r/ColecoVision • u/drludos • 2d ago
r/ColecoVision • u/ZadocPaet • Jun 12 '21
Join the Retro Gaming Network Discord Server and talk about ColecoVision!
r/ColecoVision • u/Derf_Jagged • Nov 07 '23
[ConsoleMods.org] Knowledgeable about the ColecoVision? Consider contributing to the community console modding, repair, and restoration wiki!
consolemods.orgr/ColecoVision • u/Noomsk • 2d ago
Flash cart / Multicart recommendation
I'm hoping someone can help..
Does anyone have any recommendations for a flash cart for the Colecovision?
I came across this one:
https://www.atarimax.com/colecosd/documentation/
It seems very similar to another one I've stumbled across and while they look very similar they did have different branding.
I'd be grateful if anyone could point out any limitations. I'm happy to spend the money for extra features as long as the price isn't too outrageous.
Also, would an Atari 2600 flash cart work with the add on?
Many thanks.
r/ColecoVision • u/casual_canuk • 10d ago
What cord to use for this?
Bought this modded colecoVision a long time ago and gave no idea what cord im supposed to use with it. Any suggestions or help is greatly appreciated
r/ColecoVision • u/AlarmingSurprise8019 • 15d ago
Mr. Do! Arcade Experiment
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I am part of the small team that worked on the Mr. Do! Arcade homebrew project that was recently posted here. I did a small run of physical copies and am working on a second batch of them for folks who missed out. Thanks for all of the support!
This video is related to that work, but is quite different. I disassembled the original arcade game to pull out the music and sound effects that I felt could be better in our homebrew game. Then, I'm thinking well, we have the disassembly, could we port it? And the answer was yes, we could! We ported it to MSX2 and somewhere in Europe a bunch of physical carts were made. I expect we'll release that rom soon-ish.
This is what happens when you say, hey why not put it on the ColecoVision too? To do this, I had to borrow much of the pre-existing work we had already done on our arcade version of the game. But this time, the CV is running the full arcade machine. There are still performance issues to be worked out, but I thought folks outside of AtariAge would like to see the progress.
EDIT: updated link with performance improvements
Grab the latest rom on AtariAge here (requires Super Game Module):
https://forums.atariage.com/topic/376824-mr-do-arcade-version/page/53/#findComment-5896475
r/ColecoVision • u/sktaylortrash • 17d ago
Decent pickup today. Got a discount because I buy a lot from this store. Paid $130 Canadian for the lot. Happy for another Expansion 1 and the Roller Controller which more than cover the cost. Also of the 40 games I got 8 Coleco games I didn't have and 3 Atari which is a pretty solid percentage.
r/ColecoVision • u/LennonNZ1 • 20d ago
I'm looking for Hanimex/Soundic Pencil II owners
galleryr/ColecoVision • u/Calm-School-6270 • 21d ago
Mr Do! Arcade - New Colecovision Homebrew Release
r/ColecoVision • u/n2tn1lav_7491 • 21d ago
Just bought a ColecoVision + Picoleco
Hi everyone! I just bought a ColecoVision along with a Picoleco. I’m completely new to the console: I know the names of some of its most iconic games, especially the ones that also existed on the Atari 2600, but I’ve never really played second-generation games before.
What games would you say are genuinely worth playing today,not just historically important? I’m open to arcade games, platformers, shooters, weird exclusives, anything really. Also, are there any Picoleco/homebrew games or useful settings I should know about?
Thanks! :)
r/ColecoVision • u/Independent_Shoe3523 • 28d ago
Virtual Adam software has a virus
I downloaded the virtual adam software and windows told me it had a Trojan virus called Vigorf.A. So be careful. I love emulators so I knew this was a gamble.
r/ColecoVision • u/Slosher99 • Sep 13 '26
Local game shop has fully boxed Adam, may need to test
I'm pretty familiar with Colecovision including the modern stuff for it (SGM etc). My local game shop got an ADAM in its original box, should be complete. I've only seen the box so far.
I am friends with them and they've done me favors. They said they have a possible buyer lined up but may want me to test it for them, as I know more about the old stuff. They are more NES-present focused but do sell cartridges for the older stuff that gets traded in.
I did tell them if that sale fell through to let me know the price, but still not sure if I would want it for myself just due to space.
Overall though, just looking for any advice on things to test beyond what I'd test on the CV. I can test my SGM in it etc. but have never touched an Adam. I've learned old computers I've never touched until recently before, so I'm sure I can, and probably could on my own, but hearing from some people with experience might be a good way to know what to check that I wouldn't think of, such as things that commonly fail on them etc.
I imagine I'll get the call eventually as I'm not sure who else would test it for them, unless they find a local buyer willing to test it themselves first I guess, but I might be the only local in that category. Kinda excited to put it through its paces though!
r/ColecoVision • u/paulvern • Sep 14 '26
JSD (multi emulator/decompiler/sound and graphics extractor)



I've been working for a while to different one file emulators/decompilers as previously posted here:
https://www.reddit.com/r/ColecoVision/comments/1weiha6/colecojsd_emulator_and_decompiler/
I know all of them are a little different (they were born thinking about a single emulator, not as a suite of emulators), but they share the idea of both emulating the original machine and try to catch the sprites, vectors and sound used while decompiling the original code to the correct asm code.
I've been working for a while on ColecoVision, Intellivision, Zx Spectrum, Vectrex and MSX1. I've recently added Gameboy/Gameboy color/Game boy advance and Sega Game Gear/Sega Master System.
