r/TeamfightTactics • • 17h ago

News Follow the Fix | TFT Dev Update [YouTube]

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246 Upvotes

r/TeamfightTactics • • 11d ago

A Rioter Replied! A Check in on TFT: Stability, Performance, and Known Issues We're Still Working w/ RiotCapretto

96 Upvotes

TL;DR: We’ve fixed some stuff, there’s some other stuff we’re still working on, and we still want to keep hearing from you

—-------------------------------------------------------------

Hey everyone it’s u/RiotCapretto here again! 

So, we’ve been live for about six weeks, and we’ve done a lot in that time, but we know that there’s more to be done, so, in an effort to continually track what we’re doing and the path ahead I wanted to use this post to communicate two main things:

(1) The list of things we think we’ve (mostly) knocked down - this is making sure we’ve cleaned up our known messes - this includes an early preview of 18.4 fixes!
(2) What we still know to be a problem - we’re not out of the woods yet!  I wanted to call attention to a few specific things to make sure you know that we know these are still going on.  These are larger or more gnarly issues that we’re doing our best to fix.

We don’t want to make promises about fixes before they’re validated and in the build. But we do want to be clear about what we’re focused on and use your reports to narrow down the problems that are still having the biggest impact.

Category 1 - List of things we know we've fixed

Broadly, we know we’ve made up some ground in the following:

  • Stability, performance, crashes
    • Reduced crashes
    • Improved crash diagnostics
    • Fixed multiple VFX and particle memory leaks
    • Improved startup and in-game loading
    • Reduced frame-time spikes
    • Improved asset and shader loading
  • Mobile reliability: 
    • Better memory and thermal handling on mobile
    • Fixed “Update Available” issues
    • Restored mobile login persistence (sorry about that one) 
    • Fixed several mobile-specific UI, reconnect, and input issue
  • Gameplay: Fixed missing PvE rounds, incorrect targeting, loot placement and overflow issues, incorrect Augment selection and offer behavior, champion-pool and bench interactions, and several Wisp and trait edge cases
  • UI, visuals, and game feel: Added clearer loading feedback and fixed health bars, tooltips, ability and VFX presentation, death animations, and other visual and UI issues

Patch 18.4 includes over 40 additional fixes, many aimed at stability and some especially frustrating edge cases, including:

  • Fixing an issue where dead dashing champions could still be treated as valid combat targets, which could cause extra player damage and incorrect ability targeting
  • Improving logic around acquiring 2- and 3-star champions when your bench is full
  • Fixing an issue that could prevent a champion from being sold after another champion was starred up on the bench
  • Fixing more server crashes
  • Cleaning up lingering Orb VFX while scouting
  • Fixing an issue where deploying a champion at the last second could fail when network latency was high

These are meaningful improvements, but they don’t mean every launch issue is resolved

Category 2 - What we still know is affecting players

Besides getting all your cosmetics back, the biggest area we’re continuing to investigate is performance, especially on lower-end devices. We’re still seeing reports of:

  • Frame-time problems, including hitching and stutter
  • Blurry visuals on lower-end devices where render scale is limited by performance
  • Devices getting hot and throttling during play

There’s a few other things unrelated to performance that we’re still working on:

  • MacOS going live (still on track to get this to you during Set 18!)
  • Taking too long to get into a game on some devices
  • An iOS patching freeze that can leave affected players unable to play on iOS
  • We’re also keeping an eye on game install size as we continue to add in cosmetics

Where we’re asking for help

If you’re still running into issues not listed here or things that we thought we fixed and didn’t, the most useful reports include 

  • Your platform (PC/Mobile) and specs (PC)/device (Mobile)
  • What the problem looks like
  • When it happens
  • How often it happens (one time or repeatable?) 
  • Video or screenshots that help show the issue - full screenshots preferred as sometimes game state can be affected by something that seems unrelated (e.g. augment choice, trait mix, bench state)

You can leave them in comments, direct message me, or submit a Player Support ticket if you want to share logs - see this post for more info on how to do that

Thanks to everyone who has taken the time to report issues and provide feedback!  Many of you have provided information that has made it easier for us to identify root causes and fix issues faster - thank you!


r/TeamfightTactics • • 9h ago

Discussion rammus azir needs attention

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101 Upvotes

i was holding rammus (had a 2* and 2 1*) so both of them had 2 star rammus (tanking more than my whole frontline together). i had penetration on my team, burn and inferno and still got stuck in their 2* rammus sprinklyn


r/TeamfightTactics • • 13h ago

Discussion Why am i getting 450 essence rewards when i have 500?

