r/CompetitiveHS • • 19d ago

Metagame vS Data Reaper Report #359

Greetings,

The Vicious Syndicate Team is proud to present the 359th edition of the Data Reaper Report.

Special thanks to all those who contribute their game data to the project. This project could not succeed without your support. The entire vS Team is eternally grateful for your assistance.

This week our data is based on 1,588,000 games! In this week's report you will find:

  • Deck Library - Decklists & Class/Archetype Radars
  • Class/Archetype Distribution Over All Games
  • Class/Archetype Distribution "By Rank" Games
  • Class Frequency By Day & By Week
  • Interactive Matchup Win-Rate Chart
  • vS Power Rankings Imgur
  • vS Meta Score
  • Analysis/Discussion of each Class
  • Meta Breaker of the Week

The full article can be found at: vS Data Reaper Report #359

Reminder

  • If you haven't already, please sign up to contribute your game data. More data will allow us to provide more insights in each report, and perform other kinds of analysis. Sign up here, and follow the instructions.

Thank you for your feedback and support,

The Vicious Syndicate Team

41 Upvotes

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38

u/sneakyxxrocket 19d ago

These past two reports and the reports following the last class set in the prior expansion really show why I dont like the idea of class sets at all, playrate percentages are heavily skewed to the classes that got anything new.

Fully prepared for nerfs next week to dragon warrior and attack druid at least, cause as said in the report all the new cards lean towards slower archetypes.

Brief mention of Monk coming to hearthstone next spring is anyone looking forward to that? Currently have mixed feelings on it due to balance issues and how DK and DH have been handled since their introduction.

11

u/TheGargant 19d ago

I do understand that Monk might be OP or terrible, but it's my favorite tank. So yeah, I'm waiting for some Brewmaster archetype.

9

u/mr_seggs 19d ago

I'm cautiously optimistic for Monk, though I agree that there are plenty of reasons for concern. Tbh, the best argument is probably just "we've seen how hard it is to introduce a new class, and there isn't much evidence that the current HS design team could handle a huge problem like that."

I think there is a real question of what the upside is beyond just new toys--like, is there much untapped design space that this could open up? Do we really need a twelfth class when the game's often struggled to make even half of those viable in a given expansion? The same probably could've been said of DH and DK, though both have had some very cool stuff that doesn't obviously fit into other classes. (Triple blood DK seems like the clearest "this couldn't have gone anywhere else" archetype. Max health manip esp strikes me as fun and unique.)

I'm generally kinda down on HS's future (and moving a lot more towards MTG), but I'll play a few games with the new stuff at least.

4

u/hupakolas 19d ago

One thing I've seen mentioned is now that we'll have 12 classes, it's a lot easier to do shared class cards. 11 is a prime number, but with 12 classes you can divide them by 2,3,4,6. So it's nice in that regard.

2

u/walksintwilightX1 19d ago

I'm curious about the new class, though I don't have any experience with Monk in WoW and don't know how the playstyle would be except for bouncing cards, it seems. I'm guessing it would be something like a martial arts-themed Paladin with a Shamanistic spiritual side. That could be interesting.

Then we get into the issue of design space. Even though I love the class now, I never really have forgiven Demon Hunter for stealing Warlock's big demons. Will they be able to make another new class stand on its own? With all the new stuff that gets introduced each expansion (and then never touched again lol), I feel like there must be some new mechanics out there that would make Monk feel fresh. Something to do with Chi, presumably.

4

u/BLHero 19d ago

In WoW, the monk class has the niche of "reward you for never doing the same type of thing twice".

So based only that evidence I expect it to reward a play style of alternating between spell, minion, and weapon without repeating the same twice in a row.

2

u/otterguy12 19d ago

If Mogu Warmaster is a throw-forward for Monk (which is decently likely) then that's a pretty good guess

0

u/obvious_bot 19d ago

DH release made me quit hearthstone (only just came back a few months ago) so ya I really hope it’s not another repeat

12

u/-Morel 19d ago

I want Mother OTK to work, but man these warriors playing green cards on curve make it hard to enjoy.