I now have a single landing page that can check a folder and subfolders searching for supported roms. It's quite fast as everything remains on your pc and works on your browser. Extracted and zipped roms should both work.
I don't have an actual compatibility list but I think ColecoVision, Vectrex and Gameboy are pretty solid, the other systems lack a lot of things but games can still be played and explored.
If you want to give it a try just go here:
https://paulvern.free.nf/jsd/landing.html
or visit my github repository:
https://github.com/paulvern/JSD
Everything is available under CC0, but I would love any feedbacks.
r/ColecoVision • u/paulvern • Sep 12 '26
Colecojsd (emulator and decompiler)
Hi everyone, I’d like to share a simple emulator I created, contained in a single HTML + JS file. My initial idea was to build an emulator and extract the audio and video assets (sprites) from the games, but it ended up becoming a more or less complete disassembler. Naturally, it still needs a bit of polishing. In any case, if you’d like to take a look, you can find it here:
https://paulvern.free.nf/colecojsd.html
Please select English at the top right of the screen if you aren't an Italian speaker.
And if you're interested, feel free to check out my Intellivision emulator, built using the same approach:
https://paulvern.free.nf/intellijsd.html
(The English translation leaves a bit to be desired.)
Any feedback is welcome.
Thanks, and have fun!

r/ColecoVision • u/1541drive • Sep 10 '26
Are there any 3rd party compatible controllers from past or present for the ColecoVision roller / trackball?
r/ColecoVision • u/ArielMJD • Sep 10 '26
Vertical stripes on graphics in certain games
Hello, a few days ago I was lucky enough to pick up an untested ColecoVision at a flea market for only $20! Luckily it works, but it has some issues, namely these vertical lines appearing in certain games. The console came with Donkey Kong, Mouse Trap, Zaxxon, and Venture. In Mouse Trap there are no noticeable vertical lines at all. In Venture they only appear to be on the player and enemy sprites. In Zaxxon, they appear on the ship, on the walls and along the sides of the play field, and they're the worst on Donkey Kong where they're practically everywhere.
I cleaned every game thoroughly with alcohol, but the lines didn't improve or change at all. They were all quite dirty so it probably wasn't stored in the cleanest place. I looked up the issue and found it most often occurs when the VRAM chips are going bad or when the power supply isn't working properly. I think the power supply very well could be the culprit, as it's very flaky and just touching it causes severe corruption while playing or shuts off the console completely. Do you think that's the most likely culprit? If so, what options do I have for a new one? Thanks!
r/ColecoVision • u/MasonJarring • Sep 09 '26
Several months before Coleco debuts this "New Senior Videogame System" from Electronic Games magazine
r/ColecoVision • u/MasonJarring • Sep 08 '26
Snagged a ColecoVision Wico controller in perfect condition. This numpad is my favorite of all the 3rd party CV pads.
r/ColecoVision • u/Nealus00 • Aug 18 '26
Attachments for module #1
For your Colecovision with expansion model 1 for Atari 2600 games, can you insert the Atari 6 slot switcher?
r/ColecoVision • u/Puzzlemania718 • Aug 16 '26
Original Colecovision
I have a Colecovision console from 1982 that works erratically. I think most of its issues relate to cleaning the game cartridge contacts and the inside of the console where the cart gets inserted. I’ve already cleaned many of the game cartridge contacts with IPA (91%). It has helped a little. And I’ve also cleaned the area inside the console itself - just below the cartridge slot, as far as I could reach. It’s obviously not enough as I keep having graphics and sound glitches mid game and even occasional freezes - all of which force me to reset the game.
I’m sure what it really needs is a complete check of internal components such as loose wires or solder joints as well as thorough cleaning of all switches and connections. Does anyone know of someone who might still dabble in restoring these older consoles? I live in Orange County CA. and hoping there’s someone local or within a reasonable distance. Thanks for any suggestions 😊
r/ColecoVision • u/Puzzlemania718 • Aug 16 '26
Original Colecovision
I have a Colecovision console from 1982 that works erratically. I think most of its issues relate to cleaning the game cartridge contacts and the inside of the console where the cart gets inserted. I’ve already cleaned many of the game cartridge contacts with IPA (91%). It has helped a little. And I’ve also cleaned the area inside the console itself - just below the cartridge slot, as far as I could reach. It’s obviously not enough as I keep having graphics and sound glitches mid game and even occasional freezes - all of which force me to reset the game.
I’m sure what it really needs is a complete check of internal components such as loose wires or solder joints as well as thorough cleaning of all switches and connections. Does anyone know of someone who might still dabble in restoring these older consoles? I live in Orange County CA. and hoping there’s someone local or within a reasonable distance. Thanks for any suggestions 😊
r/ColecoVision • u/Calm-School-6270 • Aug 16 '26
Block'em Sock'em (Colecovision, MSX, Spectravideo, Sega SG-1000/SC-3000)
r/ColecoVision • u/FurtherOutThere • Aug 15 '26
The ultimate first generation pong console: Coleco Telstar Arcade (1977), 4k 360° View
Quick 50 second summary of this console and Coleco.
r/ColecoVision • u/Apprehensive_One7151 • Aug 09 '26
Can anyone provide examples of fast-paced games created with CVBasic that display multiple sprites simultaneously?
I know the CVBasic compiler supports multiple systems, but ColecoVision and Sega Master System are what I am most interested in.
r/ColecoVision • u/Toxicroaklover9 • Aug 05 '26
Holy grail acquired
Just finally obtained one of the rarest games on the system CIB, Qbert's Qubes. Significantly better than the 2600 version, and imo, definitely worth playing.