r/RimWorld • limestone • 2d ago

Discussion [ Removed by moderator ]

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876 Upvotes

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u/RimWorld-ModTeam 2d ago

Thanks for posting to r/Rimworld. Unfortunately, your post has been removed for violating our rules regarding low-effort posts.

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u/master_of_sockpuppet 2d ago

When the barrier to entry goes down, filtering becomes more valuable.

Unfortunately, good filtering/curation costs money.

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u/t0rchic 2d ago

When the world needed mod review youtube channels the most, they vanished

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u/atoolred 2d ago edited 2d ago

Edit: maybe it’s controversial to say this but I don’t think the original post deserved to be taken down for “low effort”

Noobert seems to still drop random mod reviews every now and then. Imo his video quality’s been questionable for a while, but ik he had some stress about his child’s birth so I cut him some slack.

The thing is, every reviewer would rather be a Let’s Player because that’s way more fun, but the two concepts don’t attract the same audience. Hardcore fans of a channel who’ll watch reviews, tutorials and let’s plays are the exception rather than the rule.

Some channels can transcend the “guide guy” niche because people like to see their expertise in action, but I haven’t seen many transcend the “review guy” niche. I do think a mini let’s play “mod showcase” that doubles as a review but still maintains that the YouTuber is gonna be gaming rather than diving into technical aspects exclusively is a decent compromise, but you do lose out on the rigorous investigation into the quality of the mods

Can you tell I do YouTube shit for a living lmao

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u/Yamcha-is-Life 2d ago

This hits home, it used to be a guide guy until I deleted my channel. Had some videos with 100k views nothing crazy but it was tiring af

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u/Marqin 2d ago

Yeah. How I found most of the mods I use was by seeing them used in modded let’s plays :D

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u/atoolred 2d ago

Yeah same. 90% of the mods I’ve found have either been because of Mr. Samuel Streamer, or if I get to them first he’s likely using them in his next series.

Not so much now, since slop mods have made checking the workshop every day WAY less exciting, plus I’m trying to play less Rimworld for the moment, and Mr. Streamer’s even having to be hella critical of the mods he uses now

But modding is in a real annoying state in basically every game that I play. It seems like this sub is actually way better about our response to vibe coded shit than most game subs I’m involved in, but it’s not a high bar and the volume of these slop mods is increasing

I actually even vibe coded a mod myself last year, but never uploaded it because I knew I’d never be able to do any troubleshooting for other people. It was somewhat niche of a fix/compatibility patch that required fucking with other modders’ transpilers and Harmony patches, and I didn’t know any C# at the time. I generally felt weird about it and ended up learning very basic C# later (I’ve got a little experience with Java from like a decade ago and it turns out C# is just “The Cooler Java”)

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u/Different_Pack_3686 2d ago

Is there any filtering at all on the steam workshop?? I’m fairly new to rinworld still and the only filters seem to be game versions. Then sorting by popularity and date. I don’t understand how there’s no categories to speak of

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u/Zollias 2d ago

There's filtering for translation mods, starting scenarios, and mods in general. I typically filter out scenario and translation mods since some mod authors forget to tag their submission as a mod in the workshop

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u/iwakunibridge 2d ago

Literally. So much slop because people just use AI to poop out their ideas. Sad because the people who actually put the time into making something might get discouraged. Currently happening in the writing community as well.

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u/Aethreas 2d ago

It'll keep happening and get worse, people who actually create will be drowned by pure derivative AI slop until everything is grey

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u/Obvious_Giraffe_3863 Imperial Deserter Rogue Bloodline 2d ago

We really need an AI filter for the workshop, and mandatory disclaimers!

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u/[deleted] 2d ago

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u/tabakista 2d ago

I remember one time in a similar discussion about yt videos, I mentioned that I'm not getting them suggested because browser plugins are getting quite good at filtering AI slop out.

Those guys were pissed. And I mean PISSED

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u/archSkeptic 2d ago

Joining the choir of people who want to know what plugin(s) you use

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u/Dunmeritude There's a mod for that! 2d ago

Noooo don't you understand??? it's not fair, you're OBLIGATED to be an unwitting audience for whatever they want!!! omggg stop oppressing the poor ai bros :(((

( if it wasn't painfully excessively obvious, /sarcasm )

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u/LonelyAustralia 2d ago

We need to stop calling them ai bros, bro is to kind of a term. I’m just going to start calling them ai freaks

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u/The_cogwheel 2d ago

May I suggest Clanker Wankers?

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u/PM_ME_UR_CREDDITCARD 2d ago

Cogsuckers is my favourite

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u/The_cogwheel 2d ago

looks at my username

Yeah.... Im slightly less amused about that one. I dont want any of those freaks near me.

In all seriousness, cogsucker is great.

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u/SemiDiSole 2d ago

Which plugin? 👀

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u/Skill-Expressor 2d ago

i'd also like to know this

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u/malaki04 2d ago

I would also like to know the name of the plugin

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u/DeathToHeretics I just wanna grill for God's sake 2d ago

Share the plug-in pls fam

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u/Brekldios 2d ago

They don’t want disclaimers because people avoid their slop if they know it’s slop. They’ll never wonder why people avoid it though, it’s just mindless apparently.

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u/Cat_with_cake 2d ago

It reminds me of Twitch's opt-out AI feature. They said it was opt-out instead of opt-in because "If it was opt-in, nobody would opt-in"

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u/Kelby091 2d ago

Still waiting for YouTube to add a filter, but unlikely they will since they allow for slop AI ads to play on videos. Not to mention Google is one of the big tech companies investing in AI.

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u/ChillAhriman 2d ago

Google WANTS people to get addicted to AI slop. In their view, if they can create an environment where they no longer need creators but people keep watching Youtube and ads anyway, they'll be able to get higher margins.

The same way, if you click on one Youtube short ONCE, it will keep spamming you to watch more and more shorts, since they know that content form reinforces addiction pathways in the brain.

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u/PM_ME_UR_CREDDITCARD 2d ago

Oh, they 100% know that most people want to avoid it, but they have no good answer to that so they resort to insults and bad faith strawman bullshit so they don't have to admit that nobody wants their slop.

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u/MorbotheDiddlyDo wood 2d ago

Stealing Slop Jockeys. Thanks for that. It will be used two fold, as a comeback and as the name of my next seed and settlement.

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u/[deleted] 2d ago

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u/Party_Wagon 2d ago

Nobody has more time to whine than people who don't do anything themselves

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u/Aethreas 2d ago

yep, I think deep down they're hoping AI makes all skilled labor irrelevant so that everyone comes down to their level (Incapable of: Intelligent)

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u/DariusWolfe DariusWolfePlays 2d ago

I saw a Tiktok the other day where someone compared AI fanbois to Syndrome from the Incredibles: When everyone's special (creative/skilled/etc), then no one will be.

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u/Acceptable_Bat379 2d ago

everyone i've met that uses AI believes their use is ok, and not slop. and they deserve to be in the open market place and getting either attention or money.