8

u/JMarg15 19d ago

all of the warrior arquetypes are just play 1 mana drop 2 mana drop 3 mana drop 4 mana drop so boring zzz

2

u/ReiJeremias 18d ago

Mother OTK is the best version of Warlock, middle of tier 3. I see that as "it works".

14

u/IllllIIllllIIlllIIIl 19d ago

Priest almost tier 1 aw hell naw

5

u/14xjake 19d ago

I know anecdotal experience doesn’t mean anything compared to the massive amount of data that VS has but I’ve been around 65% winrate over 60 games of piglock climbing to top 150 and it feels SO much better than the drake warlock and has felt like it has a much better matchup spread. Unless you are against dragon warrior you consistently combo on turn 6 which is just way too early for any deck to deal with, and against dragon warrior as drake warlock I feel like a sitting duck and it was unwinnable outside of them drawing terrible, but on piglock it’s only felt a little unfavored since if they ever have a bad turn and give you the breathing room to play divergence they lose unless they can kill you on their next turn, aga/mother are such strong stabilizing tools and come down way sooner than annihilation, and cheating out deathwing keeps you out of burn range where drake warlock can often die even after stabilizing since it doesn’t really have healing. I think it’s a very high skill deck that is being kept down by poor pilots, every matchup outside dragon warrior feels favored to me (absolutely runs over any slow decks such as priests or other warlocks) and I will be surprised if next VS report we don’t see a significant increase in piglocks performance

3

u/blanquettedetigre 19d ago

I had the same feeling and I guess not everyone runs a refined list as well. Is yours the same as the one featured?

4

u/14xjake 19d ago

No its slightly different, 1 apple 1 rafaam ladder, and instead plays 2 mortal coil. Not my list I just found it on hsguru with a low sample size and high winrate and thought it looked really good and it has been so far!

1

u/darkeningsoul 19d ago

Got a decklist to try?

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u/14xjake 18d ago

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u/blazhin 19d ago

Do you have any general advices, like what to mulligan and how to manage minions in hand to consistently hit divergence? Would much appreciate!

3

u/14xjake 18d ago

Hitting with divergence just comes down to "dont draw godfree" because kazakus always gets played immediatley and 1 drops are easy to fit into earlier turns, sometimes you draw godfrey and opponent gives you room to play him without being punished and its not a big deal, sometimes you just have to take the 50/50 and hope it doesnt hit godfrey and if it does you concede. Mulligan is very matchup dependent, main threat is dragon warrior so against warrior you want to keep mortal coil to kill 3/1 or 1/1 pirate and cycle, tachyon barrage or shadow rounds are ok to keep too for the same reason, they kill the scary early minions. Atlas, Dryad, and Kazakus ALWAYS keep in any matchup, kaz is the main way you beat dragon warrio they cant beat a turn 5 voidlord usually. Against slow decks can keep agamaggan (mirror or priest for example)

5

u/tolerantdramaretiree 19d ago edited 19d ago

MOTHERlock is a breath of fresh air and is renewing my interest in ranked for the time being

1

u/BLHero 19d ago

Which version?

I have been really enjoying the Bat Mask version shared here by ExplodingGuitar

https://www.reddit.com/r/CompetitiveHS/comments/1wkurrs/top_100_with_otk_warlock/

and have not had time this week to try the "Pig version".

3

u/Delicious-Dimension1 19d ago

I think monk will be op because that will cause players to buy those diamond signature monk cards. Simple math in the end.

1

u/CaseyTan 19d ago

Can someone please help me understand why [[Captain Crowley]] does not make the cut in in the Dragon Warrior deck with Cannoneers, e.g., by replacing a Stadium Announcer?

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u/somecallmerat 18d ago

By the time you would play crowley you want to have a high hit rate for dragon activators. That said nothing to stop you from experimenting with swapping out an underperformer.

2

u/Quomise 18d ago edited 18d ago
  1. Turn 5 you want to go face, board is unwinnable

  2. Stadium gives a weapon that does 9-12 face damage. Crowley is expensive and does nothing.

  3. Cannon generators get played instantly for tempo, you can't save them

  4. Crowley doesn't activate dragon cards