r/StarWarsArmada • • Jun 19 '25

Discussion The Future of Armada - A Public Statement

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148 Upvotes

TL;DR version - (I'll try - I sorta jumped around alot, as I tend to do)
1)I think the recent worlds being only 2 months after the AMG update means that we still need more time playing it to fully see its impact.
2)I'd love for Worlds 2026 to follow the same ruleset, but also allow 3D Printed/AfterMarket tools
3)Product Availability was likely a factor over the past year - if we're allowing 3D Printed ships/etc at next worlds and beyond, I'm expecting that will give us a more true picture of the strength and popularity of a new meta.
4)I'm not supporting any hombrew/Community projects. I'm focusing on Star Wars Armada's official content. Though I am fine with people enjoying those various communities, because there's always a place for stuff like that - it's just not my jam at the moment.
5) Personally I think it's way too soon for any kind of homebrew to enter the game on a serious level. I lay out a timeline of events that I think would be more reasonable, with possible adoption of some homebrew years from now.
6) I also talk about my own homebrew, and more I plan to make - but outline it more as a "Fun project" and not something to be taken seriously - more of a thought experiment.
7) There has been alot of confusion as to what is "Official" and what is not. I'm going to try and find some reasonable ways to try to keep this facebook group primarily focused on teh core of Armada while also allowing for some community content to be shared - but trying to find a balanced way to do that.
I think that's most of it?
Oh, and
8 - Armada rocks!

r/StarWarsArmada • • Aug 18 '26

Discussion Rules Change Suggestion: Swarm

0 Upvotes

Good afternoon everyone!
Today I would like to discuss the Swarm mechanic.
This beloved synergy mechanic is central to many fighter strategies, but in my opinion fails to reflect either the function of fighters operating in numerically superior "swarms" or the feel of outnumbering an enemy squadron.
To resolve this, I suggest the following change:

Old: " Swarm. (While attacking a squadron engaged with another squadron, you may reroll 1 die.)"

New: " Swarm. (While defending against a squadron, you gain counter 1 or increase your counter value by 1 if the attacker is engaged with another squadron with swarm.)"

This shows the difficulties of close offensive action against numerically superior forces and favors the "correct" strategy of attacking large fighter formations from the edges as the safe play. For every tie-fighter an x-wing ace targets, he must play around others trying to get on his tail.

What do you think?

r/StarWarsArmada • • Jun 19 '26

Discussion The way Wolffe's ability is written makes me despair

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50 Upvotes

The second part activates with squadrons that already have assault printed on them.

​

None of the Republic Squadrons have assault as a keyword at base, making that ability never come into play.

r/StarWarsArmada • • Jun 07 '26

Discussion Theory crafting new ships for the Prequel factions

11 Upvotes

Unfortunately because they were implemented at the tail end of armada's lifespan, the Prequel factions got shafted hard. Only 4 ships each, and then a fifth from Rapid Reinforcements. So I wanted to think about what ships could be given to each faction

Republic first.

Small: just giving them CR-90s is an idea, but I wanna be at least slightly more creative with it. Perhaps the IPV-2C stealth Corvette, from the first Trench Episode in Clone Wars. It could be a Black Dice ship, with some unique upgrade slot like the Interdictor has to represent its ability to cloak and get in close.

Also, give them the Arquitens. Seriously, it first appeared in Clone Wars, come on.

Medium: the Dreadnaught Class Heavy Cruiser is another easy one. Could operate as a red dice heavy ship.

If the Dreadnaught is too large, the Carrack is another option, probably being similar to the rebel assault frigate

Large: Dreadnaught could also be a large ship if wanted, but there's also the Imperator, a Prototype equivalent of a Star Destroyer that could play like them.

Huge: just give me the Mandator II. I'm done asking.

CIS:

Small ships: the Diamond class could serve as an anti squadron boat.

And, if we're desperate, the Trident Class Assault ship

Medium: The OMNI Support vessel, hopefully being a carrier like the Acclamator or Quasar of other factions.

