r/GeniusInvokationTCG • u/trandanggiabao0203 • Sep 28 '25
r/GeniusInvokationTCG • u/Wooden-Arm-3624 • 20d ago
Discussion Does anyone feels like the new 7.1 cards are way too overpowered ?
as the title states am I the only one who felt like the new cards made many teams and characters even weaker than before ?
r/GeniusInvokationTCG • u/Wooden-Arm-3624 • Sep 13 '26
Discussion Who is your favorite ‘non meta’’ character to use in tcg ?
hey guys who is the character with the most basic kit that you enjoy turning into an ‘’overpowered shocking result ‘’ attacker/support, let me know who it is ! or any other interesting tcg ‘’last minute’’ win/save that a no meta character helped you achieve!
r/GeniusInvokationTCG • u/choco_iguana • 2d ago
Discussion I’m tired of tcg meta
Honestly i don’t even understand why there needs to be insanely overpowered cards that break the game, it’s a card game that should require a bit of thinking, not bina decks that deal shit ton of dmg and ruin your gameplay or the overload decks that don’t even allow you to switch characters or you’ll be dead in 3sec flat
I play AoC because imo the npcs don’t put up much of a challenge, but that doesn’t mean i want to come across the same decks over and over again just because its ’meta’. I try to have fun playing my own decks but it’s impossible having matched up with a Flins deck for the third time in a row. The ones designing decks is either not testing the cards or just underestimating the players’ ability to abuse card mechanics.
I refuse to play meta decks so yes, it’s my problem whatever i’ll go cry about it myself. But i really need to put this out there or i won’t be able to sleep at night /hj 😕
r/GeniusInvokationTCG • u/Wooden-Arm-3624 • 26d ago
Discussion How many people do you think play tcg daily ?
hi does anyone have a a estimate on how many people match into tcg every day ? and is the amount of tcg players matching everyday different between each server ?
r/GeniusInvokationTCG • u/Wooden-Arm-3624 • Sep 10 '26
Discussion Does anyone finds the obvious different in strength between each card really frustrating?
how is it fair that some cards can literally do x10 the amount of damage and effect that other cards can’t achieve at all ? it makes the game less enjoyable , and creates an unnecessary meta where some character cards are obviously not even capable of coming near the same amount of damage and usefulness as others, in short I can’t evenplay my favorite characters because they will die because They won’t come even close as some ridiculously ‘’meta’’ decks .
let me know your thoughts everyone !
r/GeniusInvokationTCG • u/ioxx_winter • 4d ago
Discussion I'm so irritated by this.
Genuinely, what is even going on anymore. I don't even have words that can describe the annoyance I get nowadays when I see overload teams. And don't even get me started on the copy and paste Flins, Ineffa, and Columbina teams. Praying that things get patched in the next version
(Sorry for my potato phone graphics 🥹)
r/GeniusInvokationTCG • u/Ambitious-Trust-2239 • Jul 27 '26
Discussion I DESPISE THIS GAME MODE!!
Every single time I try to join this idiotic mode, I lose my first duel! Every. Single. TIME! It's either B's or maybe the CPU keeps pairing me with stronger people!
r/GeniusInvokationTCG • u/RevolutionaryRisk731 • 1d ago
Discussion Heated Battle Mode is my favorite
So Heated auto battle mode came back out and it is my favorite game to play in tcg. I managed to get a really strong team (probably my strongest yet). With the extra buff everyone on the team also got +20 hp on top of the numbers you see there. Over all Furina did the heavy lifting even bulking out a 90 hp Arli. I had so much fun
r/GeniusInvokationTCG • u/my-name-is-not • Jul 02 '26
Discussion Has anyone tried playing the (non-granny) Natlan witch ?
It looks like she benefits from a lot of mechanics (skill cost reduction, drawing, selecting, multiple applications...), but it looks hard to find her a clear usage on the first read.
r/GeniusInvokationTCG • u/teflee • Jul 14 '26
Discussion This was the worst match ever, what was I even supposed to do ?
What was I even supposed to do?
Like this is so demoralizing, I try to make nice decks with characters I like, for then to be BS like this...
I come back to TCG from time to time and it's just so infuriating to see everyone using the same 5 unbalanced decks, with the exceptions being something like this ridiculous stuff...
Like what was I even supposed to do ?
r/GeniusInvokationTCG • u/calkalisto • Dec 09 '25
Discussion Surprising not bad, enjoyable even.
I have never been interesting in any TCGs, so this is actually my first time. Before I use to regarded it as a meme, 'yes, please give us more Genius Invocation,' during every special livestream and how it's awkwardly inserted to conversations like with Cyno. But, aside from that one criticism, I really have nothing bad to say about it.
