r/MobileLegendsGame • • 20h ago

Discussion I HATE SKY CANCER!!

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0 Upvotes

Although this was a brawl match, it was impossible to get a kill unless nova was dead. It gets me to a point where I don't even wanna fight anymore cause why fight for a kill that isn't even yours? I know I'm taking this way too seriously but look at the stats, she is dealing less damage than me yet has 10x+ kills!


r/MobileLegendsGame • • 3h ago

Discussion Whats the point of role if Moonton didnt do anything about Sun Roam

0 Upvotes

Sun has no place to be roam as even as ally he took most resources. Why the f moonton didnt punish whenever we reported them as wrong role. Whats next, Paquito roam?


r/MobileLegendsGame • • 8h ago

Humor One is a Starlight, the other is a Collector

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11 Upvotes

Where’s the value for money here?

Edit: I’m not whining about how starlight skins are great, I’m pointing out how some collector skins look so mundane


r/MobileLegendsGame • • 51m ago

Discussion MVP Scoring is Whack

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• Upvotes

Most Damage

Most Push

Most Gold

Most Team Fight Participation

Best KDA

and not MVP???

Make it make sense

Edit: 2nd most in team fight participation after Floryn obviously Floryn 85%, Me 80%, Esme 70%


r/MobileLegendsGame • • 22h ago

Other What are they doing

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0 Upvotes

What they be making instead of fixing matchmaking and removing bots from regular ranked


r/MobileLegendsGame • • 20h ago

Discussion Sprint + Purify + Aegis + Inspire all in one skill 💀

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0 Upvotes

Unpopular opinion: have been banning her this entire ranked season. Don’t fucking understand how a MM can so much CC immunity and buffs in a short CD spammable skill. If she stacks Aegis + Rose Gold Meteor, even burst mages can’t do shit against her.

Sure sure, I’m sure some of y’all are gonna say it’s a skill issue. But I said what I said, no fucking hero should have so much benefits from a single skill. If you come across a really good Hanabi, it’s fucking hard to kill her.


r/MobileLegendsGame • • 16h ago

Discussion Breaking news:argus stole lord and banged whole enemy team

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6 Upvotes

I accidentally joined banger agenda but i am having fun

Edit:honor lobby btw, argus was bad after mythic before, now he is mid, which is alot of improvement if you ask me


r/MobileLegendsGame • • 8h ago

Discussion Mlbb should become more complicated

0 Upvotes

I hate how simple it is, what I think should make mlbb more fun is the map slightly bigger, most heroes should have one more ability or like a bit more complicated skill that provides good outplay or utility potential, better map mechanics and should have more heroes that is fun, slightly complicated and isn't just a spam hero or a broken simple combo heroes. I think it also helps dark system players to stay on lower ranks too.

Heroes I think that are like good though are like

Fanny

Grock

Guinevere

Benedetta

Marcel

Arlott

Ling

Luo Yi

Yu Zhong

Joy

And even then, most of them need better mechanics to strengthen them and make them more fun. They should also adjust some spells and improve or have more items and improve the skills of bad heroes or braindead heroes.

What do you think?


r/MobileLegendsGame • • 3h ago

Video This feels so weird

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2 Upvotes

You're as beautiful as the day I lost you 💔


r/MobileLegendsGame • • 19h ago

Make a Game Suggestion [Hero Concept] Malakor, the Puppet Master (Dark Mage/Support with Ultimate Hijack Mechanic!)

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0 Upvotes

Hey everyone! I wanted to share a unique 100% original Hero Concept I designed called Malakor. Visually, he brings back that creepy, dark necromancy vibe of pre-revamp classic Vexana, floating around with glowing crimson puppet strings.

He is designed as a counter-carry Roamer/Mage who turns the enemy team’s own massive strength against them.

📊 Quick Stats & Attributes

* Role: Mage / Support (Disruptor)

* Specialty: Crowd Control / Initiator

* Lane: Roam / Mid Lane

* Resource: Mana

🔮 Skill Kit Details

* [Passive] Strings of Fate: Every skill hit applies a stack of Puppet Thread. At 3 stacks, the thread snaps dealing 150 (+40% Total Magic Power) Magic Damage, slowing them by 30%, and reducing their damage to Malakor by 15%.

