r/StarWarsArmada • • Jul 28 '26

List Building Is this a tuff squadron spam list

Post image

What it says on the tin

Changed boosted Comms for rapid launch bay though

37 Upvotes

12 comments sorted by

34

u/LewisMarty Jul 28 '26

Isn’t there a limit to squadron points?

-26

u/V-VII_Swinburne Jul 28 '26

You know I have no idea what the rules are

27

u/sreengazer Jul 28 '26

Squadrons only one third of the Total fleet Costs

12

u/Kaicze Jul 28 '26

134pts

14

u/DrChaitin Jul 28 '26

You can only bring 134pts of squadrons in a 400pts standard list.

20

u/Cluxerp Jul 28 '26

If you want a really mean heavy squadron imperial try using the dirty dozen:

Name: (400) ISD Dirty dozen Faction: Empire Commander: Admiral Sloane (24)

Assault: Precision Strike Defense: Fleet in Being Navigation: Superior Positions

Imperial I-class Star Destroyer (110) • Admiral Sloane (24) • Expert Shield Tech (5) • Boosted Comms (4) • Reserve Hangar Deck (4) • Leading Shots (5) • XI7 Turbolasers (6) = 158 Points

Quasar Fire I-class Cruiser-Carrier (54) • Taskmaster Grint (5) • Flight Controllers (6) • Boosted Comms (4) • Expanded Hangar Bay (5) • Pursuant (2) = 76 Points

Gozanti-class Cruisers (23) • Bomber Command Center (8) = 31 Points

Squadrons: • Dengar - Punishing One (20) • Howlrunner - TIE Fighter Squadron (16) • 6 x TIE Bomber Squadron (54) • 4 x TIE Interceptor Squadron (44) = 134 Points

Total Points: 399

7

u/bkcammack Jul 28 '26

It’s gonna be tuff to find an opponent to play that list against. It makes for a long, boring game for the opponent. And you’ll probably lose because you can’t activate enough fighters per turn to make the fighters worth it.

5

u/Infinite-Detachment Victory Star Destroyer Jul 28 '26

You need some tie bombers and an opponent who has 12 hours to play squadron battles

5

u/Fewwww_ Jul 28 '26

I used to make the same kind of silly lists when I've started Then I realized it wasn't fun, and in the end I'm now making lists as everyone; mostly with aces. But I keep taking ties en masse because I like the role play aspect

2

u/BrutusAurelius Jul 28 '26

You're over the 134 point squad limit for a standard 400 point game

1

u/MustrumRidcully0 Jul 28 '26

Tough to run, probably, but will likely not perform very well (and you would need a 600 point fleet to be allowed 200 points of squadrons). Quasiar Fire can only command 4-5 squadrons and you got 22 to run. If not activated by a squadron command, your squadrons can only act in the squadron phase, and must choose whether they attack or move. It will take long to resolve such attacks, but a lot of your squadrons will often be out of position or dead when it's their turn. Standard TIEs are also kinda weak to flak fire, and it might be worth spending some shots on killing 144+ pointsof squadrons. Though it might be easier to take out the Quasar Fire.

Aces are really important to make a squadron ball effective within the point limits, and also keep things a bit more fun to play.

1

u/Comprehensive-Cow69 Jul 28 '26

You never put your Commander on a Quasar. They die easily.