I started playing this after completing luna 3, and wanted to clean up the number of unimportant quest which included the tcg quest at Mondstadt Cat Tavern and found myself surprisingly not hating it. If I had to describe my feelings on a scale, I would say, slightly above netural. The mechanics are simply enough to understand over time, I don't understand all the rules of what card does what, but I've done 5 duels in total and my feelings still remain above netural.
I might play it, now and then, when I load up the game but never irl. The mechanics which prevents me from making dumb moves and helps me pretend that I actually have the brain cells to understand what I'm doing, is actually a big plus for me. So, my feelings on this side content of Genshin is basically that expression above: Slightly amused.
r/GeniusInvokationTCG • u/That_AK_Guy • May 22 '26
Discussion Why Genius Invokation TCG Should Become a Standalone Game
I genuinely think Genius Invokation TCG has reached the point where it’s being limited by existing only inside Genshin Impact. The issue isn’t the quality of the game itself, because GITCG already functions like a complete card game rather than a simple side activity. It receives regular balance updates, new cards and mechanics continue to be added, metas evolve over time, PvP exists, and there’s an active community built around deckbuilding and competition. There are even physical cards and merchandise now. At this point, it feels less like a minigame and more like a fully realized game trapped inside another one.
The biggest problem is accessibility and the mismatch between the audiences it’s trying to serve. Many Genshin players simply are not interested in card games deeply enough to invest time into learning GITCG, while many people who genuinely enjoy strategy card games have no interest in downloading and progressing through a massive open-world RPG just to access one mode. That creates a limit on how much the game can realistically grow.
This is why the comparison to Gwent makes so much sense. Gwent started as a side activity inside The Witcher 3, but once it became its own standalone title, it developed an identity completely separate from the main game. It attracted people who had never played The Witcher at all and built its own dedicated playerbase, competitive scene, and community. Genius Invokation feels like it’s in a very similar situation right now.
A standalone version would immediately solve several of the biggest barriers holding it back. Players could launch directly into matches without needing to open the entire Genshin client. Mobile players wouldn’t need to run a heavy open-world game just to play a few card matches. It would become dramatically easier to recommend to friends, especially people who enjoy TCGs but do not care about Genshin itself. Right now, even convincing someone to “try the card game” often means asking them to install dozens of gigabytes of unrelated content first.
It would also give HoYoverse room to grow the game independently. Features like improved matchmaking, larger tournaments, spectator systems, stronger social functions, and a more serious competitive structure become much easier to justify when the game stands on its own instead of existing as a side mode inside another title. The foundation for all of this already exists. GITCG clearly has enough depth and developer support to sustain itself.
Most importantly, making it standalone would not take anything away from Genshin players. People who already enjoy playing it inside Genshin could continue doing exactly that, while a standalone client would simply allow a completely new audience to access the game without unnecessary barriers.
Right now, Genius Invokation TCG feels like a genuinely good card game that is being held back by the fact that most people still see it as “just a mode” instead of what it already resembles: a complete game with the potential to stand on its own.
r/GeniusInvokationTCG • u/Skykeeper22 • Jun 17 '26
Discussion Wow. Came back to tcg after a long time, tried Arena of champions, and wow, still as trash as ever.
What do you mean my opponent can now just draw their entire deck at the start of the round, play switch characters for fun 5 times, and still two shot all my characters all in round 2. With dice left to spare.
There is nothing you can do against them. Theres no counter play, no smart thinking. Just spam cards and wow draw 30 cards with 20 dices in a single turn.
Good riddance. People who are making this gamemode don’t even know how to balance their own game.
r/GeniusInvokationTCG • u/Global-Constant-8485 • Feb 06 '26
Discussion Is Winning Tcg Heated Battle Luck?
So I've learned how to play Heated battle very well and typically win all 7 matches, But they're are some very unusual things that ive noticed about the game mode that arent obvious, I'd like to share. Even once you know what you are doing Winning could feel pretty Random and heres why. The NPC are "Supposed" to sorta tailor their difficulty based on how far you are along in your rounds. The issue with this is Npc aren't drawing cards at random like you are. They come in with fully optimal bloom combos with a complimentary support field. So if you are just scrapping by because of poor RNG, its a Guarantee loss. The next thing to note is that you are drawing new cards EVERY round! This means even if you are having a hard time and have already lost 2/3 games, this equates to more opportunities to draw cards. What this also means is the difficulty of your opponent FURTHER scale with how many rounds you've played. By the time you climb back up to your final battle, you'll most likely fight an NPC coded by a soulless demon with characters with 200 hp and 40+ ATK Furthermore, ive noticed Some Npc are so powerful it almost seems like a joke. I fought an Npc with a character that had 118 ATK and 55 hp and started with 1 energy.(Rockbreaker Ax) Sure he'd kill himself after he completely 1 shot your character but he also had a tevat fried egg bring him back with a support card that allows him to attack again as a fast action. Because he already had one energy he just ults and slaughters 2 more characters guaranteed. If NPC this powerful come along by random chance, then winning the mode seems more like you were lucky enough to avoid 3 of these losing battles. Again, I do typically win, but the ones I lose feels pre-determined.
r/GeniusInvokationTCG • u/Commercial-Order-605 • Aug 13 '26
Discussion Any suggestions on how to beat Escoffier (Friendly Fracas) within 6 rounds?
