r/isometric • u/playundershine • 8h ago
golden hour in Undershine
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A little stretch of water from Undershine, the game I'm making.
r/isometric • u/playundershine • 8h ago
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A little stretch of water from Undershine, the game I'm making.
r/isometric • u/PlayMontabi • 15h ago
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Hi! We just released the demo for Working With Montabi, a desktop companion where cute creatures and your typing avatar keep you company while you work or do anything on your screen.
When you put an item in your room, cute creatures called Montabi will visit and hang out in your room. You can collect every Montabi at your own pace without worrying about scams or bots because there’s no marketplace trading.
If you’re lucky, you might get gifts from the Montabi visitors to customize your room and avatar. You can also use various tools like to-do list and Pomodoro timer to help you stay productive, then your avatar will remind you to stretch, drink water, and tell that you’ve worked hard.
We’re also welcoming new crossovers in this demo: You can now work with Teto from cooking sim Kuloniku and Nyanus from ADV card-battler Kumitantei!
To summarize, here’s what you can do in Working With Montabi:
If you decided to try the demo, please share your thoughts and give us a review on Steam!
The demo will be coming to Steam Next Fest soon, so your feedback means a lot and will help us make working even more fun with Montabi. Thank you!
r/isometric • u/cameldally • 10h ago
r/isometric • u/Quirky_Ad1993 • 1d ago
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I posted about the game here before and got some really helpful feedback, so I wanted to share the new trailer with you as well.
Harmony Strike is an isometric roguelite where you move a whole party through the horde while each hero attacks on their own.
Which heroes you place next to each other creates different Harmony bonds, and those bonds affect how your party fights.
As you progress, you rescue new heroes from bosses, evolve their weapons, collect runes and relics, and return to the village between runs.
I have been focused on getting the demo ready and changed quite a lot recently, so I put together a new trailer to show how the game looks now.
r/isometric • u/Responsible_Mine894 • 1d ago
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Talked with a lot of people to tweak it. I think result is quite decent.
Steam: https://store.steampowered.com/app/5087810/Pennants_Of_Glory_Condottiere
r/isometric • u/CordierAssets • 1d ago
✧ Hey everyone! I created a new Dark Kawaii pixel art pack featuring a cozy vintage isometric train, detailed stationery, and suitcases.
What’s in pack:
✧ Animated Train GIF & PNG frames (light on / off animation: 256 x 256 px) ✧ Suitcases: 11 suitcases open & closed with items (letter, flour, hot cacao mug, lantern, ink set: 256 x 256 px) + their 4 boxes (512 x 512 px)
✧ Cozy Items & Stationery: 5 inks, feather pen, ticket puncher, train tickets, lantern, map (open & closed) & warm cacao cups: 128 x 128 px
✧ Preview: 320 x 200 px
✧ Color Palettes: Color palettes of all assets: 128 x 128 px
r/isometric • u/Myron-BE • 2d ago
I always loved isometric games and I was a bit frustrated to not be able to experience it like this in VR so I did this small experiment. I think it looks cool :)
r/isometric • u/athelan_games • 2d ago
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Hey everyone!
We’re an indie studio with a small team of two people who decided to build a game for the fans of old-school tactics like FF Tactics, Fire Emblem, XCOM and Tactics Arena Online. Our goal was to carve up some space in-between these giants. I designed, funded and produced the game. A first for me outside of the industry.
I'd like to announce the release of Athelan Battlegrounds on November 25th 2026!
It’s a free-to-play, turn-based tactics game, aimed at people who enjoy a skill-based competitive environment. There’s no meta progression and no pay-to-win. While it is fairly easy to learn, it offers players a chance to really dive deep and become masters.
The game is a neon-lit cyberpunk arena that combines the depth of chess with the champion designs of games like League of Legends. Players have full control over their team compositions in both our 5v5 and 10v10 game modes. Create your teams, use duplicates of the same champions if you want to and test your loadouts in PvP or PvAI queues!
The idea, of course, is for everyone to come up with the most unhinged compositions and utilize each champion to its maximum potential. No two matches are ever the same!
We’ve also recently introduced a puzzles maker where anyone can create infinite custom levels to either torture others or teach complex game concepts.
While Athelan Battlegrounds is set to release on November 25th this year, we have a free demo on Steam that will be available until launch.
We plan to hold our 3rd and last demo tournament soon with cash prizes and exclusive rewards that will carry over to the main game so be sure to get your practice in!
If you’re one of the few niche tactics fans, we’d love a wishlist.
