r/StarWars • u/Turbostrider27 • Sep 01 '26
Games ‘Most’ of Star Wars Zero Company studio Bit Reactor was furloughed ahead of launch
https://www.gamefile.news/p/star-wars-zero-company-bit-reactor-furloughs-lawsuit864
u/xdeltax97 Grand Admiral Thrawn Sep 01 '26
“The Bit Reactor rep told Game File that the studio hoped to bring furloughed workers back with restored pay, suggesting that a successful launch of the game could be impactful.”
Well since Zero Company is apparently a massive success, hopefully they’ll hire them back. Having to cut 80% of your employees plus contractors really shows how this was a make or break game for them.
419
u/WannabeWaterboy Sep 01 '26
Furloughed does not mean fired. They are simply on an unpaid leave of absence. It’s not good, but it’s not being fired or laid off.
153
u/jamieT97 Sep 01 '26
So what's the difference? You can't claim unemployment to pay bills?
209
u/draxlaugh Sep 01 '26
You still can file unemployment while furloughed, many people that filed during the COVID lockdowns were technically and legally furloughed.
20
37
u/ulfvan Sep 01 '26
You can claim unemployment on furlough, federal employees do it all the time when our stupid fuckin federal government shuts down....
152
u/DiamondFireYT Sep 01 '26
It's more of a last ditch "we over extended over selves/ran out of money, if you can please ride the wave and we'll bring you back when we boom" sort of thing.
Those employees can still resign etc if they needed too.
It's not ideal but imo a promise (and presumably one being fulfilled) of employment is better than being fired.
3
u/Rorako Sep 01 '26
On the employee end it’s the same as being fired or laid off. On the employer end, if they don’t bring them back when they have the financial means to they will suffer financial penalties, which would erase said gains.
8
u/yuikkiuy Sep 01 '26
Basically this, and then when you've moved on in order to survive they will be extremely offended that you cant fulfill their schedule that they emailed you for next month even though you got a new job and moved 2 months ago
42
u/iceoldtea Sep 01 '26
As someone who’s been furloughed for an indefinite period of time with no updates whatsoever, it’s absolutely like getting fired. Getting paid a salary and then not having that income is by all purposes being laid off. The only difference is the employer can invite you back with less hoops to jump through
10
u/Swisskies Sep 01 '26
It's crazy how much people defend furloughing as if it's a nice thing for a company to do instead of firing you.
No it's a way for them to not pay you while stringing you along on the books in case they get work coming in.
5
u/BuzzardDogma Sep 01 '26
Furloughs give the company financial incentive to restore employment that firing does not. Furloughed employees typically retain their benefits and can also claim unemployment.
It's not a good situation, but it is much better than being fired or laid off. If the company can't cut the checks a furlough is indeed the nicest thing they can do for you.
0
u/rapkat55 Sep 01 '26
I think it’s because they’ve only heard of govt furlough where job security isn’t as much in question and is mostly as a result of some political/global emergency.
Furloughs everywhere else is almost always the pipeline to being fired. It’s the “I think a break would be good for us” of employment.
5
u/xdeltax97 Grand Admiral Thrawn Sep 01 '26
Gotcha, well regardless hopefully they’ll do the right thing
3
u/Talidel Sep 01 '26
The only right thing is bring them all back with back pay and a bonus, but being America, it'll be a "aren't you glad to have jobs" deal.
3
u/WannabeWaterboy Sep 01 '26
It says in the article they are planning to bring them back with back pay, so…
1
1
1
u/wind_of_the_wizard Sep 01 '26
Depending on the country, in some countries being furloughed you will get paid but it will be reduced.
-1
44
u/crooks4hire Sep 01 '26
The fuck is the point of pre-order sales if they’re still furloughing devs before launch??
58
u/National_Future6190 Sep 01 '26
The private equity rich guys that owns EA can leverage that fake money to convince other suckers to loan them money to make more money!
Capitalism!
18
u/IronVader501 Sep 01 '26
EA does not own Bit Reactor, this has nothing to do with them.
1
u/lalafalafel Sep 01 '26
EA and Respawn are the publishers funding Bit Reactor to develop the game, it has everything to do with them.
