching, i´m just chilling for now! Just celebrate my marriage aniversary and got really really drunk on the weekend! So, No new features, but wait!!!!! i just make a comparison video and updated to youtube! hope you guys like it, its just so i dont lose the momentum!
On a completely different note, i hav to decide what course to pursue, some things are natural, greater image quality, lower latency, lower cost... but maybe some other things:
1- Multi Frame Generation: Maybe it seems like the biggest step, but actually is the easiest... all the work is done, the estimator and the basis for the synthetic frame, it has the same base(a pair of reals) and is just some adjustments on the algorithim to change the point to generate the frames... buttttt... i dont really see the value in it... like 4x fg.... 75% of the image are synthethic frames... theres no miracle... one other thing is like 3x 40-120 for 120hz refresh rate.... so.... maybe... but dunno.
2- Integrated temporal AA +upscaler or Temporal super resolution: Some aspects of frame generation already provide some data to upscale the image with a higher quality, but not so much... I think it can be done on some level (somethings a inherent to in game engines implementations, but we can extrapolate and try to infer it, like subpixel jitter), so... that doesnt mean it will look good or hav good performance... but one candidate is arm ASR, wich is based on fsr2, dunno if i can develop my own on this case.... well.. thats it... tell me what you guys think!
3- Implement ZeroFG in a lighter emulator: The title say it all, i think that maybe try to implement on a lighter emulator to reach more people! If you guys have any suggestions, Please let me know!
Thats it! please let me know your suggestions!
Thanks for all the love!!! And dont forget that you can port ZeroFG to your favorite emulator by yourself also! It is as easy as it will ever be, with lots documentation and integration notes!!!
StevenMXZ turnip drivers are still highly recommended!!!!!
https://github.com/StevenMXZ/Adreno-Tools-Drivers/releases
Xendroid-ZeroFG releases page:
https://github.com/hy300leosquizz-ctrl/XenDroid-ZeroFG/releases
Engine:
r/EmulationOnAndroid • u/KingM4ster • 8h ago
News/Release I ported RADV for Samsung Xclipse 550/GalaxyA57
Versão experimental 0.0.1 do driver Vulkan RADV para Samsung Xclipse 550, baseada no port radv-xclipse de JimVulkan e no Mesa.
nowhere02/xclipse550-radv-pgo: Experimental RADV Vulkan driver with CPU PGO for Samsung Xclipse 550
r/EmulationOnAndroid • u/ThatAlienAustin • 19h ago
Showcase Got the only Switch game that matters running on Pixel 10 on Kenji NX ;)
r/EmulationOnAndroid • u/whiskyB0y • 15h ago
Showcase Castle Of Illusion Starring Mickey Mouse on a Helio g100
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Disable Anti Aliasing and Post Processing in game settings to get 40-50fps
Game isn't that CPU or GPU heavy. It's a 2013 PC game.
The game also has an old Android port so if you can find the APK I suggest you use a VM to play it.
Device: Infinix Note 50 4g
Specs: Helio g100 8 gb RAM with Mali g57 mc2
Winlator Ludashi 4.1
1280x720
Proton 10 arm64ec (Legacy)
Dxvk version 1.5.5 (it crashes when using 1.10.3)
FEXCORE 2601 Intermediate or Performance Preset
Game wouldn't start with dxvk 1.10.3
r/EmulationOnAndroid • u/The_Grandpa_Taco • 4h ago
Help Droid Deck issue with OG Skyrim
Hey guys, I have a Retroid Pocket Flip 5, I have successfully installed Skyrim on Droid Deck and it runs great for about 10 minutes then freezes. This is the OG Skyrim not Special Edition. Any help is appreciated.
r/EmulationOnAndroid • u/stayawayfromshit • 18h ago
News/Release I screen-cast my Lava Agni 4 to my TV to play God of War 3 with Xbox controller, and it’s playable
The latest release of Bachata S4 includes PanVK drivers for Mali devices, and it makes games playable.
r/EmulationOnAndroid • u/chunkyhemo • 4h ago
Help help me pick one or suggestions
hi im lookin for midrange budget phone snappy for daily use n can run switch 1 emu Gemini gave me these picks..OnePlus 11
Poco F6 Prol
OnePlus 12R
what do yall think
r/EmulationOnAndroid • u/pulin_o_burrin • 12h ago
Showcase Helio G37 tentando rodar Zelda Twilight Princess no Duscklight
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Motorola Moto G22
4 GBs de ram
128 Gb
Android 12
Helio G37
4x 2.3 GHz – Cortex-A53
4x 1.8 GHz – Cortex-A53
PowerVR GE8320
680 MHZ
Sempre trazendo os piores testes possíveis
(Obs: o jogo não carrega partes 2D por algum motivo, nem em OpenGL nem em Vulkan)
Sempre trazendo os piores testes possíveis
r/EmulationOnAndroid • u/omrangx • 1d ago
Discussion The bright future ahead of DroidDeck Emulator.
While having many Emulators that existed for more than a year, we've seen some surprising ones. However, they all had their own issues, whether slow paced development, performance issues, or issues related to the Emulator's own interface. These are my personal takes on the DroidDeck Emulator after using it and getting to know it more:
- The beginnings of no Emulator was similar to the beginning of DroidDeck, it came out with it's unique idea mixed with already existing ones.
- The DroidDeck Emulator is constantly sending updates, with more features that result in a better emulator performance.
- A set of ambitious developers are working on the Emulator, and that itself gives the project a bright future.
- At this current pace i won't be surprised if DroidDeck becomes the best and most used Emulator out there.
Again, my personal takes are only based on what I've seen/heard from the project itself, and also based on the developers non-stop hard working, so shout-out to them.🙌
r/EmulationOnAndroid • u/zl254 • 1d ago
Showcase Resident Evil Requiem... DroidDeck 0.4.0 [Snapdragon 8 Elite Gen 5]
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Resident Evil Requiem DroidDeck 720p low custom settings S26 Ultra 16gb ram no frame generation..... I'm getting a lot better performance with DroidDeck then I was on GameHub and the phone doesn't seem to be getting as warm...
r/EmulationOnAndroid • u/Mrk_321 • 1d ago
Showcase Expedition 33 Droid, Deck 0.4.0, POCO F7U, Snapdragon 8 Elite
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Settings is default from DD except dxvk changed into 2.4.1
r/EmulationOnAndroid • u/TomasMichele69 • 20h ago
Discussion Azeroth survivors running on Droid Deck
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Add the exe as a non steam game. Game runs fine with some frame drops and minor audio crackling. After recording this i capped it to 30 fps and feels slightly more stable, but it's perfectly playable. Controls need some tweaking tho.
Runing on a S26 ultra, standard droid deck settings and Proton
r/EmulationOnAndroid • u/Ivoney18 • 20h ago
Showcase Finish Devil May Cry in Winlator
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r/EmulationOnAndroid • u/Boshemo • 8h ago
Help Has anyone been having issues with Armsx2 and retroachievements upon update?
For the last two updates I've had for armsx2 it's caused my retroachievements to stop working. Last update I was able to fix the issue by logging out and back in but now it's just not working. If I tap sync library nothing changes and it just says to "sign in and scan your library" as if I'm not already signed in and tapping the sync library button. Anyone else having this issue?
r/EmulationOnAndroid • u/thiccfishboi4 • 8h ago
Help Can someone point me in the right direction? S26e
So I've been reading up on pc emulation and I have a few questions.
Do I need to learn torrents to be able to get free roms? (I'm a dude that really wants to avoid paying.)
If I was able to actually get a pc emulator working could I emulate ps3 games?
3.does winulator have controller support?
Thank you,
Long time lurker first time poster
The thiccest of fishbois
r/EmulationOnAndroid • u/vonKing911 • 9h ago
Help New to emulators which would you guys rec. ?
Would you guys recommend compressing ps2 roms to CDH or should I leave them as .chd and .bin? And am I able to compress them with the RP6 without using a PC ?
r/EmulationOnAndroid • u/Hot-Friendship-7566 • 9h ago
Question Best Driver for Adreno 810 using DroidDeck?
As they are, I recently bought a Poco M8 pro and I am trying to find the best possible configuration, I tried all the drivers that DD comes with by default and only one worked for me, which was Banners Turnip, I wanted to know if anyone with a device similar to mine had found a good configuration or if they recommend a driver in general better,I tried all of WinNative's and in both slime rancher and far cry 2 and 3 it didn't work, I await your recommendations
r/EmulationOnAndroid • u/XionsAura • 9h ago
Discussion Recommendations on tablets for emulation based off current state of drivers
I do Hot Shot transport and I currently do everything on my phone but I would like to just keep my phone business only and have a tablet for everything else. I see there are not many options for a huge screens seeing how OnePlus pad 3 and the tab S9 Ultra are my only options when it comes to a pre Elite chipset. I know there are drivers currently for the elite chipsets but I was wondering if the performance is going to be better on the elites with less optimized drivers or go for a pre-elite chipset and get better optimized drivers.
r/EmulationOnAndroid • u/Milk-lover-3000 • 15h ago
Discussion Did anyone tried the new god of war 3 remastered pc port with a windows emulator on phone ? Tell your experience please I wanna try it
Same as title, if you have already experienced gow 3 remastered pc port in your phone, please tell the experience of share a video so we can know how good it is on phone
r/EmulationOnAndroid • u/supershredderdan • 1d ago
News/Release DroidDeck 0.4.0 available now: GOG, Epic and Amazon Games, KDE desktop, Steam touch controls, 4-player co-op, and more!
DroidDeck 0.4.0
Features
- Replaced LXQt with SteamOS-style KDE Plasma 6.7, including the familiar desktop layout, Dolphin, Firefox, Konsole, the Steam desktop client and Return to Gaming Mode. (@xXJSONDeruloXx, #473, #610)

