r/armadev • • Sep 02 '17

Arma Discord - help chat

29 Upvotes

I noticed that the official Discord server is not mentioned anywhere on the sub, so here it is:

https://discord.gg/arma

There are numerous channels where you can ask experienced members of the community for help with everything related to development and server administration.


r/armadev • • 14h ago

Arma 3 I made a free browser tool that turns any 3D model into a working Arma 3 mod, plus a Building Builder for walkable houses. Looking for testers.

10 Upvotes

Hey all,

I’ve been building ArmaForge (https://armaforge.com), a free web tool for getting your own objects into Arma 3 without Arma 3 Tools, Object Builder or a P: drive. It all runs in your browser, and your files never leave your PC.

What it does right now:

  • 3D model → Arma mod: Drop in an OBJ, FBX, glTF/GLB or STL and download a ready-to-play mod folder with a packed PBO. It sets up LODs, shadow, collision shaped to the model, walkable surfaces, textures (PAA) and the config for you.
  • Building Builder: Draw a building on a grid: rooms, inside walls, doors, windows, firing slits, stairs, balconies, ladders, several floors, and flat or pitched roofs. You get:
    • Doors that open and close.
    • Glass in windows.
    • Floors, stairs, balconies and roofs you can walk on.
    • AI that walk inside: they open doors, climb stairs and take positions at windows.
  • Templates: houses, a shop, an apartment block, a villa, barracks, a guard tower, a bunker, a checkpoint hut and a lookout post.
  • Multi-object mods: Bundle several objects into one mod, and sign PBOs for servers that check signatures.
  • Tutorial with screenshots and videos: https://armaforge.com/tutorial

What I’m looking for:

  • Try it with your own models and buildings and tell me what breaks.
  • Anything that looks wrong in game: invisible faces, wrong scale, collision problems, AI behavior in buildings, textures.
  • Features you’d want next.
  • Any confusing parts of the UI or the tutorial.

Known limits:

  • Models aren’t binarized, so very detailed ones load slower. The “Source files” export lets you rebuild them with Addon Builder if needed.
  • It’s new, so expect rough edges.

If something doesn’t work, a screenshot plus the model or building settings helps a lot. Comment here or DM me.

Thanks for testing!


r/armadev • • 12h ago

Arma Reforger New Gamemode - Play Testers Wanted

Thumbnail
m.youtube.com
1 Upvotes

r/armadev • • 14h ago

Question Modifying CDLC missions?

1 Upvotes

Is it possible to modify the "Air Control" mission that comes with the Reaction Forces CDLC? I don't want any of the scripts in it, just all the props that are placed so I can use it as a base for my custom mission if that makes sense

Thanks in advance


r/armadev • • 2d ago

Arma Reforger Test mineXarma 👀

Thumbnail v.redd.it
0 Upvotes

r/armadev • • 2d ago

Arma 3 [AFR] - Green Sea Expansion has released!

Thumbnail gallery
2 Upvotes

r/armadev • • 3d ago

Help Looking for a dev with experience creating custom factions and custom conflict missions to answer questions

Thumbnail
1 Upvotes

r/armadev • • 4d ago

Arma Reforger How to remove the ACE bananas in Reforger?

Thumbnail
1 Upvotes

r/armadev • • 10d ago

Arma 3 Override some HC gui behaviour

Thumbnail community.bistudio.com
1 Upvotes

From the doc I am interested in modify what's present in hc_local.sqf, called via BIS_fnc_hc_local

Can you confirm I can't override any BIS official functions?

Also do you think I could modify more hc gui stuff like not showing the 3d enemy icon marker?

P.S. only the enemy icon marker, not also the units in my side, so useless to suggest the showHUD or the setGroupIconsVisible, function cause it disable ALL 3d icon markers.


r/armadev • • 10d ago

Arma 3 AI have stopped shooting

1 Upvotes

Hi all,

UPDATE: It randomly started working again as mysteriously as it stopped in the first place. I ended up deleting a bunch of random assets I.e. Furniture, vehicles. I tested it an people were shooting again. I then quit, went back in with all the stuff not deleted to test again and everything is working. No idea but I'll leave this post up in case it is useful somehow.

What are some obvious reasons AI may, globally, start randomly not shooting each other?

Not side relations. Blu will not shoot anyone, opf will not shoot anyone , green will not shoot anyone. Nobody shoots renegades. AI don't seem to be reacting to enemy presence properly anymore. They did a few hours ago, but now nobody shoots.