9
u/Rainy_Wavey Anakin Skywalker Sep 01 '26
EA does not own bit reactor, this is purely a bit reactor issue, they are not a private equity, they pay fees to EA for marketing and distribution and that's all of EA's involvement as far as they are
Yes Capitalism is a problem but please don't say stuff without being at the very least informed, this is not a good situation but is more of a "Bit Reactor blew up their money and has no money in stock"
2
u/lalafalafel Sep 01 '26
You got it backwards, EA holds the video game license for the Star Wars IP, and Respawn who is owned by EA publishes Zero Company with Bit Reactor as contractor. EA is the one funding the game.
Now you can argue it was Bit Reactor mismanaging their funds (as provided by EA) that led to the current staffing problem, yet according to an ongoing lawsuit by Bit Reactor's COO against the dev, they only had a budget of $50mil which is arguably an okay albeit pretty low sum especially for a Star Wars title from EA no less (Jedi Fallen Order by Respawn cost between $60-$160mil to develop), and so if they were to ask for more money from EA and they said "no", that would be on EA too.
4
u/Rainy_Wavey Anakin Skywalker Sep 01 '26
You got it backwards, EA holds the video game license for the Star Wars IP, and Respawn who is owned by EA publishes Zero Company with Bit Reactor as contractor. EA is the one funding the game.
Not anymore, anyone can now just ask big Disney to make a star wars game, the 10-year contract they signed in 2013 is over, and they did not renew it
3
u/lalafalafel Sep 01 '26
EA provided the initial funding to Bit Reactor back in 2021 when the licensing agreement was still in effect, hence why EA and Respawn are now publishing Zero Company in the first place.
Only games that would begin development post-2023 (when the EA license was set to expire) would not be party to that license.
3
1
u/NotBannedAccount419 Sep 01 '26
Want to know what else capitalism got you? This game, the console or PC you’re playing it on, and the phone you’re using to type such an ignorant statement
3
u/Zzz05 Sep 01 '26
I don’t think preorders for the game was that high. If anything, the game’s been gaining traction thanks to word of mouth.
2
u/Yeon_Yihwa Sep 01 '26 edited Sep 01 '26
steam/ps/xbox takes 30% of sales
Disney owning the star wars ip takes 15-25% of sales
EA for publishing the game takes a % of sales.
The money left over is for the studio behind the game. Pretty easy to see them run out of money even when sales are good on launch.
Also you got investors wanting a cut of the profit, this is just the cost of making a game based on a big ip. Larian the studio behind baldurs gate 3 only got 40% of the revenue and decide to pivot into focusing on their own ip, despite baldurs gate 3 selling over 20m copies.
4
u/HumansNeedNotApply1 Sep 01 '26
The game cost like 50 million dollars at least and it was mostly funded by EA (publisher) i believe, so probably most of the pre-order money was kept with EA.
0
u/ComposerWide3704 Sep 01 '26
The CEO of the company is a total scumbag who literally stole it from the woman who founded it and is currently subject of a lawsuit over that. They don't get cash from the pre order sales in real time it's paid out on a schedule but you can get bridge financing if needed. Zero chance these people were coming back if this didn't go public, and still not guaranteed.
4
u/Ok_Breakfast7588 Sep 01 '26
Having to cut 80% of your employees plus contractors really shows how this was a make or break game for them.
No it doesn't. It only tells you that they can save money by doing it not that they need to.
2
u/Rorako Sep 01 '26
Unfortunately that’s most games studios, right? Even the large ones that could keep people on will downsize at launch. I’m not sure how to fix corporate greed.
-7
u/connectplum_ Sep 01 '26
Well since Zero Company is apparently a massive success,
based in what? theres no sales numbers
11
192
u/renz004 Sep 01 '26
holy shit
stephen totilo still breaking big stories after all these years
→ More replies (1)91
u/Gooberverse Sep 01 '26
Him and Jason Schreier seem like the only actual reporters. Everyone else just quotes them.
→ More replies (2)2
601
u/InnocentTailor Sep 01 '26
Sigh. Why would anybody want to work in gaming these days?!
You succeed! Fired! You fail! Fired!
A quick service worker seemingly has more stability.
147
u/Messyfingers Sep 01 '26
This has been the norm for decades whether you're making a game or Windows. A piece of software gets designed, then it's released, unless you have another project that is ramping for full development, a company generally doesn't immediately have work for those developers. With game sales dropping off since COVID, not many publishers have project after project to throw bodies at either, and a lot of the money makers(live service especially) don't require large headcounts to maintain. It sucks of course(I've been on the receiving end of layoffsfor that reason) but it's not out of the ordinary.
