r/ProgrammerHumor • • 2d ago

Other vibeCodeMasterClass

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u/MurkyWay 2d ago

Running your game at a loss seems like a bad idea

78

u/jyajay2 2d ago

We may lose money on ever transaction but we'll make up for it through volume

20

u/eversio254 1d ago

This can work in some contexts through economy of scale. It won't work in this context though.

6

u/Weekly_Interview_936 1d ago

Ah, good ol' OOTS. And a classic deep cut at that.

2

u/Shifter25 1d ago

Yeah. It's a simple question of how long you play it before you've cost them more money than you've paid them.

Requiring consumers to use your product as little as possible to make a profit only works if it's a subscription model.