r/RimWorld • • 9m ago

Meta When am I going to my dishes?

• Upvotes

Up until last year, I would happily load up RimWorld and it'd take 45+ minutes, which was a comfortable amount of time to do the dishes, get through some laundry and cuddle the pets for a bit.

Then that update came that optimised a lot of things, and my loading time has cut down to about 20 minutes. Enough time to get the dishes done if I hurry, but my laundry has been piling up and my pets have gone ignored.

Now you're telling me there's a new engine that will cut down my loading time even more?! When will I do my dishes? Should I buy paper plates and live off takeout?


r/RimWorld • • 28m ago

Discussion Is the planet doomed?

• Upvotes

Is there really any way to live, on the rimworld, and have any sort of "win" for the planet? With the two Arcotech present? The relic dormant one, and Horax? Like even if you beat Horax, a fucking Arcotech is dormant, how can you do fuck all about that? There's the empire above, a god below, and a demon in between. Best case scenario, you beat Horax, manage to be high ranked in the Empire, and start developing the planet, until eventually the Arcotech wakes up, undergoes transcendance, and everyone evaporates in a day.

That's not mentionning you'd have to survive the Mechs, which trillions of them are hiding within the crust. And realisticly, the moment you try to fight the big Brain from the Odyssey DLC, you'd have the entire Mech hive, trillions, within the depest bowels of the earth, awaken and run straight toward you.


r/RimWorld • • 51m ago

Discussion looking for mod: mechs that can pilot gavships

• Upvotes

i want to do a "colony" of a solo mechanitor with gravship expanded and i know for the higher tier ships i need multiple pilots so i was wondering if there was any mod that had mechs that could help in that. i have a large chunk of the DMS mods and they can often do some things that normal mechs cant but in not sure if they can pilot gravship. any suggestions would be appreciated.


r/RimWorld • • 1h ago

Colony Showcase my current 50x50 map

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• Upvotes

my current 50x50 map, with my plans still on it apparently, oh well.

all the red spots are for turrets, top right is for the ship.


r/RimWorld • • 1h ago

Discussion Random freezing 1.7

• Upvotes

Anyone else been experiencing random freezing on 1.7? I have 100~ mods installed on a world I was playing in 1.6 and ever since I transferred to 1.7 I’ve been getting random freezing. I did experience something similar on 1.6 but it would only happen right before the game loaded in something like a raid or a trading caravan. Overall the performance does seem to be better fps wise but I’ve just been having this issue. I know it is unstable and stuff like this is expected so I’m not complaining I just wanted to put it out there.


r/RimWorld • • 1h ago

Discussion 1.7 is trippling my tps, but im getting random freezes when i interact with menus and ui elements

• Upvotes

Its always short and the tps more then makes up for it, just wondering if anyone else is having the same issue


r/RimWorld • • 1h ago

Art My Pawn as all the Xenotypes

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• Upvotes

r/RimWorld • • 2h ago

PC Help/Bug (Mod) 1.7 mods won’t stay enabled.

1 Upvotes

With or without rimsort my mods won’t stay enabled.


r/RimWorld • • 2h ago

Misc 300~ neanderthals VS 5 mech clusters, on 1.7

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77 Upvotes

(sorry for the poor camera work)
Tested on the unstable Steam branch, version 1.7 with the new Waylith Engine. Near vanilla environment with no performance mods. The five mech clusters I placed next to each other are all 10000 points each, and so are the three groups of neanderthals.

I couldn't imagine doing this on 1.6 without lagging 60% of the time, especially the wider shots with the Camera+ mod.

Cheers to the people over at Ludeon!


r/RimWorld • • 2h ago

Discussion How do you guys treat the Empire?

3 Upvotes

I personally just treat the Empire as another nation, though I occassionally commit terrorism on their settlements if they don't give me what I want. I also send them corpses and skulls, because... why not, lol.


r/RimWorld • • 2h ago

#ColonistLife Sacrificing the luciferium fueled psychic supersoilder leader of my colony to the rimworld gods so my modpack doesnt die with the 1.7 drop

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18 Upvotes

Taking this colony from tribals to where it is took me at least 200 hours. the mechive is dead. i made them eat the corpse so i couldnt revive it, please tynan sylvester. i will give you my kidney if you ask for it


r/RimWorld • • 3h ago

PC Help/Bug (Mod) RimSort issue

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14 Upvotes

As you can see I told rimsort where the exe is, but rimsort refuses to acknowledge there is a rimworld exe there.

I've been using rimsort v1.0.52 or something like that for ages because a newer version was giving me issues a while back so I rolled it back and I just never updated. I finally updated and now this.

Just updated to 1.7 and was ready to update everything and get to sorting out my modlist so I can maybe enjoy it tomorrow night.

Any suggestions on getting this working would be appreciated.

Edit: I think I fixed it? I just edited RimWorld.exe to RimWorldWin.exe

I'm loading up a fresh game right now.


r/RimWorld • • 3h ago

#ColonistLife Silly tribals never seen lava

4 Upvotes

Lava flows are still funny to me when it comes to pathing.


r/RimWorld • • 3h ago

Misc My game isn't feeling good today XD

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3 Upvotes

I ran out of memory. 31 tabs of google chrome ate up 32 GB of RAM.

The effect was purely visual, and it disappeared when I reloaded a save


r/RimWorld • • 3h ago

PC Help/Bug (Mod) Mods to get after 150 hours (im confused)

2 Upvotes

need some help understanding the mods to get i've played mainly vanilla untill now

I get the addition of expansive mods like Androids etc

but i dont fully undertand the "essential mods"

e,g vanilla expanded. there are like racoons patch and a few differentr versions when i search for this mod. are there different ones for different dlc's for example ? or is there one true vanilla expanded mod that works accross all dlc's

and are there any just nice quality of life mods i should look at ? when i watch videos on "mods of 2026" for example they tlka about additions to existing mod, but never talk about the orginal mods

i get maybe i seem a little dense but there are so many mods and so many versions of these mods i dont really know what im doing.