A lot of industries work in cycles like that than a lot of people realize actually
7
u/Cryphius3DX Sep 01 '26
This is why Pixar Shorts exist. When a movie is finished, that film's team works on a short, typically with some new/experimental tech or method. Shorts also tend to have multiple teams work on them because the first team goes back working on new feature film, and the next team that finished a film picks up work on the short.
Granted this isn't a perfect apples-to-apples comparison, but I'm sure someone could come up with something for at least some of workers to do.
2
u/Messyfingers Sep 01 '26
Indeed. There are some things you can have employees do between major projects like that, but sometimes there's just not the work, or a mismatch between what could be done and the skillset of who is available to do it.
9
u/cyvaris Sep 01 '26
A lot of industries work that way because there's no strong unions or other worker protections in place. Easier to fuck your workers out of benefits when they aren't really workers just "contractors".
-4
u/TheGrandAdmiralJohn Sep 01 '26
It would still happen even with worker controlled businesses.
You either don’t hire the people in the first place or you fire/furlough them so you don’t ruin the company financially and make everyone lose that job forever.
0
u/Porn0323 Sep 01 '26
Agreed.
Seriously, what would a union do here? Tell them to make up work to give people?
There is probably 2-5x as many people required to develop a game, or any product really, than to keep it running after its made.
-1
u/cyvaris Sep 01 '26
Orrrrrr you don't have a group of
leechesCEOs who take home record breaking "compensation packages" that are stolen directly from the workers. A democratically controlled workplace ensures equality.0
u/TheGrandAdmiralJohn Sep 01 '26
Why do people have to larp in a Star Wars sub?
Democratically elected workplace ensures only the power of those who control the elections. It’s a simple fact of human power structures and to pretend otherwise is naive.
-1
u/cyvaris Sep 01 '26
Why do people in the Star Wars sub oppose Authoritarianism?
Huh what's this note I'm being passed.
"And remember this: the Imperial need for control is so desperate because it is so unnatural. Tyranny requires constant effort. It breaks. It leaks. Authority is brittle. Oppression is the mask of fear."
Truly, a mystery for the ages.
8
u/obliviious Sep 01 '26
I wish they'd realise game sales have gone down due to most studios making the same damn generic games over and over again.
You can't spreadsheet yourself into a good game.
5
u/YouandWhoseArmy Sep 01 '26
MBAs don’t care. They just want to copy whatever the last thing was. Too risky otherwise.
Except people don’t want the last thing…again.
1
u/obliviious Sep 01 '26
They'd honestly print gold with the right corporate structure and smaller teams with way more creative freedom.
As with all software development, you double the programmers, you double the dev time.
2
u/BookkeeperPercival Sep 01 '26
This has been the norm for decades
Absolutely not fucking true, what the fuck are you talking about
47
u/WannabeWaterboy Sep 01 '26
Not like it’s a good thing but furloughed isn’t fully fired. It’s usually an indicator that the company is out of money and has to temporarily stop paying people until cash flow is back. With the game out, hopefully they can start paying again.
1
3
u/s-mores Sep 01 '26
It's a dream job to just be making games and it won't ever be fixed because there's an infinite amount of 20-somethings who want to work in gaming.
11
u/slicer4ever Sep 01 '26
Some people want to make games and love to do it. But its also is pretty good money, the job might not be the most stable, and you definitely have to be someone who is able to be flexible and is able to jump to different ships. but it can pay pretty nicely, and for a lot of studios it can take 3-5+ years for a game to be made, which means it is semi-stable at times.
17
u/Meloncov Sep 01 '26
Eh, pay isn't terrible, but most people working in games could be making more money, in many cases a whole lot more money, using the same skills in a different industry.
5
u/wryterra Sep 01 '26
The money typically isn't that good, actually. Most of the big studios tend to treat ''you get to work on cool video games!'' as part of the remuneration package, making up for the low pay. Most of the small studios can't afford to pay better.
