r/fnv • • Jul 17 '26

Remasters, not remakes Fo3 and FNV remakes confirmed

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781 Upvotes

r/fnv • • 3h ago

Outfit Modded outfit inspired by Deimos art

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90 Upvotes

If anyone is interested I'll make a comment with all the mods


r/fnv • • 2h ago

Am I doing this repair thing correctly? šŸ„€

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70 Upvotes

r/fnv • • 13h ago

Screenshot My friend took down Goodsprings because: ā€œthat old man wouldn’t give me dynamiteā€. Wrong move, Easy Pete!

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249 Upvotes

r/fnv • • 5h ago

Screenshot I pulled out an old harddrive from my grandpa's pants and stumbled upon these random screenshots

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31 Upvotes

And also this song https://youtu.be/obEibgYa6V0


r/fnv • • 5h ago

Discussion I have something on my mind, and I'm not sure it fits here, because it's not exactly about Fallout only but the post here made me think about it.

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23 Upvotes

Was scrolling and saw another one of "Friendly reminder: Khans aren't people". You know the type, it doesn't have to be about Khans.

So as a young person, I'm curious if this is a recent development, or 90s gamers were also insane and took fictional worlds as reasons to project their real world hatred and squabbles? Like were there constant arguments about say Enclave or NCR back then with two sides ready to kill each other and send to real life concentration camps because Tandi or Richardson?
I don't know, it just feels really weird way of gaming for me. Or enjoying fiction in general. I'm not saying, obviously, that fiction doesn't or can't have messages, but unless specifically stated so, the best fiction is often talking about broader, more global themes, or on the contrary, more personal, intimate and soul-related. But then some dudes and duderines come in and start spitting around screaming "FALLOUT IS LITERALLY ANTI-CAPITALIST PROPAGANDA AND YOU HAVE TO BE A TOTAL TO NOT SEE THAT!!!!!!!".
So was the world always just a soviet poster under different sauces, or people went mad at some point and became exactly the thing they were trying to avoid for so long?

This is a post for people in their 40s and above I guess : ) But everyone's opinions are still welcome.


r/fnv • • 1d ago

Artwork 'Flight of The Jackal'

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1.4k Upvotes

Depicting a skirmish with the 6th R.V.I. during the NCR's war against the Jackals, prior to the Mojave Campaign, c. 2270-71. Earlier, Co. B had advanced as skirmishers and had become engaged with Jackals, with some of them donning looted Federal uniforms. The company has fallen back in scattered disorder, taking casualties trying to make it back, and the rest of the remaining companies of the 6th R.V.I. are being depicted rolling up, into battalion.

The 6th R.V.I. Captain of Co. A, in the center, is the then younger Cpt. C. Moore, as a small easter egg.

Feel free to comment and share your opinions! I had started this back in early September, and had cracked away at it on the weekends when I could. Thanks!


r/fnv • • 22h ago

Screenshot How have I never noticed this unmarked NCR patrol crossway east of Vegas?

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285 Upvotes

r/fnv • • 45m ago

Screenshot Who do you suppose owned this lottery ticket? Bit aways from Nipton

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• Upvotes

r/fnv • • 1h ago

Discussion It would be cool if we could take Raul to talk to Doc Mitchell during his quest.

• Upvotes

Raul asks if the Courier knows anyone who is old and contributing to their communities. He has dialogue when you take him toLoyal, Ranger Andy, and Corporal Sterling,who are all definitely examples, but so is Doc Mitchell as he's important to Goodsprings and to the Courier. During the Ghost Town Gunfight quest, Doc Mitchell says (it's one of the earliest quests but I'll spoiler mark it just in case)he won't be much use in a fight due to his bum legso he also had to adapt to not being able to do everything, like the other characters did. Also he's the one who saves the Courier at the start of the game so in-universe it makes sense for the Courier to think of him before for example Loyalor someone he talked to maybe once.

I wish could at least say something like "dude old people are awesome one of them gave me brain surgery." Well, that but much more eloquent. Raul wants to prevent people from dying which Doc Mitchell did (probably more than once, considering he has been a doctor for a while).