* [Skill 1] Dark Whispers (CD: 6s): Fires a sonic shadow wave in a straight line dealing 220 (+65% Magic Power) damage. If it hits an enemy hero, it erupts outwards, revealing hidden targets inside bushes.

* [Skill 2] Phantom Step (CD: 12s): Blinks forward leaving a shadow decoy. Recasting it or waiting 1.5s causes the decoy to explode, dealing damage and STUNNING nearby enemies for 1.2 seconds.

* [ULTIMATE] Grand Illusion (CD: 60s): Channels for 4 seconds, taking complete control of a targeted enemy hero. If that enemy's Ultimate is off cooldown, Malakor can force them to cast their own Ultimate directly against their teammates! All damage they deal to their friends is converted into unmitigated TRUE DAMAGE. (Malakor can be stunned out of this channel).

📖 Lore Quick Peak

Malakor is a quiet dark wizard from The Abyss. He realized that the stronger a hero is, the more devastating they are when turned inside out. Alice uses him as a secret weapon to make Moniyan protectors destroy their own legions.


r/MobileLegendsGame • • 7h ago

Discussion Is Gord the only hero who can use Sky Piercer effectively?

0 Upvotes

Pretty much as above.

I used to think Sky Piercer is a shit item. Never used it for any hero.

But I accidentally tried it on Gord (used one of the preset builds) and did really well. Repeat. Did well again. Repeated again. 3-game win streak with 3 purple medals.


r/MobileLegendsGame • • 21h ago

Discussion Why it's so hard for ppl to admit they are getting carried?

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0 Upvotes

Like, they start feeding at the start of the match and also die right after I die but still manage to give them the wining advantage.


r/MobileLegendsGame • • 19h ago

Discussion Argus secret nerf?

0 Upvotes

Idk if anyone realised, but atk speed from emblems and items on argus are reduced to only 80% of their value instead of 100%.

I dont think this was mentioned anywhere and its not mentioned in his passive or skill descriptions.

But basicly he now deals weak aoe crits and has reduced atk speed.

There is just no way of dealing serious dmg on this hero.

This also means that even with windtalker his clear speed is low because the atk speed from otems is reduced by 20%. So the dmg from windtalker proc is also rediced by about 20%.

For those who dont know, windtalker deals approx 100x attack speed + 50 as magic dmg.

So crits dont help him deal dmg, atk speed doesnt help him deal dmg.

He benefits most from dmg and penetration.

I tried the following build with very high dmg and penetration but still the dps isnt impressive:

Tough boots.

Berserker fury. (It boosts the dmg of his weird crits and also does the true dmg portion).

Dragon spear. (It adds crit and helps me deal dmg during my ult by closing the gap quickly).

War axe. (Insanely high ~100dmg at 6 stacks + true dmg, unsure if it stacks with berserker fury true dmg).

Brute force breastplate. (Cc resistance+ the other stats are nice).

Malefic roar. (High penetration).

And the dmg on hit is high and the skill dmg is also high but the overall dps is not really there.

Its good for weakening enemies in an area, it absolutely does not kill anyone at all.

Oh and also the atk speed reduxtion affects his skill 2 atk speed.


r/MobileLegendsGame • • 39m ago

Humor Is gatotkaca effective for soloq?

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• Upvotes

I think gatot might be a good tank for soloq, let me know, and also recommend me some builds for exp and roam.