1
u/TurelSun Sep 01 '26
Depends a LOT on what your job is. Game dev programmers make decent money, but as others will point out they could make more in any other industry. Artists, which typically are the larger cohort of game dev employees, don't make nearly the same level of pay, despite art school being just as expensive and training/experience being just as involved. For sure, once you've been in the industry for a while you can get to decent relative pay compared to the average worker outside the industry, but there is a pretty hard ceiling unless you go into the limited number of leadership roles. You're never going to make as much as your engineering coworkers. A lot of game dev art roles also don't have equivalent roles outside of the industry either, so there is no where else to go when things are look unstable like they are right now.
0
u/sm0ol Sep 01 '26
They are not paid pretty nicely for the amount of hours and effort it takes vs other industries and the constant layoffs.
It’s 100% down to people wanting to work on games. Which I get.
18
u/Aussie18-1998 Sep 01 '26
I mean they weren't fired. Or am I missing understanding furloughed? They still have their jobs but they were put on leave without pay and awaiting whether the game was successful or not to resume business.
Its still shitty but not nearly the same thing as lay-offs.
32
u/Smartman971 Sep 01 '26
No pay is no pay
17
u/Integer_Domain Sep 01 '26
Furloughed employees can collect unemployment at least
0
u/YayDiziet Sep 01 '26
It’s cool the government helps businesses keep their employees around like that. One could almost expect that a business would keep its employees employed if it wanted their work again. This way they can kick the bill over to the taxpayer. Very cool!
2
u/VenusDeMiloArms Sep 01 '26
Businesses pay an unemployment tax which is used for unemployment benefits.
-1
u/YayDiziet Sep 01 '26
It’s pooled, so businesses taking care of their employees subsidize businesses who kick their employees to the curb.
3
u/VenusDeMiloArms Sep 01 '26
I don't know if you're aware of this but that's how insurance generally works anywhere in the world, and the businesses that fire or lay off employees did pay in to the pool.
→ More replies (1)1
u/Sali_Bean Sep 01 '26
The company literally ran out of money, what do you expect them to do? I'm a communist, yet I still get that this was the right thing for the developers to do
0
u/YayDiziet Sep 01 '26
By all accounts, this is a common practice right? They could’ve planned on reducing exec salaries temporarily instead of putting people’s entire livelihood on the line.
3
u/Malgurath Sep 01 '26
You literally have no idea what you're talking about. They're a privately owned studio that has released one game, do you seriously think there's a board of executives making millions annually that could simply reduce their salaries to pay other employees?
1
u/YayDiziet Sep 01 '26
Oh cool, privately owned studios aren’t for-profit enterprises? They’re just doing their best to keep their workers off the streets, of course. I understand now. Thank you so much.
Substitute executives for management. Whatever you call them. The white collars the owner class didn’t deem replaceable like those lesser humans now drawing a fraction of their paycheck from unemployment.
6
u/Aussie18-1998 Sep 01 '26
During Christmas we have a shutdown period over 2 weeks because it makes zero sense to run the business. If I have annual leave I use that. If not its leave without pay.
Not being paid over that period isnt the same as being fired. So yes it sucks, but I think its a signficant enough difference.
2
u/HumansNeedNotApply1 Sep 01 '26
People started being Furloughed in May apparently, it's not "a few weeks" for a lot of them.
0
u/mekamoari Sep 01 '26
I mean that's also kind of a really set in place, regular thing, so you can plan your life and the business around it.
There's no reason for devs to have that downtime. They literally put them out of work before a release they knew would need bugfixes, for example.
8
u/WannabeWaterboy Sep 01 '26
Yeah, I even went to read the whole article in case the headline was wrong. Contractors were fired, but the actual staff is still there.
Still sucks, but it’s not a full lay off. The company ran out of cash flow to pay salaries.
Maybe this could shine a little light on how these companies actually run and why games release with issues often. I’m not sure if it’s the norm, but I will die on the hill the Cyberpunk releases early because CDPR needed an influx of cash to finish the game.
2
u/HumansNeedNotApply1 Sep 01 '26
They didn't, the release was due to shareholder pressure as CDPR is a public owned company and had already postponed the release once, the leadership underestimated the damage to their working pipeline due to COVID and the challenges in releasing in the old consoles did to development.
5
u/PimpMyDog Sep 01 '26
As someone who sees shareholder pressure in my work every week: seriously fuck these guys
There's not a day that goes by where I don't think how these guys even got rich with their lack of common sense. Ok let's say they don't care about anything else other than money. Still, good product = more money, rushed unfinished product = bad reputation and few money. More than half of these guys are always idiots for some reason.