- Added GOG, Epic Games and Amazon Games integration with account sign-in, game libraries, downloads and launching through Steam. GOG and Epic games also support cloud saves. (@The412Banner, @xXJSONDeruloXx, @Gustash, @maxjivi05, #476, #500, #578, #400)


- Added Steam's native touch controller (beta), with per-game Steam Input layouts, community configurations, an on-screen layout editor and Steam Cloud syncing. (@xXJSONDeruloXx, #431)




- Added multi-controller support for up to 4 players, allowing connected Android gamepads to work independently for local co-op and split-screen multiplayer through Steam Input. (@xXJSONDeruloXx, @maxjivi05, @Neolyum, #431, #614)

- Added Bluetooth LE Steam Controller (2025) support, including trackpads, back grips and motion controls. (@SG3xHERO, #404)

- The built-in controller can now emulate a Steam Deck, Steam Controller, Xbox 360, DualShock 4 or DualSense, with live switching from the session menu without restarting Steam. (@xXJSONDeruloXx, #545, #558, #559)

- Added persistent per-game compatibility profiles for Proton, FEX, DXVK, VKD3D-Proton, Windows components, environment variables and texture filtering, with inheritance from your default settings. (@jmarti326, #449)

- Completely revamped adding and managing non-Steam games, with automatic game detection, artwork, bulk imports and editing directly from the Games tab. (@The412Banner, #492)

- Added Follow screen resolution for foldables, automatically resizing Steam and games when folding, unfolding or rotating the device. (@SG3xHERO, #403)

- Added an optional touch gamepad below the game on unfolded foldables, with Steam Deck-style controls, configurable sticks and trackpads. (@SG3xHERO, #407)



- Added DroidDeck-Proton as an installable Proton source alongside GE-Proton and CachyOS Proton, with update notifications for all three. (@The412Banner, #588)
- Added support for installing Flatpak apps directly from .flatpak bundles, including apps no longer available through Flathub. (@xXJSONDeruloXx, #446)
- Added a manual landscape orientation setting, including reverse landscape. (@Kobtul, #441)
- Added an optional controller setting to open the Steam menu with the physical Select button. (@0x1428571429, #384)
Improvements
- Major launcher UI redesign across Steam settings, Components, Setup, Stores, Flathub and Desktop, with smoother transitions, animated navigation, redesigned settings panels and improved controller focus. (@xXJSONDeruloXx, #482, #548, #605)