I have Royaly, Ideology & oddesy around 150 horus of vanilla game play

so i guess an guidence is apreciated or even if you know of a mod pack i can get that just has some nice expansions / QOL / additions

i dont want to go all in on specific mods to change to play a specific way and id feel comfertable with getting those mods in my self when i want to build on a specific play style


r/RimWorld • • 3h ago

Story Empire dropped off one of my missing colonist as a laborer

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17 Upvotes

He’s was already completely brainwashed by them and their ideology but I’ve taken him back and shown him the way of drugs and cannibalism once more. At war with the empire now but it’s worth it


r/RimWorld • • 4h ago

Discussion What do you look for when choosing a starting site?

14 Upvotes

I have trouble picking out a spot.


r/RimWorld • • 4h ago

Misc Was the cryptosleep casket patched at some point to prevent mood debuffs from ticking down with time?

2 Upvotes

I swear this was a thing once upon a time, and in all my googling I can find a couple of comments from 6-7 years ago referring to this as well, but I haven't been able to find anywhere where anyone mentions if this was patched out? The last few times I tried putting a colonist who was on the verge of a mental break due to some mood debuff (loss of a family member for instance) into a cryptosleep casket, the mood debuff timer also froze.

Logically, this makes sense, but I could've sworn it was a cheesy strat that worked at one point but wondering if I have a case of mendela effect or something on how it actually worked/works.

I've tried all three types: Ancient, Ship, and the regular one. (Important note below)

Edit: Well, now I just feel silly. I don't know why it wasn't working before but now it is...I wasn't paying close enough attention, but it didn't look like the counter was ticking down the couple of times I checked, though now I'm wondering if it's a difference between the Ancient/Normal Cryptosleep Caskets and the Ship one. I decided to construct a simple structural beam and a ship cryptosleep casket, and it actually started working the way I described. I could've sworn I had tried that type as well, but guess not. Either way, this has become moot, and I can at least confirm it does still work, at least with the ship ones.

I'll leave the post up on the offchance maybe it helps someone find it who might google it specifically.


r/RimWorld • • 4h ago

Discussion 1.7 Unstable; 1477 Mods; Ferny's Progression 1.7; 6 Minute and 17 Seconds Load Time(Mod Sort to Home Screen)

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833 Upvotes

Just wanna say how sick this is;

Fresh install, fresh modpack install, 1.7 Unstable, RTX 4070, Ryzen 7 7700x, 32Gb RAM, All OC'd, SSD, and it would still normally take AT LEAST 30 minutes from a fresh install mod sort to home screen. 3440x1440, 165hz RTX HDR, Ultrawide

Thanks Ludeon and thanks Ferny!

EDIT: I think this is the modpack they used for testing? They claimed a 1500 modlist and this is Ferny's 1477 !


r/RimWorld • • 5h ago

PC Help/Bug (Vanilla) 1.7 (NO MODS) missing textures and sound files? Verifying files didn't work either.

0 Upvotes
Sound files are generating errors saying missing grains.

r/RimWorld • • 5h ago

Art Rimtober: Toss

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154 Upvotes

r/RimWorld • • 5h ago

Discussion Damn that's fast!

29 Upvotes

I did not expect 1.17 to be that much faster. I have a 13 year colony with 70 colonists set on the largest map size. that went from a crawl to being as fast as it was when I had one person on 1.16. Shit's crazy


r/RimWorld • • 5h ago

Discussion Have new dlc's been disasterous for mods?

0 Upvotes

I used to play 1.5. When Luden studio launched odyssey, I wasn't there for academic reasons. So I don't really know what it's like to get "updated" in Rimworld. Now that I'm seeing a lot of threads about 1.7 update, I fear I have to abandon my save, and wait for mods I use to be updated.

I think my main question is:

  1. Are existing saves unusable after an update?

  2. Are most qol mods unusable after an update?

  3. Are world generations the same after an update?

Thanks.


r/RimWorld • • 5h ago

Misc My first Mid-Late game colony

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5 Upvotes

r/RimWorld • • 6h ago

Misc Vanilla 1.6 defense with and without Odyssey DLC

0 Upvotes

Hey guys, I just recently got back into RimWorld. I have the Ideology, Biotech and Royalty DLC. My first colony was the classic 3 pawn start without mods only the DLCs. My default defense in the early game is usually a corridor with traps and fences to guide the raiders into the traps. It worked well up until I added the Odyssey DLC to my modlist. And I was wondering if anybody had similar experiences.

My first colony with Odyssey added was a 3 pawn start as well and I didn't want to try the gravship right away. I wanted to look into the new biomes, animals, fishing and stuff. So I decided to just settle on a tile for now that has a shoreline at the top. What I witnessed tho is that it happens pretty frequently that raiders will try to make their way straight through my outer granite walls instead of going to the open door at the end of my killing corridor. One guy even went aaaaaall the way up to my wood wall which is built on bridges in the shore to protect my colony from the seaside. This guy set the wall on fire and then went aaaaall the way back down to breach through my granite wall again instead of using the corridor.

One raider even went past the corridor and broke into my granite wall.

The defensive setup in both scenarios is more or less the same. Kill corridor with traps and the door is open. Also both colonies were surrounded by granite walls except for my Odyssey try where I had wood walls on bridges at the top as described earlier. The corridor thingy worked with some manhunting animals but it doesn't really seem to work with raiders.

Has anyone had similar experiences?