I think the AI reinforces those ideas too. using ai too much really rots your brain and fills you with overconfidence <- someone who's had to learn and use AI for work and spends too much time using it but my depression counteracts the ai psychosis

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u/Aethreas 2d ago

yeah it's a pure brain rotting technology, I'd personally never hire someone who is just a middleman for an AI, shows a lack of actual intelligence

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u/Acceptable_Bat379 2d ago

for real. i've trained quite a few people and even before AI i was quietly encouraging people not to use a lot of the tools we were given make you work in to nice buttons. I'd say at our level you need to be able to log in to a CLI and navigate/find what you're looking for even if you don't know the exact command. but people still rot their brain and just learn where the button is, then when it breaks they have no idea what the information actually IS or where it comes from. AI is that on steroids, while it tells you how good you are and you're the special case, don't worry it's fine take it easy

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u/Aethreas 2d ago

Good to know there are still some sane people out there

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u/guska 2d ago

everyone i've met that uses AI believes their use is ok, and not slop. and they deserve to be in the open market place and getting either attention or money.

As someone who uses AI for personal projects, I'm firmly in the belief that heavily AI-generated projects (whether that be 'art', software, music, whatever) should not be monetised, and should absolutely be marked as such. No exceptions on the disclosure.

There's a grey area around AI used for enhancing or augmenting actual human creativity and ideas (think Photoshop or an AI-based syntax/error checker, but where the 'thing' has been created by a human) where I don't see a problem with it being sold, but I still believe that this use of AI should be labelled at the very least.

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u/PaleHeretic 2d ago

The dividing line for me is whether the person is using AI as a tool to make their work easier, or whether the person is themselves the metaphorical Chinese Room, where they're just the man in the middle passing around a bunch of runes they don't understand given to them by their prosthetic brain.

In the mod sense, it would be the difference between somebody who knows how to mod having a model handle a bunch of tedious work that they could do and will understand the output enough to check it over, versus somebody who doesn't know how to do something having an AI produce a bunch of code they cannot themselves validate and troubleshoot if it doesn't work properly.

More extreme example would be somebody like a structural engineer having Claude go over some prints using a bunch of methods and materials they personally know nothing about and just slapping their signature on it to certify it's safe for people to stand on.

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u/guska 2d ago

That's pretty much the line for me, too. I use it as a learning tool, personally. Every line is written by me, but with guidance where needed. I'm not a programmer, and I never will be, but this has allowed me to both create a few of my own simple mods, and patch others for compatibility.

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u/Acceptable_Bat379 2d ago

Yeah i feel the same. Because the ai trained on other people's work and effort.. but theres so much if a financial aspect to everything ai. And in the back of my mind I lok at an ai mod snd cant separate it from (this is why datacenters are being built in my state to steal our electricity). I dont hate ai capabilities. I hate the rollout, the overall feel of most of the companies involved, and the psychopathic selfish mentalities it seems to be amplifying in many people not necessarily users but those in charge, corporate types

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u/Creative_Bookkeeper9 2d ago

Same here, granted I already think all mods should be open source and free but that's besides the point.

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u/ThyStranger 2d ago

I make mods with AI assistance for some games and I agree the AI disclaimer should be mandatory.

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u/Obvious_Giraffe_3863 Imperial Deserter Rogue Bloodline 2d ago

Your honest disclosure is much appreciated!

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u/Revlong57 2d ago

I'd be fine with it as long as it distinguished between AI art/assets and AI coding. Given how common AI coding assistants are in the industry, it's unreasonable to expect modders to not use a tool that 95% of professional SWE do.

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u/ThyStranger 2d ago

Actually, that makes a lot of sense.

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u/guska 2d ago

Same, although I don't publish them, and I agree entirely. My use is less "yo Claude, make this mod" and more "Yo Claude, I'm making this mod, can you help without doing the work for me?" but still, AI use is AI use at the end of the day.

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u/angeyberry limestone 2d ago

And this is what I agree with.

I despise AI on many levels. It ruins the environment and people use it to churn out propaganda by the shitloads. But also, it's not like you or ThyStranger are personally putting a gun to everyone's heads to use it. We're at the end of the supply chain and our use doesn't affect it's existence. Mass usage does, yeah, but so does mass amounts of money and the 1% have enough to override the power of numbers in terms of usage.

So, really.. if you want to use AI to help your mod. Go for it. I just won't be using it. Just as I don't do other stuff because I don't agree with it. I don't like playing brainrot slop games, so I just don't play them. They have their own community though that has the right to exist even if I disagree with it on many levels.

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u/Twig1554 2d ago

I think that the issue is that these filters never work. It's trivial to not disclose AI usage, and impossible to prove. It also opens up a lot of weird questions like... pretty much all translation software is "AI based" now. Or development tools that include AI assistance at different levels. Getting something that has literally no AI usage at all is pretty much impossible because even things like Visual Studio's autocomplete uses it.

So you have to define what level of AI is "too much", which is even before you look at like, software libraries. If you use a library that had AI in it, does that count even if you didn't use any AI directly yourself? What about Harmony? It's openly maintained with AI, so is it ok to use it?

This isn't a defense of mods implemented without thought, it's just saying that these disclaimers are a pipe dream when it comes to efficacy and enforceability.

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u/Zoralink 2d ago

It's because (text) AI, to overly simplify, is essentially an evolution of auto complete. Even calling it AI is a huge misnomer but that ship has long sailed. It's leading to things like people calling old school text to speech AI when that's been a thing for decades.

There's a huge difference between 'AI' that's just a glorified search and generative AI for pictures but they're all lumped together.

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u/gokogt386 2d ago

> Even calling it AI is a huge misnomer

Always funny to see people saying this in gaming subs as if we haven’t been calling long strings of if-else statements that define enemy behavior AI for decades

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u/TsarKeith12 2d ago

The latest avenue i've seen is "professional devs" coming in saying ALL coding is done by AI these days, source being "trust me bro i'm a professional game dev/computer scientist/network running guy w/e the fuck"

I'm fine w it being used as a tool, like if you need help debugging a ton of code, suggestions on why smth isn't working, hell i'll even accept it writing basic tedious code as long as they're just using it to write tedious code they legit know how to write and they verify it and fix whatever's wrong, TOOL things like that. But for them to suggest all code is written by AI... like brother that's literally vibe coding

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u/queerkidxx my pawns are my children 2d ago

Unfortunately this is what a lot of software companies are doing right now. Agents writing the code, agents writing the tests, agents accepting PRs. There is still a human in the loop, sure. Someone talking to AI to plan out what to do, and vaguely checking things over. Not necessarily reading every line of code however.

It still requires someone that does know what they are doing to orchestrate all of this and know what to plan out for the most part though. But there are a lot of devs that haven’t written a line of code in months

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u/ChillAhriman 2d ago

There are indeed plenty of software companies where it's mandatory to use as much AI as possible.

Many of their developers will privately admit that they're getting brainrotted and slowly losing their coding skills, and that the jump from actually coding to becoming a prompt monkey is soul-crushing.