- Store downloads now survive app restarts, preserving queued and paused downloads and allowing interrupted installs to resume from the Downloads page. (@xXJSONDeruloXx, #608)
- Store game removal now shows confirmation and uninstall progress before returning the game to its installable state. (@xXJSONDeruloXx, #609)
- Expanded PRoot fast paths, with performance improvements of up to 57% in measured workloads, alongside further reductions in filesystem and process overhead. (@maxjivi05, @xXJSONDeruloXx, #466, #494)
- Significantly reduced launcher idle CPU usage, controller input overhead and session log processing time, with additional game startup and performance optimizations. (@maxjivi05, #529)
- Windows components are now selected automatically using each game's Steam, GOG, Epic or Amazon dependency information, while preserving manual overrides. (@The412Banner, #554)
- Expanded Windows component installation to support VC++ redistributables, .NET Framework and more installer formats, without needing to run the original Windows setup programs. (@The412Banner, #480, #495)
- KDE Desktop can now launch Windows executables, Linux programs, AppImages and scripts directly from the file manager or terminal. (@maxjivi05, #549)
- Added safer Desktop uninstall and legacy LXQt cleanup, preserving user data while reclaiming storage from older desktop installations. (@xXJSONDeruloXx, #493)
- Improved Proton and component management, with newest versions shown first, update detection, clearer installed-version information and streamlined settings. (@The412Banner, @xXJSONDeruloXx, #588, #606)
- Improved DirectAudio compatibility, including CachyOS Proton support and direct audio output from the Steam client. (@The412Banner, #439)
- Reduced unnecessary motion sensor polling, reading the device's gyro and accelerometer only when Steam requests them. (@muazkadan, #534)
- Added alignment guides and snapping when dragging buttons in the on-screen controller editor. (@willie-yao, #490)
- Improved security by encrypting store credentials with Android Keystore and keeping logs in private app storage until explicitly shared as a sanitized ZIP. (@The412Banner, #484, #486)
- Steam now consistently uses Steam Deck mode and the Steam Deck beta branch, removing the legacy client and mode switches. (@xXJSONDeruloXx, #546)
Fixed
- Fixed Red Dead Redemption 2 failing to launch, and reduced resource usage from the Rockstar launcher while playing. (@maxjivi05, #585)
- Fixed Steam's screensaver appearing over running games after prolonged controller inactivity. (@maxjivi05, #585)
- Fixed black Steam output with FSR 1 image scaling enabled. (@xXJSONDeruloXx, #597)
- Fixed touch and mouse input landing away from the displayed position when the session resolution and device screen have different aspect ratios. (@maxjivi05, #389)
- Fixed the Odin 3 unexpectedly rebooting when its Wi-Fi firmware enters low-latency mode. (@kmnkv1, #512)
- Fixed Linux runtime removal getting stuck on files that Android's SELinux policy would not allow the app to delete. (@xXJSONDeruloXx, #463)
- Fixed Android 12 and older devices crashing during audio initialization, and restored Firefox compatibility on affected Android 16 devices. (@kolmant, @The412Banner, #531, #460)
- Fixed Bluetooth keyboards with combined keyboard, mouse and controller interfaces losing ordinary keyboard input. (@kaosjammo, #435)
- Fixed repeated force-feedback packets unnecessarily restarting the device vibrator. (@kmnkv1, #514)
- Fixed CPU temperature showing 0°C in the Steam performance overlay on affected devices. (@muazkadan, #516)
- Fixed older NativeAOT games failing to start because of an incompatible .NET garbage collector setting. (@Arthur031221, #385)
- Fixed fullscreen layout issues around display cutouts, clipped settings, and several controller navigation and focus problems. (@kaosjammo, @xXJSONDeruloXx, #432, #596, #600)
- Fixed the touchpad cursor remaining visible after switching from Touchpad to Direct touch mode. (@KingHacker9000, #424)
New contributors
- @SG3xHERO made their first contribution in #403.
- @Arthur031221 made their first contribution in #385.
- @KingHacker9000 made their first contribution in #424.
- @kaosjammo made their first contribution in #432.
- @Kobtul made their first contribution in #441.
- @willie-yao made their first contribution in #490.
- @muazkadan made their first contribution in #516.
- @kolmant made their first contribution in #531.
- @Gustash made their first contribution in #578.
- @Neolyum made their first contribution in #614.
Disclaimer: AI tools used in the development of DroidDeck.
r/EmulationOnAndroid • u/GTChapadin64 • 17h ago
Help Is there anyway to fix this graphics?
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I'm using the 01.01.14.2342 version of the apk for the recomp of Halo Combat Evolved with the totally original USA Rev 2 version of the game, running on the Galaxy S23 with Snapdragon 8 gen 2 with adreno 740
r/EmulationOnAndroid • u/Vagus_2042 • 10h ago
Help How can I improve performance on my Xiaomi Pad 8 with temporary root?
My Xiaomi Pad 8 (Snapdragon 8s Gen 4, Adreno 825, 8GB RAM) seems heavily throttled, performing as poorly as or worse than an 8 Gen 1. Using Scene with temporary root, I nearly doubled its performance, but the tweaks are time-limited. Is there any way to optimize CPU/GPU performance or overcome these limitations with temporary root?
For example, Eden was running at just 20 FPS at 720p with constant stuttering. After tweaking a few settings in Scene, it became stable at 30 FPS at 1080p. This makes me suspect that the device isn't performing as well as it should.
r/EmulationOnAndroid • u/pearlpal1 • 11h ago
Help Retroarch will not boot games directly from cocoon front end
Someone please help before I'm driven mad. I followed Retro Game Corps video for setting up the Thor and have managed to get retroarch working with the correct cores for N64, GBA and GBC. Whenever I try and load a ROM within retroarch there are no issues however, when I try and launch it directly from cocoon, the screen goes black and it tells me there is an error.
I have tried multiple cores and ensured my Thor is launching the correct one each time but still nothing
It's worth noting that N64 boots with no issues whatsoever from cocoon, it's just the GBA and GBC titles.
I know it's a first world problem but having to go inside retroarch every time I want to boot a game is tedious when every other emulator allows you to launch directly from cocoon.
In case it's helpful, I have the 16GB Max AYN Thor