I also just like Doc Mitchell a lot and want to interact with him more. I like to imagine my Courier sees him as a role model and put points into medicine in most of my runs.


r/fnv • • 1d ago

Sometimes I think the Mr. House we see in the game developed that personality as a result of the environment he had to face.

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236 Upvotes

I feel that, initially,despite being somewhat egotistical and despotic. House's intentions regarding the preservation of humanity were mostly pure. However, the only-partial success of his plan to stop the bombs aimed at the Mojave—compounded by the likely repressed frustration of knowing his plan failed by a mere matter of hours—is what turned him into the person he is in the game. On top of that, there was the constant struggle with power outages and system failures that nearly killed him multiple times, not to mention the sheer loneliness of remaining motionless for over 200 years. He fared better than the owner of Nuka-Cola, since he could at least use Securitrons to explore and observe his surroundings, but I think that centuries-long disconnection from other people is what ultimately made him so cold and pragmatic.


r/fnv • • 10h ago

Screenshot New Vegas is starting to feel a bit... Rusty...

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12 Upvotes

More to follow


r/fnv • • 12h ago

Discussion If there were GRA Weapon Mods for all the weapons that didn't have them, which weapons would you like to mod, and which mods would you like to see?

16 Upvotes

While the Gun Runner's Arsenal DLC adds tons of mods for all our favorite weapons, there are also a lot of weapons left out of the modding scene. Here are all the weapons (excluding unique weapons and weapons that can already be upgraded, like the cosmic knife, sonic emitter, knife spear, saturnite fist, etc.) that do not support GRA mods. Which ones would you like to be able to mod, and what mods for them would you like to see, hypothetically?

PISTOLS

  • 5.56MM PISTOL
  • RANGER SEQUOIA
  • POLICE PISTOL
  • SILENCED .22 PISTOL
  • H&H TOOLS NAIL GUN

RIFLES

  • BATTLE RIFLE
  • BB GUN
  • MARKSMAN CARBINE
  • GRENADE LAUNCHER

SHOTGUNS

  • CARAVAN SHOTGUN
  • LEVER-ACTION SHOTGUN
  • RIOT SHOTGUN
  • SAWED-OFF SHOTGUN
  • SINGLE SHOTGUN

ENERGY GUNS

  • FLARE GUN
  • GAUSS RIFLE
  • MULTIPLAS RIFLE
  • RECHARGER PISTOL
  • RECHARGER RIFLE
  • ARC WELDER
  • INCINERATOR
  • HEAVY INCINERATOR
  • TESLA CANNON

BLADED MELEE

  • BOWIE KNIFE
  • BUMPER SWORD
  • CLEAVER
  • COMBAT KNIFE
  • FIRE AXE
  • HATCHET
  • KNIFE
  • MACHETE
  • MACHETE GLADIUS
  • PROTON AXE
  • PROTONIC INVERSAL AXE
  • SHISHKEBAB
  • STRAIGHT RAZOR
  • SWITCHBLADE
  • THERMIC LANCE

BLUNT MELEE

  • 9 IRON
  • CATTLE PROD
  • DRESS CANE
  • LEAD PIPE
  • NAIL BOARD
  • POOL CUE
  • POLICE BATON
  • REBAR CLUB
  • ROLLING PIN
  • SHOVEL
  • SLEDGEHAMMER
  • SUPER SLEDGE
  • TIRE IRON

UNARMED

  • BALLISTIC FIST
  • BLADED GAUNTLET
  • BOXING GLOVES
  • BOXING TAPE
  • BRASS KNUCKLES
  • DISPLACER GLOVE
  • DOG TAG FIST
  • INDUSTRIAL HAND
  • MANTIS GAUNTLET
  • SPIKED KNUCKLES
  • YAO GUAI GAUNTLET
  • ZAP GLOVE

Here are some of my ideas:

  • Mods for the Boxing Tape (Sap Gloves), Boxing Gloves (Lead Lining), and Cattle Prod (MFC Battery) that turn them into lethal weapons with actual damage, at the cost of reducing the Fatigue Damage dealt. Maybe I want to roleplay as a martial arts master, a boxer, or a cattle rancher while doing real damage.
  • Mods for the Ballistic Fist that let it shoot different shotgun shells, like Dragon's Breath, Coin Shot, Magnum, or Flechette, although that might make it a bit OP. To balance it out, maybe it consumes shells when attacking if modded.
  • Spikes you can add to Brass Knuckles to turn them into Spiked Knuckles (it would literally turn one item into the other rather than mod Brass Knuckles).
  • Sawblades you can add to the Nail Board to boost its damage and limb damage.
  • A mod for the Rebar Club to turn it into a stop sign battleaxe, essentially a sharpened stop sign with a rebar-fortified handle. Would give it better Critical Chance, swing speed, and AP Cost, but worse damage and Critical Damage.
  • A Kinetic Diffuser for the Super Sledge that, if you block, channels the damage absorbed by the block into your next Power Attack (3-second window before the bonus vanishes).
  • A "Lepton Polarity" Blade for the Proton Axe that turns the blade yellow and flings killed foes like projectiles, which explode on impact (like Two-Step Goodbye, except with a small plasma explosion like the Meltdown perk, and on impact instead of a timer).
  • A Propane Fuel Injector for the Shishkebab that gives it a blue flame, making it do more lingering burn damage overall, but over a longer period.
  • A 12 Gauge conversion for the Flare Gun to turn it into a break-action pocket shotgun. It'd be a way to get shotgun power in the form of a light, quick, low AP improved holdout weapon, at the cost of only firing one shell before needing to reload.
  • Mods for the Multiplas Rifle to make it consistent with the Tri-Beam Laser Rifle.
  • Mods for the Recharger Pistol/Rifle to boost recharge speed.
  • Chokes for different kinds of shotguns.
  • An extended magazine for the Silenced .22 Pistol.
  • (u/2Hans2Handle's idea) Iron sights for the Hunting Revolver, or making the scope on it a mod.

r/fnv • • 1d ago

Discussion You are one of Caesar's advisors, what advise would you give him in the events of NV?

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145 Upvotes

If building factories isn't an option, I would recommend raiding parties into NCR territories to steal the resources that the Legion can't build on its own.


r/fnv • • 2h ago

Question My game keeps crashing every so often. Does anyone know what it could be? I think I have at least 50 mods.

2 Upvotes

r/fnv • • 1h ago

Discussion The favor from the king is annoying

• Upvotes

I have a little grievance if you will with The King. After all the work you do for him from a minor annoyance with a corrupt body guard for hire to literally preventing destruction of the kings by the NCR. He has the audacity to say he will only do one favor for you what are y’all opinions?


r/fnv • • 1h ago

Never knew about this

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• Upvotes

Never knew that if you tcl during dlc ending screens you’re just In a room with a wall in front of you changing pictures on it and behind it is a guy called bob from accounting just narrating the endings


r/fnv • • 1d ago

Artwork My Take on an NCR (Conscript) Infantry Squad and Service Rifle

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1.7k Upvotes

My take on what an NCR Army Infantry Squad could look like doctrinally for operations in the Mojave and a more realistic interpretation of the NCR Service Rifle that isn't just a modern AR-15 with wood furniture.

EDIT: I screwed up the upload, the second squad graphic with the Fallout logo on it is the more recent one. The first is a draft. I meant to upload this graphic focusing on the Service Rifle itself: https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fh5sgogzgotuh1.png

Factors Driving My Decisions:

  • The vast majority of NCR Troopers are major installations are armed with Service Rifles, 9mm Pistols) and 10mm Pistols) (the MPs have a mix of 9mm and 10mm while named characters typically have 9mm). The exception is Camp Forlorn Hope where guards on base have Caravan Shotguns, and patrols spawn with a little more variety#Inventory). With this in mind, I make the Service Rifle the standard, with other rifles as substitute standards listed in the bottom left (Battle Rifle) which is canon in FNV via Contreras' terminal, Assault Rifle from FO3) which they'd probably just find at Army bases/ARNG Armories, and the Varmint Rifle in FNV) as it is in the same cartridge as the Service Rifle). Further, to depict a reason behind the variety in arms seen with patrols outside of "the guys we send out of the wire are the only ones without proper weapons", I imagine the base has a stock of certain types of weapons, such as hunting rifles, shotguns, and submachine guns for installation guard and policing duties. These could be made available ad hoc beyond the squad's own table of organization and equipment (TO&E) when generating patrols. For example, the Squad Leader could get an SMG simply because they want one (although it's just as likely that they'd fall back on the familiar and superior Service Rifle), someone could get a shotgun for dealing with aggressive wildlife, and someone could get a hunting rifle as a sort of DMR. This graphic depicts a TO&E type situation though so I only bother to depict the SMG.
  • This is also set a few years before FNV, and MPs operate a mix of pistols in-game, so I am head canoning that the 10mm was an earlier standard as it was the pre-war US Army's standard but the phase-in of the 9mm pistol is starting to hit low priority units stationed in the Mojave.
  • I am resisting the urge of copying modern U.S. doctrine just for the sake of it (such as having two equal fire teams each with a light machine gun). When considering the NCR's circumstances in the Mojave, mostly guarding bases, policing, and shooting raiders who are basically gangs, you could look at a place like Mexico as a source of inspiration. Their Army's rifle squads do not have a machine gun doctrinally, but do have a grenade launcher and machine guns held at a higher-level (such as a company weapons platoon). In FNV, LMGs) are used by NCR Heavy Troopers with salvaged power armor likely for gameplay scaling purposes. I take these and the units with assault carbines/marksman carbines to be the strategic reserves in California being brought in for the Second Battle of Hoover Dam and are possibly a different type of unit. For example, a Mechanized Division that has a "Heavy Company" with the salvaged power armor guys. Not every type of unit has to do everything. Because their armor isn't actually powered and the LMG is basically just an FN Minimi with a longer barrel, I take this to be driven less by the weight burden of the LMG but more to the lack of availability, general lack of need for most Mojave operations, and extremely limited training time NCR Troopers are afforded. The Grenade Launcher on the other hand could have some less-than-lethal applications and would probably be the only indirect fire available to patrols. At the same time, its use would likely be very limited and possibly pooled at the garrison-level. I believe it's appropriate for the NCR Army's organization to come off as kind of crap and not comparable to a modern army of a developed country in real-life.
  • There are designated Alpha and Bravo Teams like in US Army doctrine (although the Squad Leader is also the leader of Alpha which is more common elsewhere in the world). However, these are not for squad-level fire and movement. With only 2 weeks of basic training and everything else most likely being done at the unit-level once deployed, there would definitely not be the time to training something like that. Senior NCOs and officers would likely be required on scene to execute even basic maneuvers. Rather, the teams here are for splitting the squad into shifts (i.e. Shift A is on guard for 12 hours, and Shift B is on guard for 12 hours) as well as dividing the labor between the Squad Leader and their assistant in personnel administration and property accountability. Even with this relatively small 8-man squad, most in the Mojave would probably be understrength and unlikely to for their doctrinal teams.
  • The Survivalist's Rifle (Checkpoint Carbine) only shows up in Honest Hearts and isn't used by the NCR in-game. However, to inject more flavor into it, I think it is plausible that the Gun Runners could manufacture some conversion kits based on the pre-war design. While it takes the same ammo as the 12.7mm SMG in the game, I am assuming this is a gameplay limitation (not wanting a whole new ammo type for a gun there is a single example of) so I take it to be roughly equivalent to .50 Beowulf which fits in normal AR-15 magazines. It might not be ideal for countering power armor compared to an anti-material rifle, but I'm thinking about solutions that you could put in the hands of a conscript who has only ever been trained on the Service Rifle. I am giving it to the Assistant Squad Leader simply because they are the most experienced conscript in this framework, although in practice it could also be given to the guy who is the best shot and best at enemy identification. However, after the Battle of HELIOS One, as the BoS withdraws and the Legion has no power armor, these Checkpoint Carbines would probably be withdrawn from the Mojave as well as new units and conscripts cycle in and out.
  • Ranks-wise I am assuming the Squad Leader is a Corporal, the most junior NCO who has recently completed their conscription and volunteered for re-enlistment. In-game example would be Corporal Mags. Everyone else is a conscript doing their mandatory service. The ranks of Private (PVT), Private (PV2), and Private First Class (PFC) are known to exist as combat ranks from the Boulder City Memorial, but not Specialist (SPC). However, if the squad were to actually have to go out and go something, like guard a water pump or police Primm or something, a Sergeant or Lieutenant would take charge of 1 or more squads to actually execute the mission. This was common for the US Army in WW2, officers having to take command of squad-sized patrols and stuff to ensure they had the proper leadership.

r/fnv • • 8h ago

Question Help with clean slate save

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3 Upvotes

I’ve downloaded mods before, YUP is still showing but have since then erased everything. Idk why they are still there. Will they affect my gameplay? Thanks for any help.