Large ships: The Bulwark Class Battle Cruiser would be a nice addition to the CIS ranks

As well as a Lucrehulk, as it's a bit small for a huge ship I feel

Huge ships: either a Lucrehulk if you want to argue it should be a huge ship, or a Subjugator with a special Ion Ignition attack

r/StarWarsArmada • • Sep 02 '26

Discussion The Philadelphia Liberty Cup - ECC 2026

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11 Upvotes

The Liberty Cup - ‘The turbo-laser heard across the galaxy’

Join us as the spark of Rebellion ignites in the first battle of the East Coast Championship - 2026!

- When: Saturday, October 3, 2026, 10:30 AM EDT
- Where: Top Deck Games, 1400 Haddonfield-Berlin Road, Cherry Hill Township, New Jersey, United States
- Format: 400 Point, 3-round Swiss - ACE Ruleset
- Prizes: Top 2 players will receive invites to the February 27th East Coast Invitational in Philadelphia. If either or both players are not able to attend, invites will default to the next player or players on the ladder. Tournament entrants will receive choice alt-art card prizes and 3d printed and/or acrylic models. Top-placed competitors will receive Top Deck store credit. Last-placed competitors will receive a $25 store credit prize
- Registration Deadline: October 2, 2026

Important information, please read:

- ALL players who are interested in receiving an invite to the East Coast Championship Tournament must provide the tournament organizer with a means of contact - be it Discord handle, email, or smoke signal. Failure to provide contact to the T.O. will indicate non-interest in receiving an invite.
- Registration Cost: $25 store fee, payable the morning of to Top Deck. $10 prize fee, payable via Venmo  ( u/Stephan-Bennett-3 ) or Paypal ( https://paypal.me/judgewrath ). Please no G&S. I'm just a guy. You can track me down. If neither method is feasible, please make arrangements with the T.O. - backseatadmiraljustin - via discord.
- Pre-register at https://www.t5.tools/events/003fc7e2-4ff4-407b-a95b-aaebfe1c36cd

Join the Tri-State Armada Discord at https://discord.gg/juA9rYfr9s ! Serving up mighty games of Star Wars Armada for players from the greater Philadelphia, New Jersey, New York, and Connecticut Regions. Now slowly spreading into areas of Massachusetts like the many-armed tentacle monster it is

r/StarWarsArmada • • May 21 '26

Discussion I feel like the Recusant has the best defense token suite of any large ship

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62 Upvotes

Seriously, a token for every occasion. While having no Contain is a bit of a shame, Evades can deal with Crits just as well if not better. As well as a brace for general use, Redirects for the sides which will rarely get hit, and a salvo to attack back

r/StarWarsArmada • • Jun 24 '26

Discussion I'm bummed that the Republic doesn't have a command token officer the way other factions do

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29 Upvotes

r/StarWarsArmada • • Apr 13 '26

Discussion I know it's not the best title, but turning the Executor into a full on battering ram is so funny

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70 Upvotes

r/StarWarsArmada • • Apr 04 '26

Discussion What are your thoughts on the Hyperwave Signal Boost?

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62 Upvotes

A CIS exclusive offensive retrofit that allows you to select a number of squadrons equal to your squadron value, and activate their AI as though they were activated by a squadron command, which usually means they get an extra dice for doing their job.

While this is definitely a powerful card, it runs into the issue of being an offensive retrofit. Usually in carrier fleets that's used for Boosted Comms or Expanded Hanger bay. have you even seen this run in serious games?

r/StarWarsArmada • • May 12 '26

Discussion A silly way to make the SSD turn if you don't wanna use Jerjerrod

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51 Upvotes

Note: this doesn't work on the Assault Prototype, as it doesn't have a fleet command.

It's not as good as just using Jerry, but it does help make the fleet a bit less one dimensional if you have other ways of getting Nav tokens. Makes the ship turn like a Victory

r/StarWarsArmada • • Mar 31 '21

Discussion I built the Gladiator out of Lego

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685 Upvotes

r/StarWarsArmada • • May 21 '26

Discussion Struggle to find local games or clubs? RollCall is a tool to help players find games or clubs within local areass

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0 Upvotes

Finding a local game should not be this hard.

Tournaments are usually visible enough. But casual games, club nights, store events, one-off meetups, beginner sessions, campaign nights, and people nearby who just want to roll dice? That information is still scattered all over the place.

Facebook groups. Discord servers. WhatsApp chats. Event pages. Store posts. Club pages. Word of mouth.

