Does it though? Even if your beta doesn't catch traction and blow up your bank account, what's the scale-up plan? What's the end goal here? There's no way to effectively monetize this without changes big enough to warrant another beta.
i agree, and yeah, I would then try to cut down the model (or check on-device SLMs), test again, and gather feedback, specifically looking out for different or negative experiences due to reduced model capacity. This will tell me if the core idea was no fun (which it wasn't seeing how this blew up) or I'm being limited by tech and (hopefully) wait more years until costs have cut down or on-device models become more viable (or the best scenario: user do not noticr the reduce capacity in which case it is safe to ship)
You sell the game for more than what you believe an average player will spend in the game in total. This is not a game like Peak or Minecraft. You are going to get bored after a while. Let's say you play 8 or 9 hours worth. Just charge them for what it would cost to run if they were to actually play for 30 hours.
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u/Spaceduck413 1d ago
Does it though? Even if your beta doesn't catch traction and blow up your bank account, what's the scale-up plan? What's the end goal here? There's no way to effectively monetize this without changes big enough to warrant another beta.