Edited to people might understand me better. Sorry folks


r/fnv • • 1d ago

Discussion Wind-Brahmin, Antler the Brahmin Skull, the Screams of Brahmin, "Battle-Cattle". Why are the Nightkin so obsessed with cows?

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484 Upvotes

We have a Nightkin who herds tumbleweeds and calls them Wind-Brahmin, one who is tormented by Brahmin screaming in his head and thus shoots them, Davidson, who worships a Brahmin skull, and Tabitha, who calls the Legion "battle-cattle" (I know it's because of the bull logo, but still). So why are Nightkin so obsessed with cows specifically? Just a running gag, or something deeper?


r/fnv • • 1d ago

Courier 7 (Creepypasta thing) Spoiler

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26 Upvotes

So, this happened a few weeks ago and I figured I should write it down somewhere even though I doubt anyone would believe me. I’ve been playing the Fallout games for as long as I can remember, specifically New Vegas. I’ve beaten that game more times than I can count and haven’t seemed to get bored of it. Recently, I saw a physical copy of the game for the 360 in my GameStop. Unfortunately, it didn’t come with any DLC but the thought of getting to play the game on console was enough to buy the disk. I brought it home, put it in my console, and booted up the game. The playthrough was completely normal spare a few crashes here and there, but it’s New Vegas what do you expect? Normal, that is, until the final battle at Hoover Dam. Everything seemed fine until I killed the Legate and met with General Oliver. I skimmed through the dialogue and the screen faded to black but instead of the end slides rolling, the game, once again, crashed. This was annoying at most. I wasn’t sure when I had last saved and didn’t really want to redo the Legate fight. Rebooting the game, I find that my saves are gone. Every single one. I restart the game, still gone. Restart again, still gone. Finally, I unplug the console and plug it back in. Now a save appears, but it isn’t mine. The preview image is just black. The character name is ā€œCourier 7,ā€ not what I named mine. They’re level 50, which should be impossible considering the lack of DLC. And most shocking of all, the save supposedly has 9,384 hours played. Just on one save file. I don’t think I’ve spent that much time playing video games in general. How the hell did the game get that number? With nothing better to do, I load the save file.

After the loading screens, I spawn in one of the normally empty Hidden Valley bunkers. I say ā€œnormally,ā€ because it isn’t empty anymore. There’s stuff everywhere. Empty Sunset Sarsaparilla and Nuka-Cola bottles are littered around the room along with empty tin cans and RadAway. Lots of it. There must be at least 30 RadAways in the bunker, all scattered across the floor and sparse shelving. They also decorate the dirty cot in the back corner. I open up the Pip-Boy to look at the character’s stats. The map is the first thing I notice that’s broken. Every icon is gone. I guess that means no fast travel. The inventory tab is next, and it’s empty. No weapons, no armor, not even a cap or two. It’s at this point I started considering the possibility of this being some fucked up save created by corrupted data when I unplugged the console. I decide to grab one of the RadAways, curious to see if it’ll have it’s intended effect. Going into the aid section and using it results in a notification at the top left of the screen: ā€œRadAway is not effective against level 2 radiation!ā€ What? There’s no such thing as ā€œLevel 2 radiationā€ in the base game, at least as far as I know. I step out of the bunker and it’s like I just entered Fallout 3. The screen gets blasted with the radioactive green tint normally only found at Searchlight and the surrounding area. Must be some weird graphical error. I go back into the bunker, and the effect clears. Step back outside and it comes back. Looking around, I notice something else. The Bark Scorpions who normally run all over Hidden Valley are gone. I can’t find one for the life of me. Naturally, being in Hidden Valley, I decide to check on the Brotherhood. Oddly, the door into their bunker is open. Seems like whoever was playing on this save completed their quest. What a trooper. Just like Hidden Valley, though, there’s nobody here. Everything else seems as it normally is, but the Paladins, Knights, Initiates, everyone, are gone. I head left into the security office and open the terminal. There’s a new entry titled ā€œEvacuation Orders.ā€ Evacuation? Sure, the Brotherhood can lift their lockdown in the base game but there’s no way they can just leave the bunker. The terminal entry reads as follows:

ā€œOctober 28th, 2282. Elder McNamara has ordered a complete evacuation of the Brotherhood bunker in Hidden Valley, along with a wipe of all data. This terminal entry shall remain in order to inform any returning Brotherhood members as to our new whereabouts.

The Red Moon Comes Over The Mountain, 8A9SS, 8 7 2 4 9 0 0 4

Non Cademus, Ad Victoriam.ā€

By now I’ve realized this isn’t a glitch in the code. No error could create entirely new entries that precise. It might be some weird mod, but how would that even got on this disk? I decide to check the questlog. There must be some sort of clue as to what happened. After all, the Courier controls everything that happens to the Mojave. At the very top of the list is ā€œThe Courier,ā€ followed by the other Lonesome Road quests, and below them is ā€œEureka!ā€ For those of you who don’t know, none of that should be possible. As I’m sure I’ve made obvious by now, I don’t own any DLC for the console edition, so accessing Lonesome Road at all should be impossible. Also even seeing ā€œEureka!ā€ the final battle quest that normally caps off the game, completed before them somehow? That isn’t possible even with DLC. Once you finish the final fight the game is just supposed to end, but it seems like it didn’t this time. It was getting late at this point, and the ambient wind that seemed to be louder than normal was starting to make me a little nervy, so I opted to tune into the radio for the first time. Every station was there. I selected Radio New Vegas. Static. Mojave Music Radio was static too, but it had a faint signal. I decided to get up higher to seem if I could get better reception, so I started to scale Black Mountain. Thankfully, it too is devoid of life. As I got higher up, a robotic voice began to break through the noise. I could only make it out from the peak of the mountain. It wasn’t as soothing as I had hoped for:

ā€œThe New California Republic has ordered a complete evacuation of the Mojave wasteland. All NCR citizens and service members are to make their way to the Mojave Outpost and into the Long 15. Non-NCR citizens will be turned away.ā€

A few seconds after the message ended, it started up again. The NCR and Brotherhood both evacuating? Why? It must be the radiation, but how did any of this even happen? As I’m thinking, I notice something on the horizon. Climbing up the radio tower to get a better view, it becomes clear what’s so wrong with it. The Lucky 38 is missing.

I start heading towards the Strip. I have to know what could be so messed up in this version of the game that the Lucky 38 could just be gone. I reach the Repconn HQ and see the first NPC so far. Granted, it’s a Protectron. It’s bumbling down the main road towards Vegas. As I approach it, I can start to hear it blaring the same NCR evacuation notice. I kill it, of course. Subsequently, I get a hit to my karma. I never even thought to check it until now. I open my Pip-Boy and navigate to the section. Very Evil. This character has, somehow, managed to reach the lowest level of morality possible in the game. I reach Freeside, and I almost throw my headphones across the room. The entire cell is full of those Protectrons, all making the same announcement, each seemingly louder than the next. I mute my game and push on through the FPS drops until I get to Old Mormon Fort. I wanted to make sure I checked out what the Followers of the Apocalypse may have been up to. If there were human survivors, they’d be here. I enter the gate and it, too, is vastly different. There are crates of medical supplies piled up near the gate, nearby, rows of mattresses lying on the ground with little more than plastic tarps to shield them from the rain. Did they evacuate? I doubt the NCR would’ve let them in. Maybe there was a deal of some kind? But then why would all this medicine be left behind? What else could they have to bargain with? I peek around more and that’s when I see the mass grave in the back of the fort. It’s nothing but a pile of skeletons, now. Many of them wearing radiation suits and NCR uniforms. There are even a few Legion soldiers mixed in. People outside of Freeside must have been coming here for help. Before I leave, I decide to check the tower Julie Farkas usually lives in. As expected, she isn’t there. I do find one more terminal, though. It has a few entries, all dated. I select the latest one: October 19th 2282. It reads:

ā€œPatient conditions are worsening. Standard radiation deterrents are ineffective. Rations running low. We are still waiting for the NCR truck to get us out of here. I’m starting to lose hope it’ll arrive. Mojave Outpost stopped responding 5 days ago. We are unable to treat direct nuclear warhead exposure. Overall status is critical.

