r/TheTowerGame • u/joseph20202 • 5h ago
Achievement Lucky day indeed! Four copies of the new module on my first ten pull!
Never again will I have this kind of luck in this game but we'll take it!
r/TheTowerGame • u/SamBartley • 3d ago
Hi pals! Welcome to the surprise Tea! With Monday being a holiday in the States, we wanted to get the Tea out a little early. Remember, this one is lighter, but there is info about our next Leaderboard tidy up AND Infinity Threshold!
In v.29.1 we're doing a leaderboard reset. This won't touch your tournament league or results, just the global rankings.
In addition, we've been tightening up security in The Tower and working on keeping things fair for all players, this included a recent ban wave. Let's keep this new leaderboard clean!
We will be welcoming our fourth new module on Monday, October 12th. This is our last new module out of the four module bundle!
This generator module is called Infinity Threshold! While equipped, Free Upgrades to Damage, Health, and Health Regen can exceed the in-run limit by 1000 / 2000 / 3000 / 4000 levels. These upgrades are accessible through Free Upgrades, and cannot be purchased with Cash. Additionally, the threshold increase does not affect your workshop outside of a run.
This module will enter the Featured Banner rotation on Monday and will run until . As a reminder: Module Ticket pack sales will refresh at the same time the featured module banner goes live on October 12th at 3PM UTC.
From October 26th to November 9th, we will be running all four new modules in their own Featured Banner! When you pull an Epic Module, you’ll have a 50% chance of getting one of the four new modules (Sentry Protocol, Gilded Sniper, Tactical Barrage, and Infinity Threshold each have a 12.5% chance of being pulled).
Module Ticket pack sales will refresh once more when the last featured module banner goes live on October 26th at 3PM UTC. Module tickets never expire, so stock up!
Alright pals, that’s it for the Tea part, but if you wanna stick around I will be sharing some of my Tower shenanigans now!
So, it’s been a little over a year since I started here with y’all, and I have a few things to say.
One - Thank you. Thank you for being the community I come to when I am needing a space to land. A place to laugh with pals, chat about strategy, learn from others, and share photos of my cat. The Discord keeps me chatty, the sub Reddit keeps me laughing, Instagram I get to be silly and go back and forth with your memes in dms, and The Tea is where I get to share the teams hard work with y’all. Without you, I don’t get to have nearly as much fun. So thank you, for being my Defenders.
Two - My two Towers are getting work done! If you are new here, I will introduce you to them real fast. My first Tower, Baby Tower, is my everyday Tower. I play her when I am working, crocheting, wandering around the park, but she doesn’t get any extras, no extra purchases or sales, she just plays on her own.
My second Tower is Chonky Tower. She does get an allowance each month of stones and gems, but never more than the max that can be purchased, and I don’t always get that either, it just depends on if I remember to add the gems and stones or not lol.
Currently, both Towers are bouncing between Gold and Platinum in tournaments, and my highest waves are Tier 13, wave 41 on baby Tower, and Chonky Tower is at Tier 15 wave 128!
Three - This is a shameless plug because I am the one causing chaos on Instagram, but if you want to see more of my Towers adventures make sure you are following us over there too! I try and post at least one story per day, sometimes it’s just me at the grocery store, or the beach front, or up in the Space Needle, but it’s always an adventure over there.
Okay, now we’re done
Thanks for being here pals, and I hope your pillow is cool on both sides
P.S. Patch Notes for v29.1, those will be coming (probably) on Tuesday ;)
r/TheTowerGame • u/SamBartley • 6d ago
V29.0,.6 - sorry this got cut off in the title!
Hi pals! We have a quick build coming your way shortly. This build includes an internal tool fix that shouldn't affect anyone's gameplay. We will be version and tournament locking to 29.0.6 for the weekend tournament.
We are on the final stretch of development work on 29.1! We'll be sharing patch notes early next week with everyone to review. We'll also be sharing information about our last module of the Featured Banner cycle: Infinity Threshold!
Thanks for your patience everyone, and we will see you around The Tower!
r/TheTowerGame • u/joseph20202 • 5h ago
Never again will I have this kind of luck in this game but we'll take it!
r/TheTowerGame • u/zealllll • 3h ago
just wanted to point out that it's now possible for your assmod to be a generator of SH,IT.
also if you generate too much, you might fill up BA,GS with your assmod cannon and prolapse your BH.
r/TheTowerGame • u/P1tf_11 • 6h ago
Now that I'm done with cards and have 15 card slots, im putting my gems towards mods and got my first green! A good one too!
r/TheTowerGame • u/thezfisher • 16h ago
r/TheTowerGame • u/ghettodactyl • 12h ago
Enable HLS to view with audio, or disable this notification
My IT mod is at mythic+ so I can still get more health when I can upgrade it more. My run died on wave 1784. I locked regen so I could max health quickly.
r/TheTowerGame • u/Doctorwho32123 • 7h ago
r/TheTowerGame • u/petethered • 14h ago
Enable HLS to view with audio, or disable this notification
Epic+ requiring gems to shatter is the silliest footgun in this game, especially given that the auto-merge itself causes the footgun.