(Image very related)


r/MobileLegendsGame • • 10h ago

Discussion Roam Aldous

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0 Upvotes

This is Mythic low stars and Fanny there lost all hope early game. But hey, this probably my 10th game on Aldous roam and he is really fun. Stacking is quite easy if you hit enemy heroes so you must build tank. Stacking on minions, just take the mid with your mid laner to ensure gold and exp goes to them so you both can rotate fast. You can take exp and gold lane as well provided they don't like controlling their wave(again make sure they are there so exp and gold goes to them). Rush thunderbelt for another stacking mechanic.


r/MobileLegendsGame • • 20h ago

Discussion How to learn champs

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1 Upvotes

Hey guys so I’m kinda new to the game I played LOL before and actively playing wild rift so for me I’ve known all those champs since i was a kid what do you guys think is the best way to learn MLBB champs I don’t have a problem with the game i just get f’ed by enemies because i don’t know what they do


r/MobileLegendsGame • • 3h ago

Discussion i am incredibly disappointed in my teammates and solo que overall 🥀

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0 Upvotes

As a Rafael roamer once again, i tried how fsr my teammates can go and i can't be disappointed more than this even my jungler could not handle Lancelot and Melissa plaayer was far better than him, that i questioning myself if i had started to support Nolan from the first 💔


r/MobileLegendsGame • • 3h ago

Humor [Original Content] I'm so done with Moonton's bs.

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0 Upvotes

I can't keep up with the trolling done to me every season i reach placement im paired up with actual bots while the enemy team gets honor players

Every season same story finally i push my ahh out of legend just to get brutally shitted on by the matchmaking and at the end i have to push mythic from 5 or 6 stars just to reach honor at the end of the season

Im facing against country title players while i get some roam saber or natalia in ny team with dyrroth in jungle.


r/MobileLegendsGame • • 4h ago

Discussion In terms of Solo Queue, is Gold Lane the most difficult lane to play? (Debate)

0 Upvotes

Well to start the topic off, i would like to propose my view on this topic.

My View:

Personally i believe Gold Lane is the most difficult lane to play in terms of solo queue.

I agree that Jungler and Roam are the 2 most difficult lanes to play due to the overall responsibilities. But in terms of solo queue, if you're a good jungler or roamer, the team's win condition is increased, because everyone depends on these 2 roles.

Now the points: (comparison)

Dependency:

Jungler: Immediate advantage from minute 1, overall, the jungler gets to safely farm upto level 4 (excluding jungle ganks because this is solo queue and hence enemy roamer, mid and jungler ganking your lane is unlikely). Also, the jungler is the one to reach level 4 first. With all skills unlocked giving a slightly higher advantage and the role to rotate and help a struggling lane to gain the upper hand.

Jungler's damage is also high along with HP, assassin junglers are different, for them they just have to dive at the right time and leave with a kill, only vulnerable to attacks for a set duration of a few secs and escape. This small duration also sets a huge impact.

(You control the overall pace of your team so Turtle and Lord fights likely-ness also depends on you, but here were talking about a statistically good jungler and were talking about impact in a solo queue and the win condition you provide)

Overall: (Independent)

Roam: Also gets to farm passively and safely by helping teammates and getting a fraction of gold, a slight disadvantage in level 1 due to the hp comparison to yourself in the lategame but still, gains CC skills first which makes a huge impact in helping struggling teammates get a secured kill or starve a hero and force them to retreat and lose gold. Overall impact to the struggling teammates is high and also controls the pace of the game, no necessity to clear lanes and can safely recall to base without any consequence due to they're passive way of getting gold. They're tankiness also increases they're chances of survival and not get blamed for "feeding", also coming with protection points/stars as bonus and a slight favouritism in game's results.

They're survival, ability to participate and control elongated fights and help struggling teammates in the right second increases they're chances of winning.

(Overall: Independent)

Exp: You have one slot for defence item and your hero can compromise 2-3 more defenses based on your hero. High HP, Mid-High damage. You get to rotate and help teammates and increase the probability of winning and helping struggling teammates. Assasin Exp is different but still, they're overall independent.

(Overall: Independent)

Mid: You also have advantage from early level, can clear lanes in 1-2 secs and then rotate and help struggling teammates making a huge impact and contribution to the chances of winning. Yes mid lane is likely to be full of ganks but your ability to clear lanes in 1-2 taps of your skill and long range is enough to keep you safe. Yes, you have less HP like marksman but your skills are Ballistic missiles waiting for orders. Not to mention most of them come with CC. Your damage is extremely high. Most of the time, you have to click all 3 buttons and retreat while skills are on CD, even if you die, your skills likely already killed one hero making some impact. You're vulnerable for that split sec when your skills are on CD (very low CD, including your ult). You don't necessarily need a tank to make an impact. Heroes vary, but overall, this is the scenario.