-Gannon.ā€

Well glad to see at least one friendly face seems to have survived a while. I head out and towards the North Gate. The Protectrons are still there, but they’re littered with bullet holes and all disabled. I open the gate into the Strip and walk into something I don’t think I could’ve ever predicted, even at this point. Every casino is in ruin. The Tops is a pile of rubble, it’s neon sign collapsed and leaning on the barricade that separates the different cells of the Strip. Gomorrah is similarly totaled (good riddance). And then, of course, there’s the Lucky 38. It seems to have been hit the hardest. It seems to be in 5 places at once, the building itself scattered across the Strip. That’s not to mention the bodies. There are corpses everywhere. Many of them are clustered around the entrance to the McCarran Monorail. They seem to have been shot by the NCR soldiers. I approach what remains of the Lucky 38 and notice a hatch in the rubble. It’s labeled ā€œEntrance to Antechamber.ā€ I enter it and am brought to Mr. House’s life support room. At least this I’ve done this a million times. I use the terminal to open his cryo-pod and approach him. He’s alive. And he talks to me.

ā€œAh, there you are.ā€

I jumped a little. His voice was recognizable, but distorted. Like an old toy with a broken voicebox. ā€œI must say, Courier, your timing leaves much to be desired. I had begun to wonder whether you intended to leave me here indefinitely. Now, report, what is the status of the Divide? Was the threat neutralized?ā€ The dialogue options appeared. There were a few options. I chose the one that asked ā€œWhat happened here?ā€

ā€œYou don’t know? You have cost us dearly, Courier. My estimates accounted for a great many contingencies, but even I did not anticipate the complete destruction of my own city.ā€

I cost us dearly? What did I do? I barely even know what’s going on anymore.

ā€œUlysses, the former Courier. I know you met, at least. I had hoped you were qualified enough to deal with him. Clearly, I was mistaken.ā€

He paused.

ā€œThe missiles were launched, Courier. The Mojave was struck with a nuclear storm before I could rearm my defenses. Whatever remains of Vegas is little more than a monument to your failure. Whatever shadow of civilization had come to be in the Mojave has, once again, been torn down. Now, if you would be so kind as to shut down my life support it would be appreciated. My life’s work has collapsed, and frankly I see no possible way of rebuilding it. Goodbye.ā€

And the dialogue ended. I didn’t even process it for a few seconds as I sat staring. Waiting for House to say something else. But that was it. The Mojave was doomed. And it was the Courier’s fault. With nothing left to do, I approached the terminal and shut down House. Honestly, I half expected an ending slideshow to play. It never did. Courier 7 would live on alone in a wasteland he made.

This is the first creepypasta or even real narrative of this length I've really put together so if it's bad that's probably why.


r/fnv • • 19h ago

About to start a new playthrough. give me some ideas.

8 Upvotes

I've played through FNV IDK how many times. give me some ideas, mods, restrictions etc to shake up this playthrough a bit.

thanks


r/fnv • • 1d ago

Photo Anti-Material BIG gun Rifle

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70 Upvotes

Check out my big gun up close


r/fnv • • 1d ago

Discussion What's so great about Dumb Ol' Goodsprings?

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64 Upvotes

Goodsprings Settler: What did you just say?


r/fnv • • 1d ago

Screenshot Finally got out with all 37 gold bars Spoiler

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46 Upvotes

I did it without glitches or console commands, I didn’t kill Elijah either, he’s trapped in the vault.

My character has 100 stealth and I used a stealthboy too. I hid behind the pylon thing to the right of the vault and just moved around it with Elijah. Following that, just as Elijah was turning on the computer, I got up and walked into the hallway and out of there. The key is to do it when he’s on the computer in my own experience.

Played through this game so many times and finally done it.