1
u/HumansNeedNotApply1 Sep 01 '26
A lot of them are institutional capital funds and such that mostly think on the short term sadly. Making a truly good company/product is secondary to making as much money as possible in the short term (and this includes raising company share value so they can sell on a high and such).
3
2
u/neganight Sep 01 '26
In the service industry it's more like surge staffing for holidays or popular vacation months and then letting people go when that's all done. It's done all over because flatting staffing curves is difficult to impossible in many industries and the games industry is particularly volatile.
2
u/Croce11 Sep 02 '26
Meanwhile work on the elderscrolls 6 and do fuck all for 15+ years and still get paid. Must be nice to only need to make one or two games and then just retire.
3
u/gener8or Rebel Sep 01 '26
Same for any job in entertainment. Work in film? Lucky to get 6 months of work a year.
1
1
u/fumar Sep 01 '26
Games are too cheap, their budgets are too big and they take too long to come out.
There's such a thing as too many people working on something.
0
0
-3
u/Delta2401 Sep 01 '26
Or people could buy games from more ethical companies rather than complaining about it all the while enabling the problem
2
u/obliviious Sep 01 '26
People buy what's good, that's the reality of it.
2
u/WizardzPorn Sep 01 '26
yeah like, do you use a cellphone bud? because i got a good one for you.
1
u/obliviious Sep 01 '26
I can rephrase it to "they buy what they think is good" if that makes you feel better.
2
u/WizardzPorn Sep 01 '26
i was agreeing with you. In the sens, people are crying while using a phone made by child labor.
2
159
u/Meiso75 Sep 01 '26
Well, so much for them adding anything post launch. Maybe some minor updates but I don’t see anything like other games have been doing post launch. Fingers crossed tho
4
102
u/GaymerAmerican Sep 01 '26
Sign of a healthy industry, I’m sure.
2
u/WorkWhale Sep 01 '26
Fire profile pic. Funnily enough my GF printed out this picture and put it in a frame on our wall. Was a funny surprise after work
22
88
u/CarsonWentzGOAT1 Sep 01 '26
This happens for every studio after releasing a single player game.
56
23
u/CyraxxFavoriteStylus Sep 01 '26
Except this happened before the game launched, which you would have known if you had read the article.
11
u/thriftstoremando Sep 01 '26
which you would have known if you had read the title of the post.
FTFY
15
u/CarsonWentzGOAT1 Sep 01 '26
You do know a ton of people who are on contracts for game development have their contracts end before a game releases?
16
5
u/WannabeWaterboy Sep 01 '26
A lot of contractors don’t need to stick around when their job is done though. You only need artists for so long and writers for so long.
2
u/Meloncov Sep 01 '26
No, it doesn't. Not that it's rare, but many studios do manage to move everyone from the game to DLC and other post launch support to the next project without layoffs.
2
u/kblb628 Sep 01 '26
Yea video game production/ development seems to be moving to a structure similar to movie/ tv show production.
1
u/cyvaris Sep 01 '26
And that structure (basically gig work) is currently ravaging industries like nursing, driving wages into the ground and stripping benefits. Best of all, it's coming for all industries eventually since the scum fucks in the C-suite and "investment firms" have seen how much profit it makes them.
1
u/Cryphius3DX Sep 01 '26
Nursing? I'm confused about that because per diem nurses make bank, like $100 an hour or more.
1
3
u/spacemandolino Sep 01 '26
"I’m condemned to use the tools of my enemy to defeat them. I burn my decency for someone else’s future. I burn my life to make a sunrise that I know I’ll never see. And the ego that started this fight will never have a mirror or an audience or the light of gratitude."
- Ex Bit Reactor game developer, probably.
Such a shame for them, the game is a masterpiece.
8
u/l3tsgo0 Sep 01 '26
wait isnt EA paying for the devs to make the game? why would the studio run out of money before the game was even released? Im also curious what is the percentage of the sales the studio will get since a good chunk of the pie would also go to EA and Disney
18
u/Meloncov Sep 01 '26
EA isn't directly paying the individual devs. They're paying a lump sum each milestone to the company developing the game. Presumably BitReactor was running over budget and as such were on track to run out of money before the game shipped.
As for the distribution of revenue from sales, BitReactor is likely getting next to nothing until development costs are paid back, and as little as twenty percent after that.