Thank you and see you on the Battlegrounds!
r/isometric • u/Adamant_Studios • 3d ago
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Cities in Frontier Valley are big and full of life. Every building can be entered and looks differently inside.
In winter, days get shorter and it is freezing outside, but townspeople still need to go to places like the market, the church, or the tavern.
But towns are just the home bases for your adventure - there is a world out there waiting for you, with dungeons, fortresses, and mystic places to explore.
The Steam Playtest is up for just a few more days. Join to check out the unrestricted version now - there is so much to discover, it will take some time!
Steam: https://store.steampowered.com/app/1085830/Knights_of_Frontier_Valley/
r/isometric • u/Advanced_Ad745 • 3d ago
Seventh pack done, a restaurant kitchen. I'm giving away a free slice of it: pizza oven, dish sink, stock pots and a few other bits, plus walls and floor so you can build a small kitchen.
It's on the same grid as all my other packs, so you can put it right next to the diner or the cafeteria and nothing needs nudging.
https://thirdangle.itch.io/restaurant-kitchen-starter
Hope someone builds something fun with it.
r/isometric • u/brickylab • 3d ago
I recently revisited the fog of war in Wars of Empire to improve map readability and early-game exploration.
The older version felt more restrictive and visually cramped, while the updated version gives a cleaner reveal around the player and makes the surrounding terrain easier to read without removing the sense of uncertainty.
The goal was to keep exploration meaningful while making the world feel more readable and less boxed in.
Sharing a before and after comparison here.
r/isometric • u/cubosh • 4d ago
r/isometric • u/Nervous_Name_4243 • 5d ago
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Hey everyone, my name is Scott and I'm building CHARNEL, a real-time isometric ASCII roguelike inspired by games like Diablo 1. In it you'll descend into a dark labyrinth of crypts filled with the dead, armed with nothing but a flashlight and the guns you find along the way.
You can find more details or wishlist the game on Steam: https://store.steampowered.com/app/5351830/CHARNEL/
Or follow development on X:
https://x.com/scottraywilson
r/isometric • u/Kipperfalcn • 5d ago
Hi everyone!
We're almost in the last days before X-mas, and I want to celebrate all the effort of this year making assets and add-ons with a bundle sale offer. During all this year I've been making more than +1000 sprites (tiles, props, animations, and more pixel art assets), and it has been a wonderful journey. I can't say that I'm rich now xD, and probably in the next 2 months I'll tell y'all my experience doing assets for selling on itch.io. But some extra pennies to support my other projects have been wonderful. And I'm grateful to all this beautiful community; working with other artists and game devs has been the best experience of all time, and I want to keep working in this wonderful world.
Sooo, if anyone is interested in some of these asset packs or wants to only support the development of more, both free and paid assets, here is the link to my bundle.
https://itch.io/s/203683/essential-isometric-pixel-art-asset-pack
Thanks again for the support, and if anyone needs a special custom art or commission, I'm always happy to help with your projects.
See ya everyone :)
r/isometric • u/ahmad_a_d • 5d ago
This is the longest drawing I’ve made so far, even though it’s actually very small.
I guess this is what university does to hobbies.
I also think I didn’t choose the right color palette. It limited the amount of detail I wanted to show in the drawing.
I’ll keep going, but the next day might be a little late.
Thank you for all your amazing comments and support!
r/isometric • u/Kubricc • 7d ago
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Hey!
I’m a indie developer and I’ve been working on Harmony, an isometric roguelite.
Instead of controlling a single hero, you control an entire party, with each character having their own abilities and elemental affinity. A big part of the gameplay is experimenting with different party combinations.
I am still working on the game and preparing the demo(soon), so I would really love to hear what you think about the gameplay.
Here’s a short gameplay clip. If you want to see more you can check steam page.
r/isometric • u/brickylab • 7d ago
r/isometric • u/pitbullterjen • 8d ago
Mini Gladiators is a little isometric gladiator roguelite / bullet heaven designed around simplicity, minimalism, and physics fun.
You can play with just a mouse or touchpad(and keyboard/controller of course) and my favorite setup is on the couch, laptop on my stomach, touchpad only.
The demo is available on Windows, Linux, and macOS, and runs at 60 FPS on Steam Deck(I tried to optimize the hell out of it)
r/isometric • u/PictoriaDev • 8d ago
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r/isometric • u/Grouchy-Fisherman-71 • 9d ago
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We’re getting ready for release! You can try the demo now, and sign-ups for a playtest of the full game are open. We’d love to hear what you think!
https://store.steampowered.com/app/4167640/Horde_of_Distraction/
r/isometric • u/PictoriaDev • 8d ago