And let's not talk about the long-term maintainability of a project where the developers don't actually know how the code works...

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u/DarkFantom 2d ago

Yea, it is vibe coding, and that's what all software companies are doing or will transition into doing. Everyone I know who is a SWE or Release Engineer is using AI for 100% of their code. It would be one thing if it consistently made slop, but with the latest models and an actual implementation checklist that you prompt, it will output better code than the majority of engineers.

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u/ENIACore 2d ago

Not all code is written by AI but all code is written WITH AI and that’s a fact. You are extremely naive if you think there is any software still being written without AI assistance - Sincerely a very anti-AI SWE

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u/mcmillen 2d ago

I write software without AI.

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u/IrrelevantPiglet 2d ago

You might, but the chances of all the people writing the software that your code depends on not using AI are pretty much zero at this point.

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u/axw3555 2d ago

My serious question - how are you going to enforce these mandatory disclaimers on mods? Because no matter what people online tell you, you cannot 100% spot AI in anything, image, code, or writing.

Like, it's all well and good to say it needs to be declared, but unless you've got a basically perfect way to pick it out, it's never going to be more than an honour system. You might think it's AI, they go "no, it's not, I made this"... and there's no way to prove it either way.

And it gets even worse when you think of people who build their code by looking online at other people's code. They take a bit of code from a website that does a thing they need. But then it turns out that it's AI. The mod creator had good intentions, thought it was human made, but the code's AI. Are we suddenly shifting from "yeah, great mod!" to "boo! AI code!" just because a bit of provenance changed?

And honestly, when it comes to code on a free mod, if the code works properly, is it really going to be any different to working code written by a human?

I get it on the images and stuff, that's creative, subjective. That's where it should be all human. And I get it when it's a company like EA using AI to cut corners to pad their shareholder wallets.

But on a bit of code defining how a modded item works in a free mod where no one's making any real money from it, there are just bigger battles to fight.

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u/angeyberry limestone 2d ago

Right? I know we're in the "AI era" or some shit. I can still have an opinion on what I put on my computer! At the end of the day, us at the end of the process have little say on the (personal) use/acceptance of AI.

By that, I purely mean a situation on a small scale like this. AI has a lot of problems on an environmental and political level (water usage, propaganda, to name one for each). That's not going to change from me bitching about modding on my favorite game. And ultimately, I can't change anyone's opinions on its' use. All I can do when I find an AI mod is just.. move on. Move on and grumble about how it's the 10th time I've had to do it in an hour.

Mandatory disclaimers and filters would 100% solve this problem, though. Just as we can filter based on any other preference (usually. in other categories. not Rimworld's Steam page lol) so too should we be able to have a preference on if a mod uses AI or not. It's literally not that big of a deal.

I think all these AI slop guys are just mad that, if there's a disclaimer, nobody would want to use their slop. Because they don't care about making a mod. They care about being popular and being known as a modder without putting in any of the work to achieve a title like that.

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u/APerfectCircle0 2d ago

Can block the Steam user, mod will still show up in workshop but greyed out which is mildly satisfying but time consuming :( mainly useful to skim past repeat offenders I guess 

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u/dont-pull-a-druckman 2d ago

I mean, I don't really care as long as a mod was developed with care and Isn't sloppily made or put together, but so many "ideas guys" are trying to mod now and it shows in the sloppiest way possible.

Like at least learn how the game works before trying to use these tools. Hell the fucking AI can EXPLAIN it to you.

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u/SemiDiSole 2d ago

Sometimes I think we should lock code generating AI behind an IT related degree. Because the thing is that it really is a super useful tool, no matter what Reddit says. But if you use it wrong or have never learned the fundamentals... you're going to be in for a bad time, produce shitty software and probably be a public menace if you ever expose that application to the internet.

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u/dont-pull-a-druckman 2d ago

Eh I don't think we need that form of gatekeeping, but these modders should definitely at least try to learn about program and game structure first and optimization before delving into it.

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u/angeyberry limestone 2d ago

I think it's a super useful niche tool. Not everything needs AI. A lot of what AI is being used for is exactly the opposite of what it should be used for, in my opinion.

I want an AI to help me cook or clean. Not do my hobbies for me so I can slave away longer hours at work.

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u/shawncplus 2d ago edited 2d ago

Unfortunately programming is the niche it's best suited for. If there's any domain in which AI is going to stick around when the bubble bursts it's going to be software development. I've been doing software dev for nearly 30 years and there has never been a bigger shift in the day to day process for devs than in the last year and a half, it would take a full scale attack on all infrastructure or literally outlawing it for it to go away and even then developers would run local models.

That said even in programming spaces it's becoming exhausting. The /r/tmux subreddit used to be nice tips and tricks and a help forum for using tmux now it's just flooded by "look at this thing I made AI do!" which is the umpteeth version of the same tool that's been posted this week

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u/Danielq37 2d ago

For me all that AI constantly coming from everywhere on the internet is tiring and annoying. I stopped browsing the workshop entirely and just open it when looking for something specific.

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u/100radsBar 2d ago

As a game developer I can say that the cool part about developing something on your own as opposed to have ai do it is there are stages to it and you get to spot holes in your idea.

Sometimes you realize it's not actually good, not that creative, fixes something you intend but breaks something else, or just not fun at all. And you evaluate if there's something you can do about it to save it or just drop it, this process repeats itself in core or prototype development stage. And these decisions are costly as it is relatively a big time investment.

But with AI it just does what you ask right away and people just publish it without needing to give it any second thought. After all the downside that the traditional development has is absent here.

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u/Tvayumat 2d ago

Art and creativity are not a product, but a process.

People are skipping to the product without engaging with the process.

The result will be a sharp curtailing of human creativity, and we have not yet begun to conceive of the disastrous consequences.

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u/100radsBar 2d ago

I love that first sentence

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u/Mitchell_SY 2d ago

Every time accessibility to X or Y increases you will see a initial flood of low effort products.

Same thing with Modding, but eventually it all gets filtered out by community, leaving those who leverage these new innovations/changes to make actually enjoyable products/mods.

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u/Trekintosh 2d ago

And this is why we are complaining about not being able to filter said slop. 

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u/Moore2257 2d ago edited 2d ago

Whoa, bro, don't know you that like..typing a prompt into a glorified search engine is hard work? I'm gonna tell my chat bot to write a poorly written essay on you.

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u/DariusWolfe DariusWolfePlays 2d ago

I downvote, so at least they're dimmed out for me, and it's easier to skip over them, but you're right... there are so many and it's exhausting.

You'll occasionally get one that looks neat and some of them are probably by people who actually know what they're doing, but there's so damned many of them these days that's it's nearly impossible to parse through them all.

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u/Rel_Ortal 2d ago

You can go to someone's Steam profile and hit 'block all communications' to do much the same for everything someone uploads automatically - you'll still see it, but like with downvoting it'll be dimmed out.

I've been doing that for some of the people who have been uploading a very large amount of stuff in a short time period. Regardless of how one feels about the usage of AI, I doubt most people would trust someone to be able to fully review the code of over 40 unrelated mods uploaded in less than a month and keep them maintained properly.