Unless you already know where to look, it is very easy to miss a whole gaming community happening right near you.

That is why I’m building Roll Call.

https://www.rollcallgg.co.uk

What is Roll Call?

Roll Call is a local discovery platform for tabletop gamers.

Search your area, see what is happening, and find people, clubs, stores, and events nearby.

It is designed for players who want to find games, and for communities who want to be found.

You do not need to be part of a club to use it. You do not need to run events. You can simply post that you are looking for a game, and that listing can appear in local search for other players to find.

Or you can search your area and find someone else who is already looking.

The idea is simple:

Make it easier for tabletop gamers to find each other.

Why I’m building it

I’ve spent too much time trying to find local games by searching through half-active Facebook groups, old Discord invites, outdated event pages, and random posts that disappear after a few days.

The frustrating thing is that the players are already out there.

The clubs are already running.

The communities already exist.

They are just not always easy to discover.

Roll Call brings that activity into one place, so players can find games faster and local communities can reach more people.

For players

Roll Call GG lets you:

Find local players looking for games
Post your own “looking for a game” listing
Search by area
Discover nearby clubs, stores, and community events
Find casual games as well as organised events
Connect with players outside your usual group
Build a player profile over time

One of the key ideas is that finding a game should not depend on already being inside the right Discord server or Facebook group.

If you want a game, you should be able to post it.

If someone nearby is looking, they should be able to find it.

Player reputation and verification

Roll Call is designed to make arranging games with new people feel easier and more trustworthy.

After a game, players can rate each other in a simple, Uber-style way.

But instead of showing public star ratings, Roll Call turns that feedback into profile titles.

So rather than reducing people to a score, the platform can highlight the kind of player they are.

For example, someone might build a reputation as friendly, reliable, competitive, beginner-friendly, narrative-focused, or a great opponent.

Roll Call also has player verification built in.

Every account starts with email verification as standard, with additional verification tiers available, including phone verification and ID verification.

These verification levels are shown on player profiles, so when you are arranging a game with someone new, you can see what level of verification they have completed.

The goal is not to make the community feel corporate or over-policed.

The goal is to give players more confidence when meeting new opponents, joining new groups, or arranging games outside their usual circle.

For clubs, stores, and communities

Roll Call GG is also built to help local communities get discovered.

If you run a club night, store event, casual meetup, tournament, painting day, teaching session, campaign, or league, you can list it on Roll Call.

And importantly, community events appear in the main search.

That means a player looking for games in their area can discover not only individual opponents, but also the clubs, stores, and events happening around them.

This gives local communities more exposure and helps new players find their way in.

Instead of your event only being seen by people already following your page or sitting in your Discord, it can be found by people actively searching for games nearby.

What makes Roll Call different?

Roll Call is not just an event calendar.

It is being built specifically around how tabletop communities actually work.

Players can post that they are looking for games
Clubs and stores can list their events
Community events appear in local search
Casual play sits alongside organised play
Players can build reputation through post-game feedback
Profiles show player-style titles rather than public star ratings
Player profiles show verification levels, including email, phone, and ID verification
Local search helps expose nearby communities to new people

The goal is to connect the whole local scene, not just list the biggest events.

Where it is at right now

Roll Call is still growing.

Some areas will have more activity than others at the start, and that is expected.

If you search your area and there is not much there yet, it does not mean there is no community. It just means the platform is early in that location.

Add yourself.

Post that you are looking for a game.

Add your club or event.

Share it with your local players.

The more people who add what they are doing, the more useful Roll Call becomes for everyone.

What is coming next

I’m continuing to build and improve Roll Call around the needs of players, clubs, stores, and organisers.

Planned areas include:

Better local player discovery
More tools for club and event organisers
Improved event management
Support for recurring community nights
More detailed player profiles
Better filters by game, location, and playstyle
More ways to help new players find local communities

The long-term goal is to make Roll Call the place tabletop gamers go when they want to find a game, find a club, or find their local scene.

FAQ

Do I need to be part of a club?

No.

You can use Roll Call as an individual player.

Post that you are looking for a game, search your local area, and connect with other players nearby.

Is it only for clubs and tournaments?

No.

Roll Call is for casual games, club nights, store events, community days, tournaments, campaigns, leagues, teaching sessions, painting days, and players simply looking for opponents.