It can't be that much of a gem sink overall, so arguing "because yacht" seems kinda silly.
I'm working my way up the shatter shards tree and trying to save up epics for shattering when it's most effective. Having to click,click,click my way through the automerge is a pain, and 20 gems to fix any missed ones is painful.
r/TheTowerGame • u/Tight_Mail6630 • 2h ago
Sweet finish tier 16 with eHP! +10% hp for me
r/TheTowerGame • u/TonyTower1 • 11h ago
how much is the damage increase on each rarity?
r/TheTowerGame • u/SafariBaharie • 14h ago
r/TheTowerGame • u/DaenerysMomODragons • 4h ago
With the new module I managed to finish my T18 UW Disco as pure wall ehp, rounding out the last one of T18. Weirdly I almost died a few times from W4500-5000, then I just let it continue until I died, and went all the way through W5626. It was really only OC that could break my wall. I was able to kill Sabs and Commanders well enough. Those last 500 waves just had zero OC.
r/TheTowerGame • u/MediumDefinition1004 • 8h ago
Just barely missed the last few seconds.
r/TheTowerGame • u/Selway00 • 15h ago
I’m conflicted about leaving off Free Utility Upgrades in favor of Defense and Attack free upgrades in order to have better synergies with the module.
If I don’t use it for farming, I could swap out coins/kill instead.
What do you all think?
r/TheTowerGame • u/moarcheeseplz • 6h ago
I’m feeling pretty lucky after spending only 6k gems.
r/TheTowerGame • u/WearyNobody1615 • 5h ago
r/TheTowerGame • u/mooretec • 4h ago
Trying to get the infinite Module I was finally able to level up my Sharp. I feel like these rolls or great. Maybe not the def abs but it will help my ehp survival.
r/TheTowerGame • u/TheAngryMurloc • 9h ago
I'm still a beginner, have been playing for a few months, I just started farming on T2 and with my usual strat my best was reaching W5000 and I couldn't go any further.
By pure chance today I got the "gain health Regen/ lose Max health" perk that I always avoid cause I thought Max health was everything, and now I'm "unstoppable", I'm already on W6200 and enemies can't get me down to normal health (I have wormhole redirector equipped).
I'm honestly shocked, right now I think I could start farming much higher tiers, I feel like the game has unlocked another time.
Honorable mention to garlic thorns and land mine stun that are taking care of all the vampires
r/TheTowerGame • u/Games_piton • 11h ago
I am currently in the middle of testing Ancestral Infinity Threshold (+4,000 levels above the 6,000 cap). These are early predictions based on my in-run numbers so far, so they might change once everything finishes maxing out.
Here is the sheet with the raw data and scaling predictions if you want to analyze it or plug in your own numbers (Edit: new updated sheet):
UPDATE
Multiplier = 1 + 0.734 * (Delta_L / 1000) + 0.215 * (Delta_L / 1000)^2
Delta L=Upgrade level-6000
So if I got to max it will be exactly ×7.37.
Sorry for bad predictions first time doing this king of stuff also I had only 2 reference points in begining and now I had 4.
r/TheTowerGame • u/Important_War_8056 • 56m ago
Before: T10 around 6650
After: T10 around 8300
Mod quality: Mythical (Was able to stack 3K HP and 3K Regen during the run)
Profile: eHP Wall Regen beginner
Wall Regen 17, Regen 64, HP 70, Fortification 12
Hope it will help some ppl with similar progress!
r/TheTowerGame • u/HolidayPineapple9316 • 4h ago
Hey im pretty new to modules, most of my coins and cells right now come from “high” rounds (6000-9000) on Tier 6
I have BHD right now, which gives me 3% on coins for many rounds. Would Infinity Threshold be better? It would get me to higher rounds and result in more coins and cells?
I use Wormhole Redirector which has been really good for eHP. Im thinking that IT would boost Health by 1000 levels at Epic, and would help me reach higher rounds?
Thanks for advice
r/TheTowerGame • u/asiart97 • 3h ago
Still not getting 1 GCOMP. Only 1 left to ancestral. And I get the new module to ancestral.