I have battled this embodiment of gluttony for 20+ times, and they fastest I can do is 8 rounds. I have tried switching decks and strat (with the limited characters and cards that I have), I'm drained of thinking at this point XD Anyone here who have beat her within 6 rounds? Please enlighten this blockhead brain of mine haha
r/GeniusInvokationTCG • u/DoctRhz • 15d ago
Discussion Is Genshin TCG a Yu-Gi-Oh?
I am a returning player, leaving after sumeru. Before I left, I never touched co-op version of TCG, so I don't have any experience on what was the meta.
And now, I am so discouraged to play TCG genshin anymore with these lunar decks. All of my decks were useless. Any general tips to play coop in genshin TCG?
I saw several posts said that every patch "always" make an OP character, which make earlier character is not "competitive" enough.
Ps: I really hate playing mainstream/meta deck. So if I cant compete with antimainstream deck, I would rather leave genshin TCG entirely instead😭
r/GeniusInvokationTCG • u/EngineeringFun5607 • Apr 01 '24
Discussion meta aside, which cards do you genuinely enjoy playing?
i decided to rank all the tcg character cards based on personal enjoyment/preference & i'm curious to see how everyone else would rank them.
this is just MY PERSONAL EXPERIENCE with using these cards regardless of if they're meta or not
anyway if anyone else would like to rank n share your own, feel free to comment :3
r/GeniusInvokationTCG • u/Global-Constant-8485 • Mar 21 '26
Discussion Diluc Talent Is Absurd
Whats up with Diluc in Tcg??? Perhaps enough people arent Exploiting how ridiculous he is for him to get a rework.
Diluc with a talent card on the first turn is pumping out 11dmg minimum. If you set up and dont switch on opener, DEAD. If you do switch then your next character will most likely be hit for 8 dmg. If you lotus to soften the blow then you have fire on both characters at risk of vap/melt reactions.
Next turn Diluc lets off ult one shotting one of your characters. He is accompanied by any combination of Gamblers earrings, or "I haven't lost yet" to set up team upon death. This guy is going into Ayaka hitting 6 dmg normals. Is there really a counter play to this typa playstyle???
With the new Vaporize support and paired with a Mona this guy is capable of putting out 16 dmg on the first turn and ulting the next!
Diluc is single handly the most responsible for making players concede on the first turn all decks included. Change my mind.
r/GeniusInvokationTCG • u/haremilie • Aug 31 '26
Discussion I give up on life 💀
And that’s just the first phase
I really love playing tcg but I suck at it
r/GeniusInvokationTCG • u/Suspicious-Bell-45 • 16d ago
Discussion DO NOT PLAY FORTRESS OF MEROPIDE AGAINST BONECRUNCHER OPPONENTS
I want to jump off a bridge because I just played against a triple consecrated beast deck with double fortress of meropide and when you invalide BONECRUNCHER blocks it triggers all the passives but NOT THE LIMIT! This despicable opponent played 6 bonecrunchers A ROUND against me. I had no chance
r/GeniusInvokationTCG • u/SAOMD_fans • 1d ago
Discussion While Overload Resonance is Annoying, it is necessarily to defeat Flins & Raizor deck
Else these 2 cowards just keep sacrificing their team mate, switch to their allies and hide behind them until we run out of dice before they otk us. Now with overload, the more you switch, the higher chance you get piercing damage and die.
I'm so happy to see flins defeated due to his team keep switching!
r/GeniusInvokationTCG • u/Populr_Monster • Dec 25 '25
Discussion Even basic chat would massively improve the game experience
I get that a full chat system might be hard to moderate, but surely we can have something basic? Simple preset keywords like “hello”, “good game”, “well played”, “let’s play”, etc.
Games feel way too lifeless right now. A tiny bit of interaction would go a long way in making it feel like you’re playing against a real person, not a bot or a wall.
r/GeniusInvokationTCG • u/Howlhear • Apr 15 '26
Discussion What are your guys' favorite original card decks?
Post the code down and I'll play them- They don't have to be meta or easy to play or anything, just a deck you made and like. If possible, I'd like a lengthy (Or not) explanation of the rotation so I have an idea of where to go with it, but I'd suppose it'd be fun to play without one if you don't have the time.
I'd also love to hear any stories or notable rounds you've had with it.
Anyhow, I'm asking because I've been playing my own decks for way too long- And...Yeah! Send me whatever.
r/GeniusInvokationTCG • u/fxvs • Jul 18 '26
Discussion Why hasn't anybody posted something about Automatic Artistry yet? It's out!!
I hoped for more characters