How does player feedback work?

After a game, players can rate each other.

Instead of showing a public star rating, Roll Call uses that feedback to build profile titles that reflect the kind of player someone is.

This helps give people confidence when arranging games with new opponents, without turning the community into a scoreboard.

How does verification work?

Roll Call has multiple levels of player verification.

Email verification is included as standard, with additional options such as phone verification and ID verification.

These verification levels are shown on player profiles, so players can see how much verification someone has completed before arranging a game.

Do community events show up in search?

Yes.

Community events appear in the main local search, which means clubs, stores, and organisers can be discovered by players who are actively looking for games in the area.

What if nothing is listed near me yet?

Then you are early.

Add your profile, post a looking-for-game listing, add your club or event, and share Roll Call with your local community.

Every new player, club, and event makes the platform more useful for the next person.

Final bit

If you have ever struggled to find a local game, moved to a new area and not known where to start, wanted to try a new system, or run a club and wished more players could find you, Roll Call is being built for that.

The tabletop community is already full of players, clubs, stores, and events.

Roll Call is here to make them easier to find.

Sign up, have a look around, add yourself, add your community, and help build something genuinely useful for the hobby.

Feedback is very welcome — good, bad, or brutally honest.

https://www.rollcallgg.co.uk

r/StarWarsArmada • • Oct 10 '25

Discussion How many of you are curious about 3D printing?

24 Upvotes

This is more of an FYI because I see so much after market price gouging and I don't like it. It's a game, it should be enjoyed.

I'm currently on a journey to print all the squadrons individually (so that I don't have to flip the squadron health dial)

I'm starting with X-wings (mounted as 3s), Y wings (2s), TIEs (3s), TIE Bombers (2s), and then the YT-1300.

In total all the components for the stand, including health dial will be just less than 100g of filament. The ships themselves will probably add another 30g.

This is 130g where 1kg costs $20-30. Let's estimated a kilo at $30.

I will have:

7 stands of TIE Bombers
7 stands of Y wings
3 stands of TIEs
4 stands of X wings
3 stands of YT1300

For $3.9

Now of course I already have a printer and use it for many other things (although this summer has mainly been printing ships and squadrons).

But I wanted to showcase this, that if you are interested, it is likely cheaper to get a printer and do this, than buy just those squadrons. Let alone the ships and everything else.

Of course you'll need the squadrons cards and such, but those resources are available online and I get them printed in colour at the library as that's free for me and really high quality.

---

For those unaware of one resource that links to files: https://www.armadalegacy.com/resources

r/StarWarsArmada • • Mar 31 '26

Discussion Euros Tickets Live!

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58 Upvotes

Ahoy Admirals!

With Adepticon wrapped up; happy to share that Tickets for the next European championship have gone live!

Tickets can be found at:

https://wargamesreading.co.uk/product/warfare-2026-star-wars-armada/

Grab them now!

Cards, Side rollers and more prize announcements to follow.

Hosted by the UK/IRL FB Armada community.

For regular updates or If you have questions, drop them here:

https://facebook.com/events/s/european-masters-2026/1960148454878197/

r/StarWarsArmada • • May 26 '26

Discussion Favorite Task Force Fleets?

5 Upvotes

My buddy and I are in the middle of a Rebellion in the Rim campaign and I’m curious what task force lists people like to run. He’s playing Imps and I’m on rebels. He’s also thinking about retiring one of his fleets and I’m still trying to decide what route I want to go with my fleets upgrades.

My two rebel fleets:

Commander: Master Gunner I

Assault Frigate Mark II B (72) • Quad Battery Turrets (5) = 77 Points

Assault Frigate Mark II B (72) • Advanced Projectors (6) = 78 Points

Squadrons: • Shara Bey - A-wing Squadron (17) • 2 x YT-2400 (32) = 49 Points

Total Points: 204

Commander: Ordnance Expert

MC30c Torpedo Frigate (63) • Advanced Projectors (6) = 69 Points

MC30c Torpedo Frigate (63) • Advanced Projectors (6) = 69 Points

Squadrons: • Lando Calrissian - Millennium Falcon (24) • 2 x YT-2400 (32) • X-wing Squadron (13) = 69 Points

Total Points: 207

r/StarWarsArmada • • Apr 09 '26

Discussion Is there a way to turn off any limits on star forge tools?