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u/Shadowcam 2d ago

Dealing with this in the Total War Warhammer 3 workshop. There's a constant stream of vibe-coded garbage with hideous AI thumbnails.

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u/DirkTheGamer 2d ago edited 2d ago

I can understand being against AI generated art and assets, but you are not going to use a single piece of software that didn’t have AI coding involved somewhat ever again, literally. Coders refusing to use it will be fired wherever they work. It’s just too much of a force multiplier and no one will be able to compete in the workforce if they are not using it. As /u/hedgehog18956 put it below it’s like a construction worker refusing to use power tools.

You really shouldn’t care either. The final quality of the code is all that should matter and in the hands of a skilled engineer there should be no drop in quality. In fact it should be higher quality as that skilled engineer should have the time to perfect their work now that they don’t have to do all the typing, just read and review, then improve.

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u/Medical_Doughnut7328 2d ago

Yeah, but when it comes to mods, 99% of the time you're dealing with vibecoders rather than "skilled engineers". And that makes using AI-coded mods a whole lot more sketchy.

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u/Ok-Tax-8165 2d ago

Which just takes us full circle to modding your own games being a technical skill where you have to actually put thought into what you download instead of blindly trusting everything you see and hit subscribe to.

People got too used to how common it was for professional developers/skilled hobbyists putting their labor out there for free. Its just spoiled behavior tbh.

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u/DirkTheGamer 2d ago

Yeah cause we never had shitty coders before AI, right? Trust me, even vibe coded stuff is just as good if not better than what half of engineers produce manually (which makes sense since AI trained off of the Internet)

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u/Aethreas 2d ago

yeah but before AI, the shitty coders would crash and burn and not be able to get their bad code into production, but now AI is force-multiplying their dogshit code into the workshop for all to witness, and in mass quantity as well

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u/DirkTheGamer 2d ago

Yeah I’m sure that is true, my point is tho that you can’t be against ALL AI in coding because even the good coders are using it now. Just judge the mod by its quality, not what tools were used in its production.

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u/SecondCel 2d ago

The tools and manner of production are relevant and should be considered much more relevant than they currently are.

Unfortunately, most people would agree with you. They wouldn't care if their shoes were made by a seven-year-old in a sweat shop so why would they care if their software is made using a tool designed to strip the common people of one of their most important resources?

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u/DirkTheGamer 2d ago

I really think you just don’t understand software development. As others have pointed out even the creator of Linux has accepted that AI is how code will be written moving forward, it’s HOW you use it that matters.

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u/SecondCel 2d ago

I really think you just don't understand what my comment was getting at.

But hey, you're probably right. I probably know nothing about the field I have a lengthy career in. Only the AI enlightened faction of software developers understand software development, or ethics, or politics, or power dynamics.

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u/hedgehog18956 2d ago

A coder refusing to use AI at this point is like a construction worker refusing to use power tools

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u/DirkTheGamer 2d ago

Very apt comparison. Added that to the post

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u/MadocComadrin 2d ago

Coders refusing to use it will be fired wherever they work. It’s just too much of a force multiplier and no one will be able to compete in the workforce if they are not using it.

The token squeeze is going to negate this. It turns out you don't want someone spending twice their salary on tokens when you can have someone who only costs their salary.

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u/Revlong57 2d ago

Local coding agents can easily handle basic tasks. Sure, they can't handle full "vibe coding" tasks, but if you need to do something like coming up with unit tests or boiler plate code, a local LLM running on a single A100 can do that. Coding agents are here to stay.

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u/DirkTheGamer 2d ago

I thought this until I used Opus 5.5. Unfortunately that’s not going to be the case. it’s lower on token usage and very good.

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u/malaki04 2d ago

Literally everyone forced to use ai for their code at work has to spend most of their time correcting the many, many mistakes the ai made. It’s a force divider if anything

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u/SystemGardener 2d ago

Damn what models are you using? The devs at my companies and my friends that use it in software love it. They’re all in senior roles bringing home some serious bacon and had been even before AI.

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u/Agile-Support-3183 2d ago edited 2d ago

You're literally making it up. The best coders in the world recognize AI for the force multiplier it is and approve of it.

Edit: Linus Torvalds on AI coding:

"I realize that some people really dislike AI, but this is an area where I'm willing to absolutely put my foot down as the top-level maintainer.

Linux is not one of those anti-AI projects, and if somebody has issues with that, they can do the open-source thing and fork it.

Or just walk away.

AI is a tool, just like other tools we use. And it's clearly a useful one.

It may not have been that 'clearly' even just a year ago, but it's no longer in question today."

Linus Torvalds is the creator of Linux, one of the most influential software projects ever created. Linux underpins enormous portions of the modern internet and cloud infrastructure, forms the kernel underneath Android, and is embedded in everything from routers and TVs to cars and industrial systems. And all 500 of the world’s top supercomputers.

He also created Git, the version-control system that is THE standard for modern software development.

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u/Limelight_019283 2d ago

This is basically it, but it doesn’t mean you’re shipping code that’s blatantly broken. You prompt AI to generate classes and methods for you and then you code review everything. You make sure it works and it’s compliant with standards. That’s what my job has become in this last year.

So I think there’s levels to it. There will be people that run a prompt, make a mod without ever knowing what’s inside, and there will be people that will review and make sure that anything made is up to their personal standrard.

Rather than call any code generated by AI slop, I think the problem is to differentiate. Most likely those of better quality will still float to the top as time goes on.

Also, I’m only talking about AI assisted coding. I am very much against generating art and assets using AI.

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u/Silver_wolf_76 granite 2d ago

Real Question: if it's such a big force multiplier, why do companies keep firing people when they adopt it? Wouldn't it be better to have a lot of employees with the enhancement to completely overwhelm the competition rather than keep the business at the same level it was with no increase to it's effective force? We've already got companies asking their employees to cut back on ai usage because the tokens cost too much, so it's not like firing humans really saves any money, so... Why bother?

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u/boredtill 2d ago

because they dont want to pay people any money

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u/thenightgaunt 2d ago

It is funny to see all the answers here that are completely oblivious to why companies lay off people like that. Not one of them has probably ever had to deal with a CEO or board going FOMO over some idiot tech hype.

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u/Silver_wolf_76 granite 2d ago

TBH I'm pretty sure it is just another tech bro thing, too. That said, what it symbolizes and how those very powerful people reacted to it really makes me feel uneasy about the future. I hope this is just a craze that dies down soon, it's getting exhausting.

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u/thenightgaunt 2d ago

Its their new shiny toy. Like crypto before it. And no one is as bad at gamers at prioritizing anything over their new shiny toy. Weve seen time and time again that most gamers will ignore moral or ethical issues in order to play a game.

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u/The_Verto 2d ago

Let's take a game as example. You have people working code, other people working sound and other working textures. Now for sake of simplicity let's say AI made coding part twice as fast, but other departments still work with same speed. So now they have 2 options: fire half of the coding people, saving money but maintaining same-ish speed, or double hires in every other department, which would cost them more money and wouldn't guarantee double the speed. For companies ruled by spreadsheets that already hire a lot of people, solution 1 appears better.