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20 Upvotes

Help me understand. Did something change in b patch but we need full patch to update info? It makes no sense to me since i obviously passed 500 treshhold.


r/TeamfightTactics • • 12h ago

Discussion Is it normal to lose this?

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12 Upvotes

r/TeamfightTactics • • 1h ago

Discussion How to play around future focused augment?

• Upvotes

Note: Im Emerald rank

For those that dont know off the top of their head: Future focused is a silver augment that only appears on 2-1 and does this..:

Lose 20 tactician health, after 5 player combats gain 3 4 costs and 5 gold.

I tried this augment once and went fast 8th and since then have been avoiding it like the plague.

And i noticed that in the recent B patch it was nerfed to give less gold from 8 to 5.

So how are you meant to play it? It feels like trading 20 HP for 17 gold that is DELAYED by 5 pvp rounds is just insane. Sure you do also get early carousel pick through it but that hardly matters since you have no idea which 4 costs you will get yet so you dont actually know what items youd want to build.

Additionally, 3 random 4 costs starting stage 3 isnt even that good, you are more than likely not going to get any that actually overlap traits to be able to field them together, and will more than likely sell two most games.

Obviously with this augment you want to mitigate losses as much as possible in stage 2, and ideally win streak, but thats not easy when youre playing an augment down.

Some Elo somewhere somehow clearly figured out how to play with it and around it if it needed to be nerfed.. or riot is just being silly as usual.

Has anyone found any success with this augment? How is this meant to be played that it was strong enough to need a nerf?


r/TeamfightTactics • • 2h ago

Discussion Eclipse> Riftbeast

2 Upvotes

Most epic battle I've had in months. What do you think should I've done differently, I even had the Baron Augment here. Thoughts?


r/TeamfightTactics • • 22h ago

Discussion Leona encounter

37 Upvotes

Why does this encounter exist? We already have a 20% chance every game that all augments will be gold, and then you add this encounter to the mix and suddenly almost a third of games is triple gold. Which isnt to say thats a bad thing, but the encounter just feels bad and unexciting.

Id much rather have an encounter for triple silver augments, as that isn't even possible currently and could result in some interesting games.

Thoughts on leona encounter?


r/TeamfightTactics • • 16h ago

Discussion How to play mid game for fast 8 comps

10 Upvotes

Hi everyone,

I have a couple questions about getting better at playing the mid game of fast 8 comps. For context I am an Emerald 4 level player.

  1. When I am going fast 8, I find myself in a situation when I just hit level 7. I'll be ~55 hp and my goal is to get to level 8 quickly but with decent econ. There are 2 rounds left before the minion round and my board is fairly weak and I have 50 gold. I can buy xp and get to level 8 with 20-30 gold left immediately, or I can lose the next two rounds and get to the minion round with good econ, allowing me to go level 8 with full econ but only about 20-30 hp. What is the right call here?

  2. When playing fast 8, should I roll at all for stronger units? I could at level 6-7 roll a bit to hit a 2-3 cost tank and carry which might stabilize me a bit to make it to lvl 8 with more hp. It will also greatly slow down the journey to lvl 8.

Thanks for your help everyone!


r/TeamfightTactics • • 19h ago

PBE Any update on Mac PBE?

7 Upvotes

Hey does anyone know when Mac PBE is going to come back? Would love to play but haven’t heard anything in a few weeks.


r/TeamfightTactics • • 20h ago

Highlight The satisfaction on this Ahri bomb.

