On the scale of how large games are, a couple gigs for a decent LLM don't really match up to the cost of high-resolution images, music, and 3d models... at least, not if you expect it to be able to run in real time for the average user who doesn't have a super high-powered PC.
It would probably work best for something always-online with a subscription fee that can help cover the ongoing costs of tokens. MMO-style, host your own models and serve them to the player, so you're not bottlenecked by their computer's power
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u/theVoidWatches 1d ago
On the scale of how large games are, a couple gigs for a decent LLM don't really match up to the cost of high-resolution images, music, and 3d models... at least, not if you expect it to be able to run in real time for the average user who doesn't have a super high-powered PC.
It would probably work best for something always-online with a subscription fee that can help cover the ongoing costs of tokens. MMO-style, host your own models and serve them to the player, so you're not bottlenecked by their computer's power