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u/Ok-Tax-8165 2d ago

You're displaying some pretty severe misunderstanding of economics and business practices to the point where it's not really possible to engage with your argument tbh.

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u/DirkTheGamer 2d ago

Because it used to take months to write software that takes days now. There just isn’t enough to do. I can see it happening where I work. None of us have been let go yet but it’s only a matter of time before they cut half the workforce, and it’ll be the ones that aren’t good at using AI.

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u/Silver_wolf_76 granite 2d ago

I genuinely hope you don't get fired.

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u/DirkTheGamer 2d ago

I won’t. I’m very good at using AI. One of the best in the company cause I immediately started learning once it showed up. It’s absolutely an art form in itself to keep your context lean and your prompts perfect so you get the best bang for your buck. I left management to do this because I don’t believe there will be a reason to manage humans in software development in the next ten years. Went back to coding, cause soon entire engineering departments will be three or four people.

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u/do-sieg 2d ago

Smart companies actually do that. Keep their employees, even hire more, and use AI smartly to boost productivity and spend more time on planning and QA. But most lay off the team and just go worse...

Both contribute to not hiring juniors though, and that's going to bite us all in the future.

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u/hasslehawk 2d ago edited 2d ago

At least in part because the firings were going to happen anyways in most cases. If you haven't noticed, the economy is a disaster for everything except AI (which is terrifyingly over-speculated financial bubble, no matter how good it is) and elder care right now.

Also, there were mass firings during the early industrialization era too. Many markets had inflexible demand (and so couldn't arbitrarily scale their output to the industrial capacity afforded by the machines), but still massively cut expenses by reducing worker count.

The demand for nails doesn't go up by 5000% just because the new machines can produce 50x the nails with the same labor. Instead, the profession of "nailer" dies out, replaced by a much smaller number of machine operators who operate the machines that make nails.

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u/zachattch 2d ago

Because you hire people for a reason to produce x if they can now produce x and y that’s great and all and sometimes they don’t fire but the firing is because some companies just fire down till just x is being fulfilled

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u/MadocComadrin 2d ago

Because it's not a force multiplier in terms of money saved. Token cost can easily exceed a dev's salary, and tokens are going to get way more expensive before everything balances out.

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u/Silver_wolf_76 granite 2d ago

Yeah, I remember hearing something about that. A lot of the bigger ai companies selling tokens at a hard loss just so they could say they were selling like crazy, and that the "real profit price" would actually be absurdly high if implemented.

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u/firewire167 2d ago

There is a limit to how fast you can grow, growth in tech isn’t 100% more features = more users. Otherwise every tech company would have been trying to hire an infinite amount of developers in the past lol

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u/Silver_wolf_76 granite 2d ago

I find this explanation particularly humorous because that's exactly what tech companies seem to be doing. "How do we sell our service to more people?" Cram in a bunch of useless features that do nothing but clutter the ui. "How do make our game studio into a bigger business?" Hire 500 employees just to work on Angry Birds spinofffs (yes, Rovio actually did this).

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u/SlappySausage001 2d ago

The code quality almost universally drops with AI usage given that it might start with a good engineer just using it to generate boilerplate code and then checking it themselves, but it unavoidably leads to laziness, or they have some tight deadline and don't bother checking the output because they are in a rush and it becomes compromised.

That is all a best case scenario, and in most cases it is just slop from someone who has no clue or any interest in learning about proper software development

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u/DirkTheGamer 2d ago

My experience in the real world is the exact opposite. Before AI I produced code that wasn’t thoroughly perfected or tested because I had to write it manually, which is just a long time of typing character by character, and the product department always wanted things yesterday. Now we produce so quickly that we have hours a day to just test, read code, and perfect it. Product can’t produce Jira tickets fast enough to keep us occupied.

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u/thisisaskew 2d ago

It's also incredibly good at refactoring, even across multiple complex areas. It's because LLMs function so we'll when they have a great deal of context, and when it's time to refactor almost all the necessary context is there. AI can then give several refactoring options with clear pluses and minuses, or can instead follow our a clear human architected plan. Even better, you can just branch and do all of them and then compare performance and code structure after.

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u/ThatFatGuyMJL 2d ago

A lot of coders are refusing to use AI, especially in game design.

This is due to hatred of AI.

Being forced to admit theyre using AI.

And also, anything made with AI cannot be copywritten.

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u/DirkTheGamer 2d ago

Any code written with AI can’t be copywritten? You can’t possible believe that.

Anyone denying they are using it to code is lying. There’s no way you can prove it without getting your hands on the source code which they will always be able to keep private.

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u/ThatFatGuyMJL 2d ago

Theres been a few lawsuits in recent years.

AI designed systems, including artwork, cannot be copywritten.

Because theyre not original works. They use other peoples work to imagine an answer.

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u/DirkTheGamer 2d ago

Yeah but you can’t prove that with code as easily as you can with art assets. I assure you that many of us are using AI to code in our jobs every day and we still have legal rights as authors of the code. It’s at least half the industry now is using AI to code every day.

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u/keeleon 2d ago

Good luck fighting that in court. If my AI spits out the same code letters as yours, why do you think that gives you sole ownership?

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u/thenightgaunt 2d ago

Depends on how crappily it was vibe coded. If the creator basically had an AI generated it and made almost no changes, it could be detected. Meanwhile if a programmer used AI to generate 5%, it might not be.

But we are in the era of a product being considered AI generated if an AI detection tool said so. And it falls on the creator to prove otherwise.

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u/DirkTheGamer 2d ago

How will you detect if it was vibe coded or not from using the final application which is a binary file that has no trace of the code that was used to produce it within? I’m not sure if you understand how a .exe is produced.

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u/Mithril_Roshi 2d ago

I mean it takes a moment to look it up you know.

The US Supreme Court decided and upheld this fact

Majority use of AI cannot be copywritten

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u/DirkTheGamer 2d ago

Got a link of this applying to code? Not art assets?

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u/Mithril_Roshi 2d ago

You do know that copyright protection ruling covers more than just art right? As it was a ruling on AI's interaction with copyright.

The ruling covers ANYTHING without significant human creative modification as it simply enters the public domain and cannot be copyrighted

Again, you and those that upvoted you cannot even use google?

Thats just sad

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u/DirkTheGamer 2d ago

Someone linked me to it and it pertains only to art, and only to art that had no human involved at inception. So, even if it did apply to code, which it doesn’t, I can make a “Hello World” application and then use AI to modify it from there and it doesn’t apply.

Seriously I don’t know how obtuse you have to be to think that half of the code being written in 2026 is not copywritable. There’s no way whatsoever to prove if code was written by AI or not just from using the final application.