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7 Upvotes

r/TeamfightTactics • • 2h ago

Highlight Booster Pack++ into 3-star 2 cost?? (Tocker’s Trials)

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0 Upvotes

Booster Pack++ gave me gnar+3 star teemo+krug. The orb with krug is hiding behind something because I didn’t notice it until the next round. I wish I was on desktop so I could’ve taken a clip but I was on mobile. Insane chances though


r/TeamfightTactics • • 3h ago

Meme Fighting against ghost for first place

0 Upvotes

Punishment for playing azir rammus


r/TeamfightTactics • • 23m ago

Discussion Spot the winner 🎯

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• Upvotes

Flexible + Trait-Tree ( 8 Emblems, Azir 3⭐, Rammus 3⭐, 6 Spellweaver )

🆚

Forged In Strength + Hold the Line ( Caitlyn 3⭐, Sejuani 3⭐, 6 Juggernaut )


r/TeamfightTactics • • 22h ago

Gameplay Do Damage Amp and Durability apply before or after resistances and mitigation??

8 Upvotes

Exactly what the title is.


r/TeamfightTactics • • 22h ago

Gameplay FYI if you take a wisp that activates Elderwood on combat start this is where it places the plants, don't get griefed like me

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9 Upvotes

r/TeamfightTactics • • 10h ago

Discussion A little confused about my DC

1 Upvotes

I just got randomly DC'd in the middle of a game (right after grabbing Allune from the carousel too lmao). When I tried to reconnect, it just sent me back to the lobby. I didn't gain or lose any LP either. Has this happened to anyone else? What just happened?

EDIT: Queued another game and no one can field a champ????? What is happening


r/TeamfightTactics • • 1d ago

Discussion Please explain how Solar-5 pure damage works

31 Upvotes

I got 3-star Kaile with 2 guinsoos and Wit`s End. And got this bonus from 5 three-star units from solar, that says "Converts 40% of your bonus magic damage into True Damage".

Then i fight 3-star Rammus and this Kaile just can`t do anything to it. After the fight i check logs - the amount of dealt pure damage is like 400-800 per fight, which is like less than 10% of overall damage dealt by Kaile.

Isn`t I`m supposed to get more pure damage from wits end + Kaile abilities with this solar-5 bonus?


r/TeamfightTactics • • 1d ago

Highlight Who wins? 3 Star 3 Costs vs 3 Star 4 Cost

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5 Upvotes

I giggled afterwards


r/TeamfightTactics • • 1d ago

Guide Ravanguards Kha'Zix Fast 8 Variation

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113 Upvotes

Introduction: I really liked the brawlers+marauders Yi comp in the previous set and I tried to figure out a similar comp in this set so I cooked this variation that nobody plays. In the Aphelios Vanguards variation you only play 2 ravagers, but with an early Kha you can get to 4 Ravagers 4 Vanguards,3 Riftbeasts (Brambleback Mark), 2 Lunar, 2 Rapidfire. Kha'Zix is the main priority of playing this comp, you need him early so he can stack the ravager and the rapidfire traits.

Items: Brambleback: Qss, Edge of Night +1( GS, Sterak's) or Artifact (Seeker's, Hellfire Hatchet, Titanic Hydra, Infinity Force)

Don't get range extender on him or Mittens( Brambleback's slow movement and big model makes him wrap around enemy frontline sometimes and he gets to backline, Mittens would deny that by making him go supersonic)

Aphelios holds the utility: Last Whisper, Red Buff +1 (IE, DB, GS, Guinsoo's) or Flickerblades

Red Buff is not necessary since BB's autos burn the target but it's a good item on Aph.

Sentinel: Vow's/Adaptive Helm/Gargoyle/Warmog's, artifact Forbidden Idol

For Sentinel's itemization it's whatever you get, as many Vow's the better but I do like Gargoyle on him since I solo frontline him.