I've been creating a pretty massive single player mission, something like old man. I'm pretty late in a testing phase after all assets are placed, I'm working through different permutations of specific events depending on what the player has done previously, when on a random test, everyone has stopped shooting. Won't shoot me, won't shoot each other. I have no idea why this has happened.

Is it possible my mission is "too big"? If you place a certain amount of modules, triggers, assets etc, the so can just break somewhere fundamentally? If it matters, areas are disabled simulation and models hidden within layers, and the layers activate and deactivate dependent on player distance. This system works fine on other missions I've made, and was working fine on this one. I might test by just deleting loads of stuff and seeing what happens.

The only thing I can remember doing before the recent test was adding a few empty vehicles around the map. A few days ago I added 3den enhanced, which has been amazing, but I wonder if something in there has done something globally.

Anyway, why might all AI move etc, but just not seem to shoot? They do aim sometimes but it feels like they're not reacting to the presence of enemies.


r/armadev • • 10d ago

Arma 3 I'm making Arma LifeSim, a living-world life sim for Arma 3 (not an RP mod, playable solo or co-op)

Thumbnail
0 Upvotes

r/armadev • • 11d ago

Arma 3 Released an offline Battle Royale mod for Arma 3 with bots recently — is this a theme worth developing?

Post image
3 Upvotes

r/armadev • • 13d ago

Help How to unload Player-controlled squad from helicopter?

2 Upvotes

I'm very new to using the Eden Editor, and I was successful on making a vehicle to pick me up and drop me off on a location.

But now I'm having a problem to get my AI squad to unload from the helicopter like me. I've used Transport Unload and even with the Get Out waypoint, but the AI remains inside.

If anyone knows of a solution or a script to fix it, I'll appreciate it very much!


r/armadev • • 13d ago

Tutorial [Arma 3] Looking for a Stratis bootcamp/training mission template or mission-making advice

Thumbnail
1 Upvotes

r/armadev • • 16d ago

Arma Reforger GM glitch i need help

0 Upvotes

i installed some mods i can not find them in gm like some tank mods in arma reforger


r/armadev • • 18d ago

Help Is there a working Script Editor for ARMA Cold War Assault Remastered?

Thumbnail
1 Upvotes

r/armadev • • 18d ago

Arma 3 Is the GPS minimap moddable?

2 Upvotes

I mean the one that is shown when you have the GPS, when clicking right CTLR+M or "[" and "]"

I looked around but I just found tutorials about adding HUD elements, nothing that mention the GPS minimap or at least the mini hud element where UAV, crew and gps are shown


r/armadev • • 21d ago

Arma 3 I made a mod for persistent campaigns without the headaches... MACP - Campaign Persistence

Thumbnail
steamcommunity.com
4 Upvotes

r/armadev • • 26d ago

Arma Reforger 🔥 NEW MOD FOR ARMA REFORGER — TRIPWIRES.

Post image
0 Upvotes

r/armadev • • 27d ago

Arma Reforger new to arma reforger

Thumbnail
0 Upvotes

r/armadev • • 28d ago

Question Can’t load the game.

Thumbnail
0 Upvotes

r/armadev • • Sep 13 '26

Arma 3 Goggle says "Logic Entities" should be under "Systems" aka "Modules" (F5), but...

Thumbnail
1 Upvotes

r/armadev • • Sep 12 '26

Arma 2 arma 2 weapon replacment

1 Upvotes

for now how can i make us army soldiers use M4A1 instead of MK16/17 and also replace russian army AK107 with AK74?

i would also like to make a russian textures (basic color change) for BMP-2/BTR-70/ZSU-23/BRDM/Mi-8MT/ural, ect and add it to russian faction but that is lower priority and more difficult i assume, i am trying to better represent what was actually available and used at the time


r/armadev • • Sep 12 '26

Arma 3 ar15

Post image
0 Upvotes

hi , can somebody hawe working this AR 15 for arma 3 ?


r/armadev • • Sep 11 '26

Arma 3 How to properly upload a mission via the publisher?

1 Upvotes

I exported mission to multiplayer, did item type campaign, the folder I put "Mymissionname/addons", in the addons folder I put "mymission.pbo", its a multiplayer mission, but when i upload it and then someone subscribes to it they dont see it when creating a server in the missions menu, if they put it directly in to mpmissions folder it works, does it need to be in "Mymissionname/addons/mpmissions" or something?