5
u/PimpMyDog Sep 01 '26
I guess that's the cost of delivering the best rated Star Wars game in recent history
10
u/orlybatman Sep 01 '26
This has been happening in gaming for a very, very long time.
I recall back when Battlefield 2 released they axed the studio behind much of the game.
That was in 2005.
1
8
5
7
u/Elegant_Situation285 Sep 01 '26
it was funded by private equity. it's all about the profit.
Bellular did a video on it.
these dev teams are disposable to them.
-1
3
u/R-Berry Sep 01 '26
If you're a game developer and you don't own the company you work for, you're a layoff waiting to happen. Oh, sorry, "furlough."
2
2
u/Protect-Their-Smiles Sep 01 '26
Oh look, greedy executives fucking over the workers who made something great, again.
2
u/Agarwel Sep 01 '26
Oh. So that is the reason for all the technical glitches. They did not paid people to actually finish the game.
1
1
u/DJCurrier92 Sep 01 '26
Sounds like they were furloughed due to prospects of bad sales due to low preorders. Hopefully with good sales from launch and after it will get some updates and dlc campaigns.
1
1
1
1
u/Mr_Creed Sep 07 '26
It's very corporate of them to launch a pile of bugs and ice the devs early anyway.
-5
u/Branflakesd1996 Sep 01 '26
Furloughing should be made illegal. It’s literally just firing without cause, BUT with the added loophole of not being a “real” firing so the person can’t even file for unemployment or wrongful termination.
It’s literally one of the scummiest things any company can do.
11
u/nubyplays Emperor Palpatine Sep 01 '26
I'm pretty sure they can still file for unemployment. I work at a casino and we were furloughed during covid and were able to collect unemployment.
12
u/bowleshiste Sep 01 '26
This is not true. In every US state, furloughed employees are eligible for unemployment.
A wrongful termination suit is only valid if someone is fired illegally or an employment contract is breached. Furlough/termination status doesn't matter. If you are "furloughed" for a discriminatory reason or in breach of a contract, you absolutely have grounds for a wrongful termination suit
6
1
-3
-4
u/Advanced-Library-342 Sep 01 '26
Excellent thank you for sharing this I wont waste my money on a game that shits on the devs then brags about their success. EA and this company can fuck themselves
10
u/Appropriate_Foot242 Sep 01 '26
You’re just helping to ensure that the devs are laid off then.
Furlough is not a layoff, they just couldn’t afford to pay them but they’re keeping them on retainer for when funds start coming in.
Bit Reactor is an independent studio, not owned by EA, so once the development funds ran out they have to wait for more money to come in.
3
u/andrer94 Sep 01 '26
Except buying the game is how you support the studio so that they can pay their employees again. They spent all their money on developing the game to the fullest extent, and I’m sure the devs knew what that meant. Do you even know what furlough means?
-1
u/MoCleos Sep 01 '26
Well this sucks! And that lawsuit is gonna be a distraction. Really hope they can patch the game and release some dlcs, and in the future a second game.
0
u/-Pwnan- Sep 01 '26
Sad to hear, but hopefully, they can bring them back as it looks like the game is a success. They haven't been laid off (yet) so they still have their jobs.
-3
u/Schmoovement Sep 01 '26
Honestly wouldn’t have bought it if I knew that
7
u/kman1030 Sep 01 '26
I mean, it says they are furloughed not laid off and its because they have no money left.
If you actually want to support the devs and not just say it on reddit, seems like buying the game was the right move.
2
u/Lincoln624 Sep 01 '26
Most of the company of the movie I just shot was furloughed before we released it.
-3
-5
u/WM_ Sep 01 '26
EA as publisher, now this. Why would I want to pay for this?
3
u/Appropriate_Foot242 Sep 01 '26
Because it’s a good game.
They’re on furlough, not laid off. Buying the game actually helps them keep their jobs.
2
u/NotFromMilkyWay Sep 01 '26
Oh, hey, unpaid forced leave is so much better than being laid off.
2
u/Appropriate_Foot242 Sep 01 '26
As someone that's experienced it, yes it is.
You're still free to seek other employment in the meantime. But at least you might actually have a job to return to.
-1
2.1k
u/whyamihere2473527 Sep 01 '26
Well call them back into work so we can get much needed bug fixes