6 Upvotes

I just want to organize my print and play game (personal use only) with this amazing tool. Is there a way to equip more than 4 aces or more than one commander card per ship? (sorry of the name of the card is worng)

r/StarWarsArmada • • Apr 01 '26

Discussion April Fools Online Tourney

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10 Upvotes

Hey y'all, was told to post this here. I'm running a silly online tournament themed around April Fools, where I add fun random twists to every game. It was a load of fun last year, so if you're interested, check out the T5 link for more details, or send me any questions in the Armada Hub Discord.

r/StarWarsArmada • • Feb 05 '26

Discussion Armada Community Blogpost - G9 Rigger

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59 Upvotes

For all of our releases, we've received some comments and questions asking how the content was designed, some tips on how it should be listbuilt, and how it fits into the context of the faction and game as a whole. While we included some of these details in our Wave 1 FAQ, we want to expand upon these further.

Following up Green Knight's fantastic blog series here, folks from around the community across ARC, Legacy, Nexus, and guest writers will be putting together these articles for content, strategies, and event recaps in the game, with the intent of producing an updated knowledge-base in the style of the classic Armada blog Cannot Get Your Ship Out, or CGYSO, which you can find linked here.

The first article is written by Doty and covers the design and implementation of the Republic's Ugly Duckling, the G9 Rigger! You can find the post on the community website at the link below.

https://www.armada.community/blog/g-9-rigger-the-ugly-ducking

Check it out and leave some comments with any thoughts!

r/StarWarsArmada • • Mar 04 '26

Discussion Where to begin as a new player?

17 Upvotes

I've been in the table top space for a few years now and of course, my friends and I find ourselves interested in SW: Armada AFTER production has ended. I've done some looking and it appears the community has tended to it well, keeping up with creating 3D printed models, and, from what I see, a community updated rule set.

Is there an actual specific marketplace to buy special made Armada ships? Or just buy whatever from Etsy? How should I go about getting started into this game? My friends and I would appreciate any advice/help you can offer. Thank you for your time.

r/StarWarsArmada • • Dec 04 '25

Discussion FDM vs Resin squadrons?

8 Upvotes

I’ve read through a few posts about 3D printer suggestions and ideas but haven’t seen a topic directly answered.

How well do filament printers print squadrons?

Anyone have any pictures of quality? I have zero experience with 3D printers and don’t think I care for the quality level of a resin printer relative to its extra hassle. Filament seems more my speed.

Bambulab seems like a great starter choice.

r/StarWarsArmada • • May 08 '23

Discussion With a lot of people spreading doom and gloom after rapid reinforcements. I'd like to go back to the basics and just ask everyone's favorite ship and squadron only off of their design not merit.

53 Upvotes

r/StarWarsArmada • • Apr 02 '26

Discussion slicer.tools: Legacy support added

18 Upvotes

I'm happy to announce that slicer.tools has been updated to support Legacy content. Besides obviously adding all the cards from the Legacy waves, this update includes the following changes:

  • Replaced the ARC toggle with a set of ruleset toggles
  • The Official ruleset can now be toggled off (i.e. view only ARC and/or Legacy content)
  • Ruleset toggles are displayed via the gear icon in the search field (desktop), the hamburger menu (mobile), or on the advanced search page
  • Clicking the ruleset buttons on a card page still switches between Official and ARC versions, but no longer changes the ARC toggle for searches

r/StarWarsArmada • • Dec 27 '25

Discussion Looking to get started (TTS)

14 Upvotes

Hi!

I have Table Top Sim and really want to try this game out. Is there anyone willing to teach me or give me some tips and tricks?

Thanks!

r/StarWarsArmada • • Nov 29 '22

Discussion Anyone ever do ssd vs ssd sector battles for fun? First one coming up and can’t wait.

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199 Upvotes

r/StarWarsArmada • • Jul 08 '25

Discussion What are your favorite Homebrew Rules or Game Scenarios?

23 Upvotes

Hey! Wanna spice it up a little bit with seeing what you all do for either some extra rules, altered rules, homebrew scenarios, objectives, narrative play, whatever! Can be whacky, could be practical, or maybe just for flavor!