(Overall: Somewhat Independent)

Gold: Disadvantage from level 1, needs to risk constantly just to get minion gold, and overall in solo queues, the enemy marksman either gets VIP support, or Roamer babysits them. Not to mention, if they freeze your lane, you don't have a 1-2 tap skill to clear your lane and are forced to risk yourself just for the sake of gold or starve. And now if roamer helps enemy mm early game, you often end up with low hp and are forced to risk for the gold you desperately need or retreat and lose one wave while enemy mm gets bonus turret gold while roamer helps exp and still fails to secure that one kill. Where Jungler, Mage, Roam and Exp fail to secure Turtle and Lord. You can't assist them because of the ignorance of roles you depend on, like jungler, roam and mage ignored your lane forcing you to lag behind on gold. Even if you're the ideal marksman, you have a huge disadvantage since level 1. Like seriously, the rest just pretend like gold lane doesn't exist. Okay, now let's say you have stable gold, but to make an impact you have to deal constant damage, meaning constantly expose yourself for the set duration to deal the damage the constant your solo queue teammates needs. But since it's solo queue, don't expect roam, jungler, mage or exp to do smt to protect you, and enemy will always go for marksman. To add a little more spice, you have low hp and are vulnerable to CC (varies with heros). You may have mobility but not enough to dodge a huge 4 man gank (not because theyre a duo or trio but purely due to the psychological confidence they gained from being high in gold and safely able to rotate with no necessity to care for minion gold and the advantage they have had from the impact they're roamer and jungler have already inflicted to the obvious result of the game), even if you did deal damage, that small duration is not enough to kill even one hero unlike mage. The least you can do is sacrifice gold for lesser deaths and at least save yourself in game results.

(Overall: Completely dependent on other roles)

Please Keep In Mind:

This is about solo queue, and were talking about the impact each role has, assuming all you are an expert in each role. Of course, each role comes with responsibilities making it difficult and stuff, but if you're able to manage that, you're overall chance to win is high and you're independence in most scenarios just adds up the advantage while lanes like gold lanes completely depend on those other roles.

I would like to conclude by stating that in terms of difficulty and impact, jungler and roam obviously win (perhaps mage as well), while the gold lane which is completely dependent on the other lanes which is vulnerable as it is solo queue and "dependence" is one word you cannot use to play that match.

FAQs (just in case):

Q1: "As a Jungler, if my team refuses to give me vision or zone the enemy, I can't safely take Turtle/Lord, so I'm dependent too."

- Jungler still has the mobility and high early damage to make solo plays or cross-map split push. A Level 2 Marksman cannot cross-map or secure solo kills against a feeding map.(In terms of ideal jungler, your retri should be enough to secure a sneaky turtle/lord)

Q2: "What about lane-dominant heroes like Brody, Clint, or Popol & Kupa? They won't get bullied easily"

- This is a small window to that, winning a game does not fall on that small factor. Early lane dominance doesn't fix a lack of a late-game frontline.

Q3: "Gold Lane isn't the hardest because even if you lose early game, if the match goes past 15–20 minutes, the Marksman becomes an absolute monster who can wipe the enemy team in 3 hits. You just have to sit back and stall."

- Going to the late game is not a choice you get to make in solo queue. If your Jungler and Roamer are feeding, the enemy team will take Lord at minute 10, walk into your base, and end the game before you ever reach your 3-item power spike. You cannot "stall" a match by yourself when you have no wave clear and your team is dead. And expect an enemy mage and jungler to insta kill you before you can do anything.

Q4: "Support roamers (like Angela, Rafaela, Floryn) and Mages are just as squishy as Marksmen and get targeted just as heavily by assassins."

- True, but their damage or utility is instantaneous. A Mage or Support can cast their skills from the safety of a bush or behind a wall and immediately step back. A Marksman must reveal their position on the map and stay in the open to continuously auto-attack. Furthermore, if a support roamer dies after casting their ultimate, they still provided value. If a Marksman dies at the start of a fight, the team loses 80% of its late-game structural damage.