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u/NootNootDoot0103 2d ago

It ripped through the zomboid community and now it’s coming for rimworld…

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u/ToaFeron 2d ago

Thoroughly agree

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u/gonefishing102 2d ago edited 2d ago

This might be an unpopular opinion but this doesn't bother me too much. AI itself is a great tool for expanding access to mod making tools. Mods also don't generate revenue so people aren't losing their income streams from ai produced mods instead. If you want big mods, get big mods, if you want small mods, get small mods. All can exist and are made easier with these tools. When I think of modding communities I think of people sharing what is possible with mods, not the previously difficult and frustrating process of creating and troubleshooting and asking for helps on a feature that doesn't work. I think that this painful step being removed is unequivocally a good thing.

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u/elephant_camera 2d ago

Steam mods do have a ratings system? You can see the stars next to the mods

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u/gonefishing102 2d ago

You are right. Updated the comment. Forgot about that 😬

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u/Arangarx 2d ago

Are the mods non-functional? Are the assets actually bad? Not, I'm an anti and everything AI breaths in the same room as is just the most terrible thing in the world bad, but actually honestly bad?

This is just a weird take that you care more about how a mod was made than that the mod is functional. It's a game mod...

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u/jtreasure1 2d ago

I think it will pass. The AI mods are trending across all games right now because they are new. Unfortunately, there will be a video of the Super Mario anomaly wahooing through a base and goomba stomping the man in black by the end of the month and we're all probably going to watch it to completion because we love novel things.

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u/cloacachloe 2d ago

I think the biggest part for me is that they're barely functional. If something goes wrong with a vibe-coded mod, the "author" (most times), doesn't know anything when it comes to correcting or fixing it.

AI can be a useful tool when streamlining production/maintenance of a mod if the AI has oversight from someone that can effectively code-review and fix problems.

...but a lot of the newer mods don't, which means when interesting or popular mods have bugs that arise, they're more likely to take ridiculously long times to bugfix - if they're not abandoned, outright.

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u/OnetimeRocket13 2d ago

"Whatever happened to asking others for help if you needed something? Modding community is dead and replaced by robots. There's no more silly little mods that I can add for a good laugh."

"At the end of the day, I can't do anything about it other than look for something else."

It's honestly kind of strange and disappointing to see how many people in gaming communities think this way compared to how art communities reacted when AI invaded their spaces. Over the last several years, there has been this idea in art spaces that creating art is as simple as picking up a pencil and drawing something. Even if it is a shitty stick figure, you still created it, and the only thing between you and greater art is developing your artistic skills.

Which makes it really odd to see how many people in gaming communities have taken this stance of "oh, woe is me! People are using AI in mod development! Who is going to make mods to entertain me now? Whatever shall I do?"

We live in an era where the knowledge to learn literally any programming language, how to use pretty much any development tool that you can think of, and how to make full on games, let alone mods, is at your fingertips for free. I get that it sucks to see how many shitty slop mods are out there now, I do. However, I don't see why people like OP are taking this position of "it sucks because other people aren't making the content I want to consume" instead of "this sucks! I should apply myself and learn a new skill so that I can provide myself with the mods that I and others want to see!"

Venting is fine, but if you want to see those "silly little mods that [you] can add for a good laugh," instead of waiting around for someone to make them, do what the art community has been trying to tell people for years: go create something.

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u/angeyberry limestone 2d ago

Oh, no no no- I meant there's nothing I can't do about other people's opinions about AI. So sorry for implying the opposite!!

I do make the silly funny mods I want to see, I am just lazy and tired so I ain't got around to posting or working on them. But I understand that using AI to finish my mods isn't the answer. If I, or anyone else, has no motivation for the idea to exist, then it just won't exist.

I make art, write, code, and mod. I do all as a hobby (though I would love to write for a full-time job) and understand the creative process. I literally picked up a coding book I had on my shelf because I wanted to make a mod merging Dubs Bad Hygiene and the Alpha mod that added soap (I forgot the name, Crafts?). Worked on it for a few hours before getting distracted and it's sat unfinished ever since... that's just how the cookie crumbles sometimes. But again: the answer isn't having AI finish it. It's finishing reading the chapter I was on and opening up my Notepad++ to get right back into it.

Because modding is a labor of love, and I sure as shit love the idea of my colonists using soap in the bath.

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u/SocialMediaTheVirus slate 2d ago

Things are going to continue to be more and more AI until the Butlerian Jihad unfortunately.

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u/Ging287 2d ago

Very simple. If you refuse to tag AI content/slop they are being unethical. And yes Steam should have an option to exclude all AI tagged mods and enforce forced tagging.

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u/garbagehuman9 2d ago

question why does ai modding matter if it works?

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u/Tom_Mc_Nugget 2d ago

Why not add a filter to the workshop to filter AI out?

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u/spyfox321 2d ago

The Short answer is that it doesn't work but longer answers are better.

The issue is that AI coding allows people who don't know stuff about code maintainance, structuring, and user experience to make mods too. And effectively it creates a LOT of low quality mods that compete for visibility with higher quality mods.

This wouldn't be a issue if standards for mods were enforced to be higher, but that's not how modding works, and we're seeing mods that work on first glance, but aren't being maintained or balanced, the parts that "vibe coders" don't understand.

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u/cloacachloe 2d ago

Because a lot of the time, they only work under whatever specific conditions the "author" told Claude to consider.

You remember when everyone was up-in-arms over steam allowing asset-flips on steam? This is a similar situation.

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u/BarracudaTop3877 2d ago

It doesn't, there is no rule to modding if you mod for yourself with ai and want to share it with others. Infact its sort of selfish to think we are entitled to man-made mods, when many of us dont donate to the efforts of modders. Thats why its good to drop a Ko-Fi or a few dollars their way.

But that does not mean AI mods are safe and off the hook. The problem begins when that mod isn't properly coded and causes errors or conflicts. Without proper coding knowledge, they can't debug their own mod, they don't know what to look for. You add an innocent mod/bloat to a load order which slowly corrupts your game, presto...that ai mod made your day.

There is also a bigger problem with ai generated art mods and voice mods. These fall into unethical uses, because a lot of artists never gave their permission for ai models to use it.

Until there is a system where people are credited and people can choose to opt out, this will always be an ethical issue for all ai generated content.

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u/keeleon 2d ago

Why does it matter if people want something not made by AI?

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u/Smooth_Midnight_1645 2d ago

For me, it’s that I can’t really trust it to be maintained or be compatible with other mods. I don’t mind if AI is used to do low level coding to save time, but only if said code is read over by actual people( so they understand what the code is doing and if it actually works). Plus it lacks the human spirit(which is part of the reason I go on the workshop).

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u/Quack_Candle 2d ago

If anything it will make it easier to make mods.

Ive made some random stuff, because I can code I can direct it very well and what would have been 6 months projects can literally be done in a few days. There’s no way any coder can compete, not with the AI directly but with coders using ai.

I’ve made Logic Pro plugins, an arduino based plant watering automation, a really quite complex iPhone game and even used it to design 3d printed instruments. Stuff that or done in my spare time, any one of those previously would have been a significant undertaking.