Leftovers: Tank items to Taric or Hecarim, Thieves Gloves onto the other Ravagers, AP items onto Kha/Diana ( they can be item holders for you lvl 9 Alune/Lux)

Champions: You can play Elise/Rakan till you get Taric. Your lvl 9 is Alune or Lux depending of what you get. Alune is better I am pretty sure if you also get to Spellweaver Kha, then lvl 10 Lunar Lux if the game gets you there.

Stage 2 and 3 game plan: Play around ravagers+upgraded frontline, early kha, prioritize qss and eon for BB + shred.

Augments: At least one combat and one item based + 1 econ. If rich in gold and HP from wisps/streak etc. go for 2x combat +1 item / 2x item +1 combat.

Consumable Stats from Wisps: All the consumables from wisps go onto Brambleback, only mana regen goes on Sentinel.

Games: Tried it in my last games(298 LP) and had an AVP of like 2.85 (1, 4 , 2 , 5 , 2, 5 , 1).

The 4th and the 2x 5ths were with late Kha'Zix ( only got to Ravager ) but still pretty solid results.

I would not recommend playing it without kha getting ravager and rapidfire, also solo frontline your strongest tank in the early game and place kha near your strong ravager so he gets takedowns and since you are not building any AP items he can hold guinsoo/red buff/eon/qss. One of the other problems in this comp is also Sentinel, he is super contested, till you get to 2 star Sentinel itemize 2 star Hecarim. You can also do the 4-1 rolldown before anyone else if you have good econ so you have better chances of finding it.


r/TeamfightTactics • • 1d ago

Discussion Infiinite Spinning Pre-Loading Screen

7 Upvotes

Hi Guys, i don't know if anyone else never gets to the loading screen, ever since the new Game mechanics were released i was unable to play on my new PC, i've reinstalled TFT/Riot and done all i could do but still get constant spinning pre-loading screen with no loading screen where the characters show. On my old PC after a re-install the game still works so not sure what the issue could be.

Does anyone have any way to help trouble shoot or fix? I've looked for the Audio driver to turn off Nahimic but i don't have that service running, i shut down Steelseries to see if it might be that, still no help.


r/TeamfightTactics • • 21h ago

Discussion Help / Advice

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2 Upvotes

TLDR: Why did I become so bad after hitting emerald? Any tips?

I had an amazing climb from bronze to emerald in almost a month with almost no ranked experience (I’ve played previous sets in double up since my girlfriend got me into the game) However, I quickly learned ranked was a different beast and adapted fairly well. Watched a ton of yt videos on tempo, item slams, early-mid-late game, econ, etc. general “how to” videos.

My win rate is ABYSMAL, I climbed purely off 2nd, 3rd, 4th, I just play for top 4 really since I only know how to play for level 8 and reroll, my boards usually get out capped by a fast 9 or someone who just hits everything somehow.

But as soon as I hit emerald I peaked, and I JUST CANT STOP LOSING??????? EMERALD 4 IS ONE RANK AWAY FROM PLAT 1????? Surely the skill gap isn’t THAT HUGE right?????????
I swear I’m playing the exact same way I was in plat if not BETTER. But it feels like nothings working, no matter what comp I play, augment selection, how much I scout, winstreak/lose streak; there is just ALWAYS a better board

I genuinely don’t even know what I dont know anymore and am just struggling so insanely hard, struggling even to find out my issue. I just feel like I don’t know how to play the game anymore.

Thanks in advanced for any help 🙏🙏🙏


r/TeamfightTactics • • 1d ago

Discussion Rammus Azir

70 Upvotes

How did Rammus become the most overturned champ in recent memory? GS, burn, wound, and BIS on champs still can’t take him down.

Patiently waiting for patch 18.5


r/TeamfightTactics • • 1d ago

Discussion Ravager emblem comp

2 Upvotes

What comp do you play if u get one. Other than elise reroll. Sometimes items just dont allow elise comb


r/TeamfightTactics • • 2d ago

Discussion Attack Tanks: Tanks that scale with... checks notes.. AP

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426 Upvotes