Q5: "If you're solo queuing, just pick Claude, Bruno, or Wanwan. They have insane mobility or Purify-like skills, so you don't need a tank to peel for you."

- Mobility helps you dodge one or two skills, but it doesn't give you a frontline. If the enemy team has a zoning hero (like Tigreal, Yu Zhong, or Khaleed) occupying the space, a mobile Marksman still cannot step up to shoot the backline without getting chunked. Mobility helps can you survive, but it doesn't automatically let you deal damage if your team refuses to step forward.

{You may finally post your comments after reading.}


r/MobileLegendsGame • • 17h ago

Discussion Is floryn the worst hero in ml

0 Upvotes

I am being dead serious right now

Cause god damn, every time I get floryn in the team, I lose.

This doesn't even happen with other support heroes, doesn't matter if it's rafaela or angela or anyone else,

But EVERY SINGLE TIME I GET FLORYN, I LOSE. WHYYYYYYYYYYY.

The hero just feels so useless man, can't tank, can hardly stun, more like a interruption, the healing is completely inferior to Estes, the extra piece of equipment it gives is not even that good, it's long range healing is nothing compared to angela, it has no damage, I mean, for god's sake, what does it even do?


r/MobileLegendsGame • • 6h ago

Fan Creation Quick zhuyou doodle

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37 Upvotes

Tried painting without a lineart since my friends suggested it hehe


r/MobileLegendsGame • • 20h ago

Skin Survey Typical Female & M! Hirara worshipping their hanabis cus idk what2post lol

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4 Upvotes

r/MobileLegendsGame • • 1h ago

Discussion VERY hot take: when you absolutely carry a team you should still earn a star after defeat and get two stars with victory(vice versa)

• Upvotes

Im talking when you're the guy doing both the tanking, damage, vision and almost everything and end up with lose supreme medals and mvps, you should just get a star if your teammates get 3 silver medals and you're the only one with supreme. And the guys who still manage to lose that game with chocolate absolutely deserve a double star loss and a harsher credit loss on report cus these mfs shouldn't be in that rank with that performancep. Oh and make mvps harder for supports ffs


r/MobileLegendsGame • • 20h ago

Discussion Meta right now is hot piss

14 Upvotes

As someone who dislikes the assassin coinflip meta can confidently tell, this one is like 2 times worse. Nothing ever dies, takes tons of damage which can be healed or sustained back and can jump at you like a crackhead at a gas station. Like holy fk having 2 tanks in every game constantly bush checking, being hard asf to gank and kill and making you have perfect awareness so you don't get ulted for 5 business days is the definition of an unfun gameplay. Even worse when the exp and roam are duo which can ult on top of one another. And I won't even start mentioning the bullshit jg picks like Aulus Lukas or Hirara every god damn game since the only thing that can counter cancer endless CC... is CC immunity or I-frames. Games feel slow, prolonged and heavy, because of nothing particularly happens and it's hard for both sides to deal significant damage. Mid Lane meta is mostly utility, cuz guess what... it's the only think actually god damn viable and in gold lane apart from Miya and Obsidia no other mm is actually good as it will just get obliterated by Freya, Aulus or some other bullshit fighter. I am currently 115 stars and honestly don't even have the drive to queue up, cuz I know every game is gonna be a slow-faced slugfest.


r/MobileLegendsGame • • 23h ago

Discussion PSA IT'S okay to be new, but have a brain

6 Upvotes

I understand being a new player, but sometimes the only explanation is a mental handicap. Case in point, my last team crying for my Tigreal to set while not following A SINGLE PING and wandering into the unknown with predictable results. And yes, I followed and in fact made several saves which, naturally, my team refused to convert into kills. Nothing like a chickenshit with full health who won't turret dive an enemy who will die if a fart hits him.

And if you're a troll, you aren't funny. You're a piece of shit and it'll catch up to you. If not in mlbb, irl. Personally I think if moonton is going to allow bs play, they should allow trash talking. If my ally runs up 1 v 5 and isn't banned from the game, I should be able to cuss him out or call him an idiot without being muted.