Removing menial work and simple errors (coding is fucking pedantic and irritating, 90% of the time you are fixing mistakes.) coding in AI is actually a good use in my opinion, it can handle annoying bits of code and obscure information on the bottom comment of a 15 year old stackoverflow question.

Art, music, ideas, writing are all off the table. It’s really shit and generic because it is literally just copying shit. That and on top of the necessary and implicit copyright infringement.

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u/SNUFFGURLL 2d ago

It’s so upsetting to see as an artist. I am not a modder but I am someone who has ideas for mods, but I don’t think those ideas would be worthwhile if they were put together with slop assets and spaghetti code, I’d want them to be something actually worthwhile for the community.. I don’t know what the appeal of AI is. It just makes things look cheap.

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u/CyanideAnarchy 2d ago

"That's too damn bad!"

Sorry, just felt obligatory.

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u/angeyberry limestone 2d ago

Very obligatory, that's the exact tone I had lol.

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u/Trekintosh 2d ago

And of course grandpa was in the wrong there, too. (I know it was obligatory but it also makes a salient point)

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u/OrdelOriginal 2d ago edited 2d ago

People talking about this shit never have nuance behind it. There's a difference between 100% AI generated mods and AI assisted mod development.

Humans wrote dogshit before the concept of AI was even a thought in a single person's mind. We pioneered it. AI just made making dogshit more accessible to more people.

Tools can only be good as the people using them. I don't blame AI for making shit mods, I blame the mod authors for doing so.

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u/wodtozack134 2d ago

Even so, the dogshit before at least needed to know coding, AI mods are uncompatible with most mods, and they stop being maintained after 1 day xd

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u/After_Poet9086 2d ago

The dogshit before needed to know *some* coding, there are plenty of mods that just outright don't work or break after 5 mins, it's just that you never seen them because nobody ever plays them.

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u/OrdelOriginal 2d ago edited 2d ago
  1. The personal accomplishments of a mod author aren't relevant if the shit they're making doesn't work. Ever. Slop is slop.
  2. You're saying someone with relatively more skill without AI produces the same quality dogshit as an unskilled programmer relying on AI does today? You're working against your own point and devaluing human skill.
  3. I don't see the connection between use of AI and the mod author choosing to stop maintaining their mods. That is a conscious choice of the mod author, not the AI. This is the lack of nuance I'm talking about.

I care primarily about if the mod works and if it works well. AI involvement doesn't automatically shoot the quality of a mod one way or the other; it's about the author's usage.

*Note that none of this applies if the reason you dislike AI is for reasons external to mod quality. There's a long, long list of reasons to hate AI. But people pretending that AI is the sole reason behind a mod being good or bad from a qualitative standpoint is nonsense.

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u/Amathophobe 2d ago

So real. It's very disheartening to see the modding community I came to regard with so much fondness be completely overrun by slop merchants. The positive reactions they've been getting here are only making it worse.

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u/SemiDiSole 2d ago

So your complaints are less about AI, but more about people making boring things due to lack of creativity and not writing tests.

I mean I cannot blame them for not wanting to write tests, writing tests is fucking cumbersome. Sadly it's also like the most essential thing and the first thing they teach you in programming classes.

Everything you said are hallmark signs of a bad programmer. That being said, AI can be a great tool, if you already have the skills to back it up. That's why its used in every single software company in this world by now. For every product.

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u/Prophayne_ 2d ago

I want to be able to filter out ai mods and the never ending tidal wave of posts complaining about them too. Its just about the only discourse that makes it to the front page anymore, and its as tiring as politics and religion at this point because despite all the bluster, nothing gets done.

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u/dullimander VE Enthusiast 2d ago

Sure sure, I hate it when the end results sucks, too, but what I don't hate? When it works out, because AI for coding is only one tool. Same with all other assistance to coding. Code didn't become worse when people stopped writing definitions by hand because code libraries were invented. Code didn't become worse when memory managment became automated instead of allocation by hand. There is no medal for doing it inefficient for the old time's sake. All these examples will also lead to bugs and inferior software, yet I hear nobody yapping about abandoning IDEs, code libraries and memory managment.

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u/GamerRoman too little mods 2d ago

Welcome to the future! /s

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u/Standard_Round_8780 2d ago edited 2d ago

"I'd just make it myself instead of doing that (using AI), I have little drive to mod though"

Sure op. People really upvoting this neckbeard? AI is just a tool. I really don't care how a mod was made provided it's something I want and it provides me enjoyment. I do not care about the 'art' of code. I care about the product it produces. Much like how I don't care about the 'art' of hand harvesting vegetables.

Whether OP likes it or not, AI has allowed to make pretty much anyone make mods about pretty much anything. Even with AI, a decent mod will still take days/weeks to produce.

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u/Wheelydad 2d ago

I remember a thread where people were saying the fundamental divide was people thinking “I like making art because I get to make art” vs “I like making art because I get to have art”.

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u/totally_not_a_cat- Friendly Neighborhood Cerebrex Core 2d ago

Idk I like making art because I get to have art and I still think AI is dogshit.

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u/Fair-Aerie-5674 2d ago

I can’t trust ai mods to actually be maintained and be functional with other mods long term

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u/glorgshittus 2d ago

thank u for giving your opinion but can you not be a dick about it an also not pretend like AI has given birth to anything new? It does stuff faster, and usually at the cost of quality. that's it. Nothing is more accessible now than it was before

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u/MKanes 2d ago

It allows people without coding knowledge to turn their ideas into reality. It can’t give birth to anything new, no. But people aren’t going “hey Claude, make me a new mod”. They’re saying, “hey Claude, I have this really specific cool mod idea, help me turn it into a reality”.

And I think that’s pretty sick

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u/jacksonmills 2d ago

I think sometimes we need to be realistic about the future of AI, like, generative AI will probably be used in most coding projects from now on. I use it at work; not by asking the AI to vibe everything up but to make tools; in particular in games I could see it being really useful for things like asset pipelines; they are ass to make and really just slow down your creative process.

But, there's a difference between that paired with a thoughtful design process, and someone just vibe coding some slop together, chucking it on the workshop, and then abandoning it.

I agree I am also kinda exhausted by all of the extra content, but I think there's some decent stuff that will come out of this.

Whatever happened to asking others for help if you needed something? Modding community is dead and replaced by robots.

I think this is a stretch, the modding/tech/demo community will always be there

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u/FaceDeer 2d ago

If you think that all AI-assisted mods are awful, there might be some you haven't noticed are AI-assisted.

Personally, I'm happy when more people get an opportunity to bring their ideas to life. Sure, that means more lame ideas get brought to life too. Oh woe is me, inundated by choice.

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u/willky7 2d ago

Then those mods should have disclaimers saying it isn't there own work

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u/iwanttoforkmyself 2d ago

Maybe you guys can create a masterlist of all the modders who use AI or not.

In my country, people have created a masterlist of businesses from far-left to far-right to help us decide whom to support and whom to stop supporting around the elections. Maybe you can do the same.

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u/Kennkra 2d ago edited 2d ago

Everyone needs to understand that like it or not there isn't a single programmer out there that doesn't leverage AI in some way.

Having said that, yes I'm also tired of seeing all this vibe coded mods that where made with prompts and testing and not a single review was made to the code.

There is a big difference in "AI assisted" and "AI made"

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u/Aethreas 2d ago

"like it or not there isn't a single programmer out there that doesn't leverage AI in some way"

well I'm one of them, so you should add a disclaimer to that take

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u/SecondCel 2d ago

+1, let's not normalize extreme statements

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u/x_Slayer 2d ago

I've seen a few comments in this thread alone that say this, and from personal experience I can only say the complete opposite is true.

It's ridiculous how many seem to think AI is liked or even indispensable in coding or programming.

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u/Aethreas 2d ago

It's extremely important and indispensable for people who can't write code themselves lol

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u/Zuuey granite 2d ago

They all parrot this with no source to back it up whatsoever, from what i've personally seen a lot of coders/programmers absolutely hate it and i've seen quite a fair share of them resign to change career purely because they want to be a coder, not someone who babysit an AI and correcting them constantly, that's not what they signed up for.

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u/userrr3 2d ago

Everyone needs to understand that like it or not there isn't a single programmer out there that doesn't leverage AI in some way.

Speak for yourself.

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u/Trekintosh 2d ago

I don’t leverage it in any way for my personal projects anymore. I was lured in by the siren’s call and almost lost my game to it. 

I’m forced to use it at work or I get yelled at, so I mainly just burn tokens by telling Gemini to disprove reality and other nonsense. 

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u/charger376 2d ago

Ever since AI became mainstream, modding pretty much started regressing back to the old days where people only share mods with their little groups now instead on forums and workshops. Turns out, people don't like their stuff being fed to AI even if they aren't doing it for any monetary gain.

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u/RealCreamyMeme 2d ago

It's getting so so bad, I'm sure it's just as bad elsewhere but it really feels like the rimworld modding scene has been hit super hard with it. I typically use rimthemes and the default background "art" is 95% ugly ai shit.

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u/Sunseahl 2d ago

The AI will continue until morale improves...

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u/yojimbo12 2d ago

Honestly it's the AI coding that irks me the most. It's so bloated and inefficient and most the AI slop prompters can't even parse why their mods are so bloated. Really hope they add a filter for AI mods

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u/OrangeRising 2d ago

I'm tired of people complaining how people program the free mods that they are making for people to use.

If you want to demand they use punch cards to program with because thats what you used, so you think thats all anyone should use, feel free.

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u/Prism-96 2d ago

so, inorder for people to have this choice we steam should put an "ai" flag for workshop mods yes?

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u/ApiceOfToast Ethically sourced Meat :3 2d ago

Yeah, the vibe coded mod that's just out there, unmaintained. Unfinished. 

Making a thing is cool but making a closed source thing and not maintaining it is... Not

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u/Sleepyjo2 2d ago

Most mods are unmaintained. Like half the workshop doesn’t support 1.6 (edit: and a lot of the 1.6 mods don’t receive any updates) and almost every major mod had to be taken over.

No idea how much of the workshop is closed source, that’s a lot of effort to find out, but due to the nature of most mods it wouldn’t matter anyway because you download the whole ass thing from the workshop (in lovely plaintext format).

If the use of AI bothers you don’t use it. It’ll be exactly like before when the mod didn’t exist.

If you use the subreddit as a source of new mods (use the workshop, a lot don’t ever get posted) and want to filter it that’s another topic, but it’s almost impossible to properly enforce anyway.

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u/Fragrant-Damage6969 2d ago

No one likes AI generated dogshit.

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u/Pervasivepeach 2d ago

So unlike with art and other things ai sucks at. Ai is actually really good at building code

It sucks at debugging. You NEED someone with experience in development to actually debug a mod and watch its process. But otherwise ai is amazing at building

As time goes on you’ll find it impossible to find non ai assisted mods. The benifits are just too far to ignore these days. The question will be which mod makers actually know how to debug their mods and which just go “Claude fix all the bugs for me”

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u/Trekintosh 2d ago

Ok you had me in the first part. Yes. It’s very good at (if you throw enough tokens at it) generating code that produces output A given input B, and it can test against itself to make sure that happens. It’s dogwater at making anything maintainable. I keep having to rewrite large chunks of the systems my coworkers shit out because the clod spaghetti is so tangled and verbose that it’s faster to remake it from scratch. 

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u/Pervasivepeach 2d ago

That’s literally what I’m saying. You need somebody experienced to actually maintain and monitor the code the ai is making for it to be useable in a long term project

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u/Sgt_Kelp 2d ago

My concern is honestly cybersecurity at this point. We see that compromised mods are becoming a more prominent attack vector (just look at People's Playground, jesus christ) and Rimworld's had some compromised mods in the past. AI can not only make mods a lot faster, but also make more interesting mods like all of these crossover mods we've been seeing in other games.

If I was a bad actor, AI-gen modding would be an absolute gold mine. It scares me.

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u/Pervasivepeach 2d ago

To the fair though. This has been a problem since before ai mods were a thing. It’s just easier to do now.

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u/ALXS1031 2d ago

I have wanted a 3D or isometric version of a lot of 2D games for years

By your logic, if you were in my position, you would just become good enough at coding and art, and get enough time to fully remake the games in those dimensions?

Do you have any idea how long that would take?

Also, don’t upload them because if you wanted to, you would just ask an ai to make them for you?

Do you think the ai gives them code that works on the first try? Do you think the patch notes for the mods means nothing? Do you think all of that work takes 0 human time or consideration?

Also, ANY ai use?

If a talented artist wants to make a race, and spends a lot of time on the sprites, you won’t use the mod if the artist used ai to help them give the user a button for the race to use a special race ability?

Seems a little far, there’s AI slop, then there’s AI assistance

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u/angeyberry limestone 2d ago

"I have wanted a 3D or isometric version of a lot of 2D games for years

By your logic, if you were in my position, you would just become good enough at coding and art, and get enough time to fully remake the games in those dimensions?

Do you have any idea how long that would take?"

A long time. I would just get good. It's not the final project that should be the only thing in your mind - it's the skill it takes to get there. Changing a game's format should be hard. Work should be hard. And it should be done with someone with the heart to do the work to make their goals a reality. Why do anything at all if something else can do it for you? Why have joy, passion, or any drive at all?

"Also, ANY ai use?

If a talented artist wants to make a race, and spends a lot of time on the sprites, you won’t use the mod if the artist used ai to help them give the user a button for the race to use a special race ability?"

Yeah because that is... pretty easy, comparatively? If you made an entire race you should sure as shit know how to code a button. And if you don't? There's guides. There's other modders. There's books, Youtube videos - you can learn your craft instead of having something give you a shortcut there.

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u/Elrond007 2d ago

AI has many, many flaws but being an efficient tool is not one of them. I guarantee you, if people had reddit at the time they’d post this about the lathe, dynamite and steam engine as well.

I think it’s a valid argument that it takes out the artistic expression of human creativity like you say, but work